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PNWParksFan

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Everything posted by PNWParksFan

  1. How'd you get the CPR animation itself to be smooth? I'm having issues... the ped doing CPR keeps jerking up and down suddenly instead of smoothly doing CPR. Something to do with the timing parameter maybe?
  2. Just download the newest version of the original model and install the YTD for blue lights.
  3. Thanks for the offers to help test. It's not complete enough for testing yet. I'm gradually building out each step of the EMS response. I'll post a request for beta testers when it's time!
  4. The original download from blackjesus has a blue lights option.
  5. What is that part below the left rear wheel well and above the right side hood?
  6. I can make an Amber/white version, sure. You thinking for a construction vehicle or something? I think there's an issue with the lcpdfr.com download server right now.
    • 497 downloads
    • Version 2.0
    I've modified the lighting texture files for the slicktop Silverado by @BlackJesus1, giving you three different lighting color schemes. This vehicle could be used as a fire chief or medical response unit, as a traffic/incident response vehicle, for police patrols, or as a construction vehicle. All credits to blackjesus, I've just modified the colors here. Red/yellow version: All red Whelen inner edge Red and white lights in grille Red and white intersectors Red and amber Whelen dominator in rear window Red and amber Whelen vertex in taillights Blue/yellow version: All blue Whelen inner edge Blue and white lights in grille All blue intersectors Blue and amber Whelen dominator in rear window Blue and amber Whelen vertex in taillights Yellow/white version: All amber Whelen inner edge Amber and white lights in grille Amber/white intersectors All amber Whelen dominator in rear window White and amber Whelen vertex in taillights
  7. You can get paint.net for free, it's much better than just paint. You could also use the Gimp which is free but more complicated.
  8. Thanks. Yeah if the size of the sides isn't the same it makes it pretty difficult to get everything to line up right. Appreciate your work!
  9. Progress! Got the responders running to the patients, and doing so in the correct order of priority as described above. Also got them running to the next patient on the list when they're done with theirs. Right now they just run to the patient and do one pump of CPR... lots more to do with the animations, and of course if the patient is revived, bringing them to the ambulance. But getting closer! Fun watching the fire truck show up and seeing six guys hop out and start running to all the injured peds nearby.
  10. New template has the same issue as the old template where the left and right sides of the vehicle are not the same size in the template, meaning everything has to be re-scaled. See the screenshot below. The red outline I traced on the right side of the vehicle, then overlaid on the left side. As you can see the left side is larger than the right side.
  11. Why not just update everything? And the latest version of GTA is v678 as far as I know.
  12. Just copy the fbi2 or sheriff2 sections from vehicles.meta and carvariations.meta, and put whatever you want to rename the model to. I created an fbi3 for it. Any plans to make a pickup truck with a cap on the bed? E.g. something like this: Would be great for a fire response truck, for park rangers, commercial vehicle enforcement, SWAT, etc. Haven't seen any models like that yet!
    Awesome model! Perfect lighting setup; I appreciate that you took the time to make the takedowns work both as takedowns and as flashers. For anybody wanting to use it for a park ranger patrol, I've added it to my texture pack.
  13. Should have been more specific, I meant this model: Although I see now that yours is a four-door and that one is not, so I'm guessing the template is different.
  14. Fair enough. Seems most people agree to leave it as is. I don't mind scrolling past them too much. Carry on! @CODEX12 this wasn't in response to any specific map download, I've been seeing more and more of them and they feel less relevant than most of the other downloads. But just like I said in the original post, we can't just tell people not to upload stuff!
  15. Is this the same template as the marked silverado?
  16. I've seen a big increase lately in files submitted to the site which are map editor scenes. They're usually pretty static and repetitive... ooh another plane crash wowww. Now personally i wish people just wouldn't upload them here unless the map has some RP potential, e.g. some of the DUI checkpoint maps which people use. But we can't just tell people not to upload lame maps! So, I suppose there could be a new category for maps in the downloads section. But maybe that's a bad idea because it might encourage more people to upload boring maps. What does the community think about this?
  17. Coastal Callouts will have at least one mission requiring some tactical helicopter usage. It's a long ways out yet, but I'm excited to bring some new game play mechanisms to callouts!
  18. I mean it's pretty frustrating when there's a shootout, you've got a dead perp and a dead cop, you call EMS... and the EMTs rush up to the dead perp and start frantically trying to revive him while your officer pal just bleeds out.
  19. Yeah that is what I ended up doing. Just easier to do things in RPH when possible.
  20. That just tells you if they're in the same relationship group, not what the relationship is between their groups. I'm basically asking if there's a built-in method in RPH to do the equivalent of the native GET_RELATIONSHIP_BETWEEN_PEDS.
  21. I have an R9-390 by ASUS. It works great... I get 45-60 FPS at 2560x1440 and medium-high settings. At 1080p I get smooth 60 FPS with very high settings. Very happy with it. If you can find a good price on an R9-390 then get it.

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