Everything posted by PNWParksFan
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How to make one ped pull another ped out of a vehicle
I'm trying to figure out a way to make one ped pull another out of a vehicle... preferably as gently as possible, but I'll take what I can get. I didn't see any tasks that looked relevant, but it must be possible, because when you press E with a suspect in your car your ped will yank them out. Any ideas on how to accomplish that?
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(WIP) Chevrolet Tahoe slicktop (unmarked)
Nice! Will those takedowns be functional?
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[WIP, REL] Better EMS
No screenshot today, but made some progress last night on patient evaluation. Got the code working to determine the cause of death and what part of the body (if any) was injured specifically. Also pulling together the scanner audio for as many injury possibilities as possible. The dispatch audio will change depending on how many injured peds there are, whether they're cops or civilians, and what type of injuries they are. The chances of revival will also be different depending on how the patient was injured and how long between when they were hurt and when EMS arrives.
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Custom Backup
Per the instructions, you must upload a ragepluginhook.log, CustomBackup.XML, and the INI file, to the forum thread to get help.
- 378 comments
- 23 reviews
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Police Raptor Livery/skin problem
What are your computer's specs? Looks like you have some other really weird looking textures in the game. Does that happen all the time? Have you tried playing with your graphics settings?
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Custom Backup
This comp_tasks issue is a known problem with the LSPDFR API which I cannot fix unless the LSPDFR API gets changed. It's been discussed extensively in the comments here - look at the previous comments for more info. The hats/props issue has also been discussed previously and I am working on a solution. What other "little bugs" are you experiencing? Post details and I'll try to fix it in a future update.
- 378 comments
- 23 reviews
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Dodge Ram 3500
Light bar looks like it might be a bit small for the truck? Any chance you could get a Whelen Freedom on there? That would look bad ass.
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Having other units e.g. SAHP without having RDE?
I think the patrolling cop cars are controlled by popcycle.dat or something like that.
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Custom Backup
The example custom XML files have bike cops specified under state patrol, and they have always worked fine for me. It's a known issue with the LSPDFR API that comp_tasks on cop peds gets modified by LSPDFR because of the holster management. Hopefully a future version of the API will give us the ability to disable that behavior.
- 378 comments
- 23 reviews
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Custom Backup
I suppose it happens often enough that people's XML file is misformed that I should show an error message when it happens and tell people to validate their XML.
- 378 comments
- 23 reviews
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Custom Backup
At this time custom backup does not support vocal dispatch. The author of vocal dispatch could use the custom backup API to integrate.
- 378 comments
- 23 reviews
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Custom Backup
- 378 comments
- 23 reviews
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When should I start a new GameFiber?
Basically, any time you do anything which takes any time to process, you need a game fiber. Otherwise it freezes up the game because nothing else can run while that code is executing if it's not in a separate fiber. So, if you have any kind of while or for loop, if you have any kind of task that you're waiting to complete, any time you want to sleep, etc. It's generally good practice to have most of your code in a game fiber so it doesn't freeze up the main game.
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CPR Help & General Help
At one point @DemNinjas had CPR in PoliceToolbox. I don't recall if they did CPR or not. I know @gangrenn's rescue mod definitely has CPR in it, and the rescue peds will decrumple the injured body and line up just right. Perhaps one of them can comment with some suggestions?
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How to find and extract scanner audio?
I've extracted them all too. The issue is that there's just so many files! So, I think it's beneficial to have a list, at least for the large or non-obvious audio folders, to make it easier to find an appropriate clip for a particular project.
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Custom Backup
Basically, there's no way for mods to access the LSPDFR ambulance AI. So, I do in fact call it with the default LSPDFR backup. Then, I modify the vehicle livery and components if they're specified in the custom XML file. Unless LSPDFR makes that available in the API, there's no simple solution. However I am working on a better ems mod which will completely replace the built in ems. It'll have its own customization file with a similar format to the custom backup file. You can follow development here :
- 378 comments
- 23 reviews
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Custom Backup
Unfortunately there's not much I can do without more details. I'll see if I can replicate the issue but I haven't had any frame drop issues personally while playing with the new version so far.
- 378 comments
- 23 reviews
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Custom Backup
I have identified the bug causing this to happen and created a fix. I'll upload it as soon as I get home... in about 8 hours. In the meantime, specifying a color using color="white" or something like that should prevent the issue.
- 378 comments
- 23 reviews
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Custom Backup
- 378 comments
- 23 reviews
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[WIP, REL] Better EMS
Finally got to working on this a bit today. Made some progress: Refactored code from CustomBackup to create a generic DLL which helps with model configuration, vehicle extras, etc. Employed that to make all those things work with the EMS XML file. Added a progress bar showing how far EMS and Fire are from the scene, using RageNativeUI. Changed code which manages responding units to improve driving.
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How to find and extract scanner audio?
Looks like all the audio files in the game are 250 MB. A bit large, but for a one-time download to never have to download all the audio files in each plugin ever again... not bad.
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How to find and extract scanner audio?
I'm not aware of a way to play them directly. @Albo1125 @LMS @alexguirre do any of you know? I am thinking to reduce oversized downloads we could just go ahead and extract all of them, make it one download ("scanner audio"), and make that a dependency for any callout wishing to use it. With a main list of what each audio clip does, we could all work off one copy instead of having the same thing copied so many times. OK I'm going to give this a try. For now, if you click the link you can edit. If people start messing around I'll change it to invite-only. https://docs.google.com/spreadsheets/d/1I4HD0pMUNj-XihEssqMoSSWxEEu-Oa5mTlL8XzMHv9E/edit?usp=sharing
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How to find and extract scanner audio?
Thanks. If I use any of them I'll make sure to give you credit! Thanks for letting me know where they are. If I do end up having to listen to a bunch, I'll keep notes on what's what. I think it would be helpful to start maybe a google doc which lists the audio hash and the content of the clip.
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How to find and extract scanner audio?
I'd like to add some more audio options, both to CustomBackup and to my upcoming BetterEMS mod. Where and how do I extract scanner audio? Has anybody compiled a list of scanner audio that could be built upon? I feel like it's a waste of time for everybody to be doing it themselves; can we start working on a scanner audio database?
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Arrest Manager and Police Radio Issues
What kind of extractor are you using? 7-zip works well and is free and open source. On the download page for each plugin you should see on the right side what the file structure of the archive looks like. If when you extract it, it doesn't look like that, you're doing something wrong.