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PNWParksFan

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Everything posted by PNWParksFan

  1. You can still send info on any bugs you've found, that's definitely helpful. The units will depart as soon as all bodies in the area have been dealt with. If more peds are wounded while they're on scene, they'll treat them before leaving too. That logic has been improved in the next release. Calling the coroner is separate, EMS can depart and then you can call the coroner for the peds they didn't revive.
  2. I mean it would if you edited your backup.xml file accordingly...
  3. The new beta release coming this week has a lot of improvements and will be more suitable to showing in videos. I'll be sending out details soon.
  4. Just sent you the link. Sorry, as mentioned previously, I hit the limit for number of PMs you can send in one day when I was sending out the links.
  5. Nice! One request: can you move the rectangular light from up on top of the box, to the front quarter panel? Would be more realistic that way.
  6. This is fixed now as you will see in the next beta, as well as the detection to prevent you from calling twice to the same place. I would like to do this but I haven't found a suitable prop yet. If you can find one please let me know! I didn't see any sheets, body bags, or blankets in the props list. Maybe I could use a towel?
  7. Yup. That and another native which is something like GET_LAST_DAMAGED_BONE. It's a pain in the butt to use but pretty cool what you can do. Maybe there's a more efficient way than what I'm doing. Shoot me a PM and I can share some code.
  8. Alright it's past my bedtime. Reports are partially implemented but need some improvements still:
  9. Can you upload a copy of the template for the ambulance so we can start working on skins for it?
  10. Lots of progress made in the past couple days! I'll be sending out a beta update soon. Continuing animation improvements Scene cleanup after treatment is done is cleaner now. Also, instead of immediately turning off their lights, emergency vehicles will wait until they're done turning around in the middle of the road before doing so. Keeps track now of all incidents being managed. If you request EMS twice, it won't let you if there's an active response underway in your immediate vicinity. If you call for EMS from somewhere nearby but not so close as to be prevented, it will keep track of patients to make sure they aren't double-treated. Also keeps track of patients determined to be dead. If you later call EMS back to the same location, they won't bother trying to revive patients which previous EMTs already tried and failed to revive. Fixed some bugs. Support for @coastiestevie's dispatch audio replacement project added. Thanks to him for creating a bunch of cool new audio just for this mod! You'll still be able to play with the default police scanner audio of course too. Features I'm working on next: Ped speech audio Incident report for each patient, summarizing their injuries, and whether they could be saved
  11. That model just got updated with a new template mapping. Looks like Krame hasn't updated his skin packs for it quite yet. Hopefully soon!
  12. It is not and will not ever be possible to run mods on the xbox or ps4 versions of the game.
  13. True, the medics rappel down and then warp up when they're finished.
  14. Wilderness Callouts has an air ambulance feature, so I'm not prioritizing that at the moment. Someday I might add features like that though - I've thought about it.
  15. First read this And if you want to change who responds in what vehicle, edit the backup.xml file.
    Awesome model! I'm very pleased with the newly redone template, it's a lot easier to make skins for this rig now. I've updated my Park Ranger skin pack to support the updated model, and have released an LSFD pack with red lights.
  16. Will this be updated for the new template on the 2015 Tahoe? And how about that unmarked Silverado?
  17. Oh yeah... a lot of my friends and coworkers were following the occupation closely. I've been to the refuge in the past, so I had a personal interest for sure. You seen those sweet new unmarked OSP chargers yet?
  18. Not quite local since I don't live in eastern Oregon, and many of these units are federal, but here's a collection of some interesting LEO photos from the 41-day armed occupation of a federal wildlife refuge in Oregon earlier this year. All of the militants have been arrested, and over 20 defendants are awaiting trial with indictments for multiple federal felonies. During the course of the occupation, 46 of the FBI's 54 SWAT teams were involved. The FBI's elite Hostage Rescue Team, the Oregon State Police and Sheriff's deputies from across the state aided in the law enforcement operation. Joint OSP/FBI road block outside the refuge Taking undercover SWAT vehicles to a new level The FBI brought in some pretty significant assets Is that enough bearcats? More heavily armed roadblocks
  19. Haha this would be awesome. I hope somebody makes it. Could use the golfcart and just throw some TIR3s on there.
  20. Full animation list: http://docs.ragepluginhook.net/html/62951c37-a440-478c-b389-c471230ddfc5.htm
  21. Is it possible to make a dead ped somehow do animations? Right now for my EMS mod, I have to revive the ped before I can apply CPR animations to them. It's annoying because if the ped is alive, sometimes they'll get up and say things (even with ped.BlockPermanentEvents set to true). Also reviving them causes the body to move from its original position which is annoying as well. What might I be able to do about this?
  22. Sorry to report that development of this plugin cannot continue until my game starts working again. If anybody knows how to fix the slimdx.dll problems, please comment here: EDIT: Game problems seem to have been resolved, and I'm back at it. Still working on improving the animations.

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