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SuperPyroManiac

Community Team
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Everything posted by SuperPyroManiac

  1. Thank you! Yeah i'll set the victim as green for now on. I have one of the events the victim runs away, not only because they were just being robbed, That's a good idea, I can also have that spawn anywhere as well. I'll add it on the next update! Thank you I like that idea, i'll see if I can add it in the next update, if not ill add it later in the future!
  2. The FIB currently is the only one that is at a set location, although I will add more locations for it 🙂 I do plan to have all of them spread out except for the prison break for obvious reasons haha.
  3. Did Rage Plugin Hook give you a crash log? What other plugins are you running? Using both a vanilla or modded LSPDFR, this version runs stable on my end.
  4. Thank you, i'll see about attempting to get that to work, or just find a work around.
    • 1,855,304 downloads
    • Version 4.0.0.2
    Any Issues, suggestions, or want to chat? Join my Discord server! Click Me! SuperCallouts is a plugin for LSPDFR to add more callouts. Currently adds 36 new callouts! With SuperCallouts I aim to add more unique callouts to LSPDFR with a uniform feel. I add both realistic and crazy new calls that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugins DeadlyWeapons and SuperEvents to completely change how the game feels. *SWAT Related Callouts* (Dangerous!) FIB Reports known armed mafia members spotted at the casino. FIB Reports known armed mafia members spotted in Sandy Shores. FIB Raid mafia drug smugglers found at the harbor. Police Reports mafia planted large bomb in Los Santos. FIB Raid, wanted gang members spotted involved in a police officer murder. Sheriff under attack by a biker gang. *Realistic Callouts* Traffic report, stolen super car spotted. Traffic report, vehicle belonging to a possible kidnapper spotted. 911 call of someone being held at gunpoint. 911 call of a car accident. 911 call of someone being attacked by an animal. 911 call of a hit and run. 911 call of an alien sighting. 911 call of a suspicious car. 911 call of a vehicle fire. 911 call of a police impersonator. 911 call of someone walking around with a gun. 911 call of a car blocking traffic! 911 call of an illegally parked car! 911 call of a knife attack at the subway! 911 call of a drunk driver. 911 call of someone not breathing. 911 call hang-up with no details. 911 call of someone trespassing. 911 call of a stolen construction vehicle. 911 call of someone vandalizing property. 911 call of someone wandering outside naked. 911 call of a fight in the street. Correction Department Backup, multiple prisoners escaping. Correction Department Backup, prisoner escaping transport. Police Backup, officer under fire. Police Backup, manhunt for a fugitive. Police Backup, medical supplies theft. Police Backup, stolen police vehicle. Police Backup, officer not responding. EMS requests police escort. Many of the callouts have multiple outcomes! I try to make sure they are not too repetitive! Any Issues, suggestions, or want to chat? Join my Discord server! Click Me! Policing Redefined is recommended for this plugin! Superior StopThePed and UltimateBackup replacement. Some callouts or features may be disabled without it.
  5. I'm really stumped here, I bet it's an easy fix but my problem is i'm trying to allow users to change the CalloutProbability from the config. Although I can't figure out how to set it in the code. The only way I think I can store the value is with a string, but transferring it to the CalloutProbability is not working. //Settings class reading the ini file, here is just one callout peice to show it's storing as string. internal static string Animals = "Medium"; Animals = ini.ReadEnum<string>("Settings", "AttackingAnimal", "Medium"); //It stores the string fine // Ini file peice for this specific callout [Settings] AttackingAnimal = Medium //Callout class [CalloutInfo("AttackingAnimal", CalloutProbability.[Settings.Animals])] //This error shows up only under the first [. (Identifier expected 'CalloutProbability' does not contain deffinition for ") I'm assuming it's because Settings.Animal is a string, but what else could I do to make it work?
  6. Im noticing the bright white LED's turn on but the actual light just points a spot directly under the car, is there a way for me to edit the ELS file to make them point in front of the vehicle?
  7. I am currently working on a callouts plugin, and when I am debugging problems and trying solutions and it's a pain to try and reload LSPFR every time since it's a 50/50 chance GTA will crash. Is there a way to refresh the callouts without restarting everything?
    Been using this for a while, and I can't stop using these cars because they just look so slick. The scheme also is very similar to my home city, so it feels familiar, very good work.

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