Everything posted by LtFlash
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Police interfering
It doesn't work this way at all, someone who's a 'person of interest' for police may file a complaint if he thinks his right were violated. You, as a 3rd party street corner lawyer, might become a person of interest by yourself while trying to protect a potential offender from being fairly treated by PD (eg. lawful usage of force) (because you don't know the whole story, right?)
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The Wasteland
- 97 comments
- 29 reviews
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Spawn Locations
I included an example callout to show how you can use spawn points collected via CoordSaverV in an actual mod. Regarding collecting spawn points; in the nearest future I'm gonna release my mod to IV with a feature which is unknown yet: a zoning system. It lets a player select a way how a patrol area is divided to (1, 2, 3, 4 sub-sections) and receive calls only in the sub-section he's currently located in (eg. Northwood, East and North Holland). What I'm going to say; if you'd be interested in implementing sth like this in the future (with perspective of many years of developing for V) it is necessary to save your points with area names (CoordSaverV does it for you). Hell yea, when you start to place certain incidents on streets, backalleys etc. the fun begins - you see details you wouldn't see while *just* playing, driving around. XMLSpawnsLibExample.zip
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OnOnDutyStateChanged Event Help?
Did you subscribe the event? Please post the code of Initialize() and Functions_OnOnDutyStateChanged(bool onDuty). The event calls the delegate properly on my computer, I guess it's something trivial that it doesn't work for you.
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OnOnDutyStateChanged Event Help?
Maybe someone could help you if you would describe what seems to be a problem.
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Spawn Locations
I included the project, source code is available to read and edit but please don't upload it as your own work. To use the plugin you need to copy the CoordSaverV.dll to Plugins\, use SetFileName to set the file name and press LShift + F12 or run SaveSpawn to save the current location with other details into the xml. You can also use AddTag before saving the location so you can select spawns easier by finding by tags. The instruction is available in-game by running "CoordSaverV" command. CoordSaverV.zip
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Spawn Locations
Getting specific spawns on button press or console command is what I'm talking about. You HAVE to make the process of collecting efficient, printing coords in console/on screen and writing it manually down will work for 15 mins, V map is huuge and getting all interesting spots will take alot of time. I'll try to write a simple open source RAGE plugin to collect SpawnPoint, name of the area etc. and append to *.xml file, expect the result in a while.
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Spawn Locations
The most basic way is to write a script to manually collect SpawnPoints in-game and save them into a textfile. Using string.Format you can create an output lines like this (from my helper script to IV): //custom_txt[8], East Holland, Denver Ave, Wardite St new SpawnPoint(96.22984f, new Vector3(-140.3506f, 1406.302f, 20.42387f)),then you paste it into an array (list/dic etc.) in your code. Unfortunately I don't have my script converted to V yet. BUT you can extend this idea and use *.xml serialization: create a class of YourSpawnPoint which would contain not only position and heading but also name of an area, city etc. XML files can be modified and read (load by your plugin) without compiling = time saving and extensibility. Additional fields like area names would let to add to your plugin a zoning system -> you could divide map into regions on basis of names of areas. Ask if you need more specific info/examples. There's no way to automatically get 100% safe spawn locations, GetNextPosOnStreet and a native function which returns safe pos on a pavement (described by me on RAGE hook forum) don't guarantee a success.
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Help with implementing plugins
I meant to keep conversations about scripting *on forum, not *on skype/external comms.
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Help with implementing plugins
I'd recommend to keep questions and answer here so we could have sth like a knowledge base. I'm more than sure in the next years there will be massive amount of people interested in the same topics.
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[WIP] Police Beats - Everyday Policework
Kyben, it's great to see you working on something like that. I'm an author of a mod based on similar idea of routine calls in ghetto for IV (link in my sig), feel free to post questions in API section regarding technical issues as well as gameplay solutions and any other topic you can think of developing the mod.
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Ragehook
Like VT didn't check with Avast engine ...and tens of other popular AVs people actually use. They are the same engines like in your computers so there's no need to paste anything else to prove RH is clean.
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Ragehook
VirusTotal doesn't detect anything: https://www.virustotal.com/en/file/d5260faa10a4ee525b5069a188ca3657d9d56791d98ed03a29e072624f71f475/analysis/1435945394/
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Ill-Gotten Gains Update and Modding
Guys, check this out: http://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page-22#entry1067582303 http://pastebin.com/hrRtb81n you can take a deep breath and calm down I guess.
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The Wasteland
- 97 comments
- 29 reviews
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Does anyone else like GTA 4's driving more than 5's?
I love Sgt.Kanyo's handling lines but yea, in general IV handling feels more realistic and cars are harder to drive which I like. You can try to download this: http://www.dev-c.com/gtav/ didn't test it but you'll find some tests on YT.
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gta coding startoff?
Check out this links: http://gtaforums.com/topic/789907-vrel-community-script-hook-v-net/page-1 https://github.com/crosire/scripthookvdotnet/wiki I also suggest to regularly check the site of RAGE PluginHook by LMS and MulleDK19, it's gonna be something very PRO I believe: http://ragepluginhook.net/
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Good Unmarked Caprice?
I don't know any good >modern< version on Caprice but IMO this: is prolly the best unmarked car of the IV modding scene. This oppinion may be biased as I'm a huge fan of this specific car.
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LCPDFR for Skyrim
LCPD:FR? I have no idea but I do know how COPS would be like in Skyrim:
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The Wasteland
As we can read on top of this site: "We're performing maintenance on our downloads, and some downloads will not be available. We hope to resolve this shortly." Check this site later, I'm sure everything will be on it's place.
- 97 comments
- 29 reviews
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Problems with LCPDFR API.
Great to hear that! Feel free to ask in case of any further troubles.
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Problems with LCPDFR API.
It's VS 2015, isn't it? For some reason VS 2015 is not able to load LCPDFR classes. Considering the fact LMS is busy with RAGE and LSPDFR my advice is to download VS 2013 Community Edition which works OK with the library of the mod.
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How to code for GTA V?
C++ knowlegde + Visual Studio (best from all available IDEs) + SDK to see how things work and you are ready to go. *.asi files are simply renamed *.dll's You can also use the existing .NET wrapper to make things easier - write in C# or VB: http://gtaforums.com/topic/789907-vrel-community-script-hook-v-net/ ...and/or wait for the incoming RAGE Plugin Hook: http://ragepluginhook.net/ComingSoon.aspx
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LSPDFR Announcement + Preview
Great work guys! Anyone who knows the current progress of researching V has to appreciate your effort and results. I've got a little question for you, devs; is this a .NET (C#) or C++ project? I'd like to prepare myself for a possible API Have a good time working on it!
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The Mind-Boggling Classic Cop Car Thread
They look like brand new