Everything posted by Sgt.Kanyo
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I Will Purchase These Models
Humster3D models sucks balls. Insanely inaccurate models, I would suggest buying sth else. Also Impala is in Driver SF (and also it's unlocked), 2011 Ford Police Interceptor Utility can be found in the NFS games (MW 2012 for example), as for the 2012 Ford Police Interceptor or the Ford Taurus SHO, that can't be found in any games, but I've seen a lot better and more accurate models then that.
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Bug fix
It won't work, that's exactly what I did, the problem is we changed some dlls in the windows library, not the game folder. We found out that sth was outdated or running a bad version according to the dev, so that's why we changed it. After we changed it, 1.0 started to work, and I'm guessing that's when 0.95 stopped working. Also bad news, preloadallmodels causes massive texture bug for me, so that doesn't work. That's in EFLC, while in GTA IV, I didn't realise but I did have that preloadallmodels thing, and it didn't help. I get those crashes there as well.
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Bug fix
Like I mentioned in my post, I can't, because when I first started using lcpdfr 1.0 it didn't want to start. So one of the devs (I think it was break, but I'm not sure), helped me out, by remote controlling my computer. We edited some dlls, and now that we've done that, whenever I install back the old lcpdfr (0.95 rc2), the script crashes as soon as I load it. I'll try this PreloadAllModels thing, thanks for the tip, I'll check back if it works.
- Bug fix
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Bug fix
Not sure if I'm in the right section for this, but when will the freval errors be fixed? Currently lcpdfr is pretty much unuseable for me, because like 50% of the time when I get into chases, and the suspect gets out of the car, I crash with this error: Also I can't even revert back to the old 0.95 lcpdfr, because we had to change some .dlls with 1 of the devs, to get 1.0 working.
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Sgt.Kanyo's handling mods
No sorry, like I said I don't make handlings for random cars.
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Updated traffic stops
Most importantly I'd like the "park up behind the vehicle" feature removed, because I always have to park up the ped's asshole to trigger the traffic stop, which is quite unreal. Most of the times I park further behind the suspect, and also in a way that I'm either parked closer to the road (if I'm going to talk to the ped from the driver side), or I'm parked further from the road then the suspect, so my car doesn't get hit (when I approach the suspect from the passenger side). The traffic stop should be triggered when the ped turns his/her engine off. '> Another feature I'd like to see is, being able to write why you pulled him/her over for. For example a little text box appears where you can write anything. Obviously peds can't react to it, but they can't really react to the 4 commands we have right now. And at last, it'd be nice if you couldn't just check their license, but also what car they own. For example most of the times, the peds drive their own car, but sometimes you could find peds that are driving other people's car, and you'd get a message if the car was reported stolen or not.
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Converting a Ladder truck ( UNLOCKED )
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Sgt.Kanyo's handling mods
What you are using is definately not default FBI handling. From the weight that looks to be the 2012 Charger.
- Yellow Tape
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Crashes at specific parts
Alright so I've been having a lot of crashes with 1.0a. Mostly when I get in a chase and the suspect gets out of the car, sometimes the game crashes. Same things goes for arresting someone. I am playing in multiplayer, but nobody is near me, therefor it's not like the peds are assigned to the other players (and I had several times where it worked with a friend of mine near me). I get no error message in the log file. I'm guessing that this crash happens when the ped or car disappears for some reason. I didn't have these crashes back with the 0.95 RC2, so I'm pretty sure it's 1.0a. Any idea why this would happen? Also another odd thing I noticed is that in GTA IV, I can't pull anyone over until I disabled and reenabled the traffic with the simple trainer and then put reloadscripts into the scripthookdotnet console. If I don't do this, every time I pull someone over, they indicate right, pullover, turn off their engine, then in the same second, they turn it back on and start driving normally. They aren't fleeing, I can do this process over and over again. Same goes for arresting peds, sometimes they put their hands up, and start walking away, and if I go behind them I lose control of my player until he cuffs the suspect, which, since he / she is walking away, almost impossible.
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Sgt.Kanyo's handling mods
Alright the F-450 handling is released on the first page, however as I mentioned before I don't think I'll be making handlings for the GTA V cars. If you still want to use my handlings on those, I suggest playing with the center of mass parameters to get a good result. I've made a tutorial on how to make handling lines, so that should help you find the center of mass parameter.
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Yellow Tape
Yes, but while vdh policehelper uses invisible peds to make the traffic stop, this is no script, this is just a model. So if you spawn it with the trainer, peds will still drive into it.
- 31 comments
- 14 reviews
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Yellow Tape
Well to clear things up, while this is a texture mod indeed, it replaces a model file (.wdr). The reason it replaces a model file is because .wdr files can have embedded textures, which means there are actual textures stored inside a model file. If you use OpenIV, you can export a .wdr to open format, which is called .odr. After that you'll get the mesh files and the textures. I simply edited the textures there. Since I already modified the model, you don't need to do this method, all you have to do is open the named file in the readme file with SparkIV or OpenIV, import this .wdr file, then hit save.
- 31 comments
- 14 reviews
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What to do with this beautiful truck???
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Yellow Tape
No problem, although I do wish this was an actual tape instead of a garage door lol
- 31 comments
- 14 reviews
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Yellow Tape
- 3,281 downloads
This is a yellow tape texture mod for GTA IV and EFLC. It gives you a yellow tape that is used by law enforcement agencies to isolate certain areas from the public. Comes in two versions. (LAPD tape and generic tape)- 31 comments
- 14 reviews
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Lol..
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Officer involved shooting
It's an edited Cj G_Door_Big2 mesh. I edited the texture. It doesn't really count as a proper mod, but if you guys want it, I can release it.
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LAPD Crime Scene
I've edited the cj g_door_big2 file's texture. I placed this yellow tape on the texture, then deleted everything else, making the other parts invisible.
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Officer involved shooting
From the album: LAPD
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LAPD Crime Scene
From the album: LAPD
- FDNY near Times Square
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FDNY Seagrave firetruck
From the album: NYPD
- FDNY Major Structure Fire