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Sgt.Kanyo

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Everything posted by Sgt.Kanyo

  1. Any news on the LAPD CVPI?
  2. Sgt.Kanyo commented on Sentinel55's gallery image in GTA V Galleries
  3. Well tbh I wouldn't want them to slam on the brakes ever. Noone slams on the brakes when they hear siren. They don't even neccesserily (is that a word?) brake at all, just try to pull to the left or right. There's a law in CA that states all vehicles must make way by pulling to the right, but I'm not gonna be nitpicking about this. If the peds could just try to move out of my way without absolutely obliterating everything in their path, that'd be good enough for me. The most stupid thing I've noticed is that they do that even in the opposite lane on the highway, I mean what's the logic there? lazy code writing Also cops in the US do and can speed at 100 mph IF the conditions are right. On the highway, if there isn't too much traffic, then sure.
  4. Looks very nice. Would be nice to see more accurate LAPD vehicles, like the CVPI or the Ford Police Interceptor. @matt2037 There's already an accurate Ford FPIU with the correct light pattern: I think it was this one, but if I'm mistaken let me know, and I'll find you the one.
  5. Sgt.Kanyo commented on BILLWARD's gallery image in GTA V Galleries
  6. So you took time and effort to convert a car that has been already converted multiple times from multiple games, only to end up with a model a lot more inaccurate than the already existing ones. Interesting...
  7. I know the vanilla game has road flares and they look amazing, but they disappear very quickly and more importantly, they don't guide traffic. What I'd like to see is a script where you can put down cones, barriers and road flares too. These should either stop or even better guide traffic to another lane. If there's no free lanes, traffic must stop and not cause chaos. As I've mentioned there's a flare in game, but I'd be okay if it was this object for example: prop_air_lights_02b (it's a red light) that would act as a flare.
  8. So we have 2 pretty accurate LAPD Ford Police Interceptor Utility marked patrol cars (even though the older one (Desmond's model) has a few bugs), but there's no proper LAPD Crown Vic / LAPD Charger / LAPD Interceptor (Taurus). The one I'm currently using is this one: https://www.gta5-mods.com/vehicles/lapd-2010-ford-crown-victoria-police-interceptor It's not bad, but it's non-els, it uses the old DSF model instead of the Forza model and it has a pretty bad light setup. 100 + 1 people promised to make LAPD packs and I've helped around 3 different people with such packs, yet none of them released them. So can we get a proper LAPD CVPI (#1 priority), LAPD Chargers and LAPD Interceptors? No I'm not looking to fuck my game up beyond imagination so please keep the .yft and .ytd size UNDER 3 MBs. 3 MBs for one single car is already insane and it comes from not being able to optimize a model and doing copy paste stuff for making lod models.
  9. Sgt.Kanyo posted a gallery image in GTA V Galleries
  10. Sgt.Kanyo posted a gallery image in GTA V Galleries
  11. Sgt.Kanyo posted a gallery image in GTA V Galleries
  12. Sgt.Kanyo posted a gallery image in GTA V Galleries
  13. Sgt.Kanyo posted a gallery image in GTA V Galleries
  14. Well the exact things that are mentioned in the first post. The traffic does not pull over gently and it does not pull over to the right side (not even the side sometimes). Direct your police vehicle to the left side of the highway and watch how the traffic behaves in the overtake lane. They stop in the middle of the highway like some mad man trying to get everyone killed.
  15. Well the AI slows down if there's another ped in front of it. If it's stopped there for too long and it'll even try to overtake it. So this way they can be manipulated. The reason the GTA IV police barrier mod worked is because it spawned invisible peds on a moped next to the barrier object. The traffic sensed there was someone in front so they stopped. When this mod bugged up in Multiplayer you could see mopeds become visible, they drove off, and the barrier no longer stopped traffic, other than by it's collision. The problem with this solution ofcourse is their collision was still there, so when you went close to a cone, it appeared to have a bigger collision model than the cone itself. It didn't, there was simply just a pedestrian on a moped on it, hidden, not making a single noise.
  16. Interesting. How about adding invisible peds that you can drive through without knowing. I remember that the road barrier mod, that puts down cones and barriers can stop traffic at once. In GTA IV they used invisible peds on mopeds for that, I'm not sure how it's done in GTA V. My idea is to keep spawning an x amount of peds in front of the player, for example 5 peds in front of the player that is attached to the player's car or if not attached, they are relative to the player's car. They are equally distributed along a say 50 meter line in front of the player. I don't know this idea might not work, since the player's car is moving constantly and turning, but something along this idea might work.
  17. A lightbar being black is a result of a window tint being present on the car. I believe the sheriff suv and police4 (unmarked stanier) has that tint. I'd try to search for a mod that removes the tint. In case you're trying to get rid of the dirt all together. If I remember well, you need to replace the dirt textures with a fully black texture.
  18. Thanks for the suggestion. I'll try AI Traffic Fluidity & Discipline, it looks good from the videos. Although I hope it won't change the handling.meta since I have a lot of mods there. I also use traffic policer with lspdfr's traffic stop feature.
  19. Sgt.Kanyo posted a gallery image in GTA V Galleries
  20. Hmm okay, but how about a dumbed down one? For example where they don't pull over like on the traffic stop, but instead they just don't try to do a 65 point U turn? I mean most of the traffic pulls over either to the left or the right depending on where the player's car is facing, but some of the npcs just decide oh hey I'll go right, oh no, I mean left, no I meant running a red, nope dead stop, oh I remember I should ram the player now. Sometimes even if traffic doesn't move all together is better than them trying to get out of the way. If not even getting rid of the moron drivers, is there a way to disable this clearing the way behaviour? At least they'd act like in NYC lol
  21. What I'd like to know wether there's a mod that makes the AI behaviour more realistic when hearing police sirens. What I need: - The AI pulling over slowly but surely (preferably to the right side only) - The AI not doing any erratic behaviour like running a red making a triple U turn upside down while playing the piano (uh... you get the idea) Basically this SHOULD be possible, since the LSPDFR's traffic stop feature makes the AI vehicles pull over to the shoulder very nicely. I've caught myself initiating traffic stops and then cancelling them while going to a call. I mean this is ridiculous. If such mod doesn't exist can someone make it please? I've tried this mod, and it doesn't do what I need: https://www.lcpdfr.com/files/file/10626-clearthewayv/

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