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The Loot

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Everything posted by The Loot

  1. More specifically livery textures. I've always unchecked the box as they always made the skins look very low res. Is there any effect that may be having on the game?
  2. You are talking about vehicle pursuits, right?
  3. I removed all my scripts, so it's something from my data files. I have no clue what, though. Weird.
  4. F10 is Heli support, F11 is NOOSE backup, and F12 is normal backup during pursuits. ALT-B will just call in normal cops to your location and they won't be very good for pursuits since they leave their car..
  5. I'm not entirely sure if PH is causing this, but I can't think of anything else I've installed since I've noticed it. The props for certain pickups are glitched; so far, health packs have turned into giant clocks (see picture), and baseball bats have turned into basketball hoops.
  6. Ah, I don't use ELS but I swore people say it works on non-police slots. And actually, the "policeb" thing isn't entirely true. When I had a bike installed in the slot, it didn't work, but I have cars installed there and drivers pull over like normal.
  7. Yes, you have to press shift to start a traffic stop. The AI is just doing what it normally does by pulling over if you're driving with lights and sirens.
  8. There is a limit to the number of cars the game can have, but you can add new ones, as long as you modify all needed files. The other issues are that the LCPDFR database will not work on added cars, nor lights and sirens (unless using ELS).
  9. File not found. Must be waiting for approval?
  10. Ah, I still found a situation when they remove them. If the person is alive but dies when they treat them, the body is removed.
  11. I just realized I had removed METT while using the last version of PH, and hadn't put it back in when the latest came out. They leave bodies now.
  12. Interesting new additions! I still love the new world events, especially speeders and reckless drivers; gives a reason to pull people over that isn't just dumb AI. Still seeing EMS remove bodies with "EMSbodies = false", though.
  13. Other than Ekalb, and ITO, I can't think of another modder that does mostly R* inspired vehicles. I'd like to find more options myself.
  14. The thread on GTAForums, I believe, though I may have been directed to it from somewhere else that has faded into the mists of time.
  15. It may be that the site was compromised, but more likely it has some compromised ad networks being displayed. More often than not, that seems to be why seemingly fine websites pop up as dangerous.
  16. I use ControlMK (there should be a pinned topic in support with hints on how to set it up), and it works pretty well. Never tried Xpadder, but I see it's not freeware.
  17. Having the ability to re-choose the removal method of a detained ped would be nice. I usually like to just let a transport car come and take them away, but sometimes they don't do a very good job of it. or I happen to cuff them in a hard-to-reach place but don't want to transport them myself.
  18. The LCPDFR functions would still be dependent on you using the default police slots for your version of the game, unless they can change that in the future.
  19. Just a request for the future, no rush. PH is much more important!
  20. Hey, Abraxas. Could we get an option to set the vehicle model to use for this, like the METT mod? I'd like to install a tow truck, but don't want to use it in place of the regular truck, as I had issues with Burritos spawning everywhere after I had replaced the normal one with the METT version and used the mod.
  21. With the planned API coming in the future, all those extra scripts will hopefully integrate seamlessly with LCPDFR's functions.
  22. Having an issue with the medics; they're still removing dead persons when the option is set to false.
  23. Does that mean when your EMS service revives someone they get into the ambulance? I was going to ask about something like that.
  24. From the looks of things, that would make EMS remove the bodies, which I want METT to do.

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