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The Loot

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Everything posted by The Loot

  1. There's a vehicle engine option in the LSPDFR actions menu that conflicts with BVA. Make sure that option is set to On and not Always On, and that will fix it.
  2. Make sure to change the model and texture lines in the vehicles.meta entry to the new filename. Also, make sure you do the same for the "hi" files, whichever the model has.
  3. @Albo1125, sorry for coming at you. It wasn't anything personal, there are just topics that push my buttons real easy.
  4. Most likely culprit is gameconfig, which needs to be updated for the new content.
  5. "Sanctions" and "blacklists" are completely ridiculous in the context of hobby modifications of the commercial property of someone else entirely. Not like @Quakex64 literally mentioned only doing it with permission in the first place anyways. Sorry you don't like mean words, though. Respect is earned by good behavior, and easily lost by bad behavior.
  6. Don't really feel this is a place to discuss it, but dealing with the topic of "toxic" behavior of creators in game communities that occasionally comes up, that kind of thing is on my list.
  7. It's not just this addon, there's actually a bug in LSPDFR itself that isn't putting the correct shirt textures on certain peds. The default Hwycop will spawn with the black shirt texture even when it's a white head chosen, thus giving him the wrong arm color. It affects added peds, too.
  8. Nope, manually doing it is the best way available. Make sure you have the compare plugin for Notepad++, as it will at least help you find differences between two versions of a file.
  9. I forgot all about them not adding some of the recent ones to the garage list altogether. It seems as simple as renaming the vehicle models will bypass the scripts that are causing it, but I don't know about weapons. Apparently the Revolver and Switchblade also do not save in characters inventories, and I guess are not available at Ammunation either. So it looks like not only is R* probably not going to bother with SP DLC, they're going to slowly force new content to be Online only if this trend doesn't reverse.
  10. All cars despawn, and weapons are unselectable. It's been suggested it because they want to keep the three "hidden" vehicles a secret, but that'd be pointless when OpenIV can view the files anyways. http://gtaforums.com/topic/788343-script-hook-v/page-164#entry1068608835
  11. Did you add the new model to the backup XML in the LSPDFR folder? That's all it should take.
  12. Looks great. Think you can try to make it work with the fire engine's lightbar and lighting settings? I don't know if you'd be able to work out all the lights that way, however, but it'd be nice not to have to be stuck with the ambulance lightbar.
  13. Install the vehicle model and texture files into the vehicles.rpf inside of patchday8ng, and then modify the textures. Best practice is to install all ped and vehicle modifications into the latest patchday that includes the correct archives.
  14. There are several scripts out there for that. Police Radio and Arrest Manager are two LSPDFR plugins available here.
  15. I thought it was causing things to not work, but apparently not, so it doesn't seem to be a real issue.
  16. Do you put anything after the command? It needs at least one character so it can name the set in the save file.
  17. Refuses to load for me with no INI modifications: Actually, it worked again. Let me test my modification again. Alright, seems to be working, just this error in the log if it matters. [3/13/2016 8:03:12 AM.966] Vehicle Search v2.1.7: System.ArgumentException: The specified type is not an Enum type. [3/13/2016 8:03:12 AM.967] Vehicle Search v2.1.7: System.ArgumentException: The specified type is not an Enum type.
  18. Yep, just had that crash with the latest version: And a crash on accepting the Sniper Callout:
  19. Well, you have duplicate "<StatePatrol>" and "</StatePatrol>" tags, and you also have a "-->" at the end of NooseSWAT and that would mess things up (I think that's actually messed up in the included xml, actually).
  20. As for my earlier question, it absolutely works for AI-driven vehicles, too, so that's great and helps pursuits a lot. I assume you're catching when vehicles do their normal pullover, so this doesn't affect large vehicles that don't normally pull over. It would be great if you can manage to get those vehicles to actually yield with this.
  21. Getting an occasional script crash:
  22. That's all up to LSPDFR, when it comes to cop AI.
  23. Wow, an immediate difference noticeable. No more cars flying haphazardly across the road to get out of your way. Hopefully they react to AI cops that way, or can be made to! Making it so that using the horn will make cars in front of you move ahead would be great if possible.
  24. Did you edit the spec maps, too?

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