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The Loot

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Everything posted by The Loot

  1. Probably doesn't have all LOD models set up correctly.
  2. RDE does not cintain any graphical enhancements. Gameconfig does influence the amount of cars and peds spawned, but also contains needed tweaks to memory pool sizes that may cause crashes with added cars and peds. There is a Low-end config that doesn't increase those values in the last release, but it is incompatible with the updates since that release, and the temporary fix is not the Low-end file as far as I know. RDE 3.0 will have a fixed version when it comes out at some point.
  3. Well, to test if the props will work at all, use a trainer to change into that model, get on a motorcycle, and see if you put a helmet on.
  4. prop_head is what's used, and if it's the first head prop, it would actually be prop_head="0", AFAIK. Then add helmet="true". It's also possible you might run into issues using prop sets that are different from the original ones, where they may not spawn correctly.
  5. OpenFormats doesn't support ped model editing yet (nor ped ymt settings), so changing anything but textures is still impossible.
  6. You need to add </MenuEntry> tags to close out those sections.
  7. I think it has to do with something in the prisoner transporting LSPDFR does for AI arrested suspects. As for what's actually going on, no idea.
  8. In the gameconfig.xml file, there's values that determine how many car models can be loaded by the game. That's a possible limit you hit if you have a bunch of additional cars added. It could also be a xml formatting error causing the crash.
  9. Blaine County hardly even exists as a county (no seat, no governmental buildings), and it's easy to see that they'd be extremely poor considering the state of places there, so at some point, they basically dissolved and were taken over by LSC.
  10. Odd, I see no carvariations files, nor many common/data folders, in any of the unmodified patchday rpfs I have.
  11. RDE touches nothing to do with ped AI. Cops in GTAV have always been crazy, and if LSPDFR isn't controlling them during a pursuit, they won't do any better. As mentioned, RDE adds the cops to the popcycle spawning, so you'll see more cops around the city with it than without, and it's probably why the "issues" seems more common.
  12. The patchdays do not contain any carvariations files that I know of, but DLCPacks that add new vehicles will have them, like Luxe, Lowriders, and Apartment.
  13. I have no real idea on how the requiredextras section works. Simply putting FLAG_EXTRAS_ALL in the flags line should work, so I don't know what's going on.
  14. If you're using an SUV still, I suggest changing it to PRANGER, which has the normal police siren plus the regular Granger sounds.
  15. That's the right place for all original game vehicles. What vehicle model are you using? Double check the instructions included with it, and perhaps ask the author for support.
  16. That sounds like they don't have correct carvariations entries, which shouldn't be the case. Make sure you're using the gameconfig linked at the bottom of the description.
  17. FLAG_EXTRAS_ALL will force all extras to spawn. Not sure how it handles extras that would collide, though.
  18. <audioNameHash>police2</audioNameHash>
  19. Yeah, it could be just an issue with the vehicle model. Does it happen on unmodded vehicles, also?
  20. Just ran in to an issue with this: the plugin seems to change the players relationship group to COP. Since I wasn't playing LSPDFR at the time, this makes it so that cops don't attack or detect you when wanted.
  21. Did not even realize it was an issue, but now I can remember seeing that plate pretty often.
  22. LSPDFR gamepad controls are not changeable at this time. The reason for the conflict is that the mod reads the set game controls, in this case sprint (A button), to do traffic stops. You'll have to live with it or change your other mod settings.
  23. What always works is use the vehicles.rpf in the latest PatchDay dlc file (patchday9ng as of now. If you use RDE, you can use that instead, as it's set to load last instead). That way the game will ALWAYS load the modded models.
  24. Probably a model and template originally made for GTAIV in that case.
  25. Those random events are indeed GTAV related. Some scenario script they have makes officers in vehicles aggro on random vehicles at random times. Could also be related simply to relationship settings which cause the aggro after the officer is around a certain ped for too long. A possible fix would be to start a pursuit on any ped that gets a cop aggro'd on them. That might cause issues in certain situations where large amounts of traffic just can't help knocking into them, especially if you aren't using Keep Calm, where you'd end up with a large amount of pursuits going on.

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