Everything posted by The Loot
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Script Hook Not working
Apparently, Blade was caught out of town by the unannounced update, so it may be a number of days before it's update.
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
Albo, do you plan on expanding the towing system in the future? It'd be nice to see flatbeds respond to destroyed vehicles or ones with blown tires (perhaps even flatbed trailers to carry large vehicles, or a Cargobob or just magic), a driver dropped off by a tow truck to drive away vehicles, and so forth. Basically, the features of Abraxas's GTAIV TowManager would be great to have in action fully again.
- 1,915 comments
- 242 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
- 1,915 comments
- 242 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
Had a crash during a stabbing callout. Called an ambulance after the victim got stabbed and went after the suspect, shot him a couple of times when he attacked, then arrested him. Decided to use the hospital transport option (is it possible to keep the handcuffed animation when doing so?), which sent a first responder because it didn't send one the first time per my settings, in addition to another ambulance. First ambulance arrives, and with only one victim, the FR was dismissed. After victim was declared dead, ambulance was dismissed, and when the second ambulance arrived for the suspect, the crash occurred. RagePluginHook.log
- 1,915 comments
- 242 reviews
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LSPDFR+ (Better Traffic Stops, Court System)
For the future, can a system to auto dismiss units during pursuits be a thing? For example, if cops are on foot, not moving for a short while, suspect (that they are chasing specifically, if possible) is in a car and/or a fair distance away, dismiss those officers from the pursuit. Another example would be if an officer's vehicle is badly damaged (tires blown or engine damaged). As for issues, the auto-backup disabler seems to cause to issues where officers still aggro on a ped, but chase them with no sirens on. They may also fire their weapons, but that could be game events unrelated to LSPDFR pursuits. Also, if you leave a pursuit and rejoin, like the offroader from your callout pack, the pursuit tactics seem to revert to safe.
- 1,178 comments
- 137 reviews
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Assorted Callouts (Bank Heist, Store Robbery & More)
Finally got a good bank robbery (screwed things up by cancelling the call several times in the middle of it before), and the robbers surrendered. As I was going to lead SWAT in, they all decided to kill the arrested robbers. LS cops can be a little overzealous, eh? Several robbers also spawned inside and attacked just me, SWAT really didn't respond to them. Also, for things like when a traffic backup goes bad, forcing a pursuit on them would help.
- 1,080 comments
- 166 reviews
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[WIP][REL] Police SmartRadio - The Successor to Police Radio
I'll have to recreate it for a whole log, and yes I am using the latest version, from 3/30.
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[WIP][REL] Police SmartRadio - The Successor to Police Radio
@Albo1125 @PNWParksFan Ran into an LSPDFR crash calling EMS through Smart Radio. I thought it might be an issue with the way I modified the Lifeguard stations, but calling through Custom Backup works fine in the exact same situations (this was with no actual injured peds in area).
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Police SmartRadio - The Successor to Police Radio!
Left on the Dpad is the default, then use up and down to scroll and X to choose. @Albo1125, the panic button doesn't seem to take the INI setting into account, as I get more vehicles than specified.
- 1,196 comments
- 127 reviews
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Better EMS 3
Sounds like your system calendar is off a little bit.
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Dispatch Checkup Script
- 82 comments
- 22 reviews
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Crash when trying to enter sheriff2
Hopefully just make the change to the vehicles.meta entry, making sure the entry has <layout>LAYOUT_RANGER_SWAT</layout> set.
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Crash when trying to enter sheriff2
An update or two ago they changed the vehiclelayouts of the Granger vehicles: Sheriff2 now should use LAYOUT_RANGER_SWAT.
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New police mods not showing - double tripe checked instructions
RDE loads last, so it would overwrite every other instance of files for those vehicles. Installing them in RDE should make them work.
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[REL] Realism Dispatch Enhanced 3.1.1
Scripthook has been updated for the latest version: http://www.dev-c.com/gtav/scripthookv/ The other thing you'd need is a compatible gameconfig.xml file, which I don't think has been uploaded just yet. But, a patch is in the works for the near future, and it will probably contain the latest and greatest in RDE tech.
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Custom Backup
It'd be complicated and pretty "same face"-y, but you could use the mp EUP model components. Though, since they wouldn't be "cop" peds, it might not actually work depending on how LSPDFR handles spawned peds.
- 378 comments
- 23 reviews
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Rebalanced Dispatch Enhanced
Hmm, you downloaded the 3.1 hotfix, correct? Did you also make sure to use the updated gameconfig linked at the top of the post? RDE will override any changes you have made in other archives. If you want to install cars over RDE, use the mod's archives: if using the BCSO addon, use the vehicles.meta file in update.rpf/dlc_patch/rdesheriff, just to make sure the changes take effect with that file. You can also use the rdesheriffvehicles.rpf for all the model files, too, just to keep everything in one place. Also works for peds.
- 1,507 comments
- 85 reviews
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Rebalanced Dispatch Enhanced
- 1,507 comments
- 85 reviews
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Rebalanced Dispatch Enhanced
BCSO and LSSD cars are separate models already: sheriff# for BCSO and lssheriff# (or sheriff___2 for Insurgent, Riot, and Maverick) for LSSD. Replace models and meta entries in the RDESheriff archive i you wish to change anything.
- 1,507 comments
- 85 reviews
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Police4 NOT in handling.meta?
Weird that sheriff has it's own entry, with different values, too.
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[REL] Realism Dispatch Enhanced 3.1.1
Well, some of the vehicles have been released separately, and are still in the older default style; they also might be the ones in the 2.2.1 download. You can try replacing the current ones with those models, but you may run into issues with emergency lighting not working as intended, depending on exactly how much the carcols settings have been changed since then.
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Police4 NOT in handling.meta?
It's basically the same vehicle as police, so it uses the same handling for both models. If you want police4 to have different handling from police, you'll have to add a new handling entry, and change the value in police4's vehicles.meta entry to that one.
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[REL] Realism Dispatch Enhanced 3.1.1
The guy at the gate who has the scripted "restricted area" speech, and the groups walking around the barracks and the hangers, seem controlled by a game script and do not follow loadout of component rules set up in pedmodelsets. I have a script from a while back that replaces any assault rifle carried by an army ped with a carbine, and makes sure they don't wear the under-armorshirt (which I think was made by @Eddlm?), so that's a way fix it. The fix needs some expansion, as there are guards at the prison with assault rifles, plus the LSPD cops with the assault shotgun that could use attention, too.
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Rebalanced Dispatch Enhanced
No ELS vehicles are included, but you can install them and ELS like normal, just use this mod rpfs to install the vehicles.
- 1,507 comments
- 85 reviews
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[REL] Realism Dispatch Enhanced 3.1.1
No, the current unmarked models are not mapped. What I meant was is that most of those models are also used in marked variants, so the model itself has been mapped already.