In my "OnKeyDown" function, I create a bunch of peds, give them a weapon, and tell them to fight against the player.
For example, to spawn my ped called npc1:
var npc1 = World.CreatePed(PedHash.Beach01AFY, Game.Player.Character.GetOffsetInWorldCoords(new Vector3(0, 10, 0)));
npc1.Weapons.Give(WeaponHash.Machete, 1, true, true);
npc1.Task.FightAgainst(Game.Player.Character);
The problem is, in the game -- only 3 of them will chase the main player at a time.
The other ones that spawn, get their weapon okay, but they just stand there and watch.
Anyone have an idea?