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EvilJackCarver

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Everything posted by EvilJackCarver

  1. Odd, I recall it adding it to the vehicles as well, using the dirtmapping. I'll see if I can dig up some screenshots backing up that claim though. Edit: Dated 2016-03-13 23:56, note rear tyre of Sanchez:
  2. Last I checked, "Enable/Disable Snow" did exactly that.
  3. Unless those macro keys are bound to a single keystroke (i.e. F8 or Scroll Lock, but not Shift+F8 or Ctrl+Scroll Lock), the chance of it being recognisable as a valid key is slim to none.
  4. I'll get started shortly, it shouldn't take too long. The file itself probably won't be gradiented. Edit: It's mostly done, just need to re-position a few letters - some of them are clipping the adjacent box. Note the vertical line by the end of the lowercase L - that's the start of the lowercase M. Please also note the descender on the p, q, g and y have been altered to prevent them clipping the box below. Edit 2: I've got it mostly where I want it, I'll have to install it to all the signs downtown and do a proper check on them but I think this is about as fixed as the clipping issue is going to get. I'm gonna take a break for now, and come back to this later.
  5. x64i.rpf/levels/gta5/_citye/downtown_01/fwy_01.rpf/fwy_01_signs_01.ytd x64i.rpf/levels/gta5/_citye/downtown_01/fwy_02.rpf/fwy_02_signs.ytd x64i.rpf/levels/gta5/_citye/downtown_01/fwy_03.rpf/fwy_03_signs_01.ytd x64i.rpf/levels/gta5/_citye/downtown_01/fwy_04.rpf/fwy_04_signs.ytd x64n.rpf/levels/gta5/_hills/cityhills_01/ch1_roadsb.rpf/ch1_roadsb_sgn.ytd x64n.rpf/levels/gta5/_hills/cityhills_01/ch1_roadsc.rpf/ch1_roadsc_rd.ytd x64n.rpf/levels/gta5/_hills/cityhills_01/ch1_roadsd.rpf/ch1_roadsd_sgn.ytd x64p.rpf/levels/gta5/_hills/cityhills_03/ch3_rd1.rpf/ch3_rd1_signs.ytd x64q.rpf/levels/gta5/_hills/country_01/cs1_roads.rpf/cs1_roads_signs.ytd x64q.rpf/levels/gta5/_hills/country_01/cs1_roadsa.rpf/cs1_roadsa.ytd x64r.rpf/levels/gta5/_hills/country_02/cs2_roads.rpf/cs2_roads_signs.ytd x64r.rpf/levels/gta5/_hills/country_02/cs2_roadsa.rpf/cs2_roadsa_signs.ytd x64r.rpf/levels/gta5/_hills/country_02/cs2_roadsb.rpf/cs2_roadsb_roadsigns.ytd x64t.rpf/levels/gta5/_hills/country_04/cs4_roads.rpf/cs4_roads_sgn.ytd x64t.rpf/levels/gta5/_hills/country_04/cs4_roadsb.rpf/cs4_roadsb_signs.ytd x64t.rpf/levels/gta5/_hills/country_05/cs5_roads.rpf/cs5_roads_hd.ytd x64u.rpf/levels/gta5/_hills/country_06/cs6_roads.rpf/cs6_roads.ytd Those were all the YTDs that I found a roadsign font texture in.
  6. Yeah it's pretty accurate to Highway Gothic - the tops of the lowercase L, T, B, and D are chiselled like that, though the numbers are ever-so-slightly off: The reason I mentioned the font redo project is this: I've already gone through the files and searched for every road sign I could find in all of San Andreas, and I was offering to send you the list.
  7. Quick question: Are you going with the Rockstar method of redoing the signs (modelling each letter individually and going with a shared font texture), or are the text overlays separate textures for each sign? Also, if you'd like, I already went through the files when I made the freeway sign font replacement project, I can try and dig up the paths to most - if not all - the freeway signs.
  8. EvilJackCarver commented on Illusionyary's gallery image in GTA V Galleries
  9. EvilJackCarver commented on Illusionyary's gallery image in GTA V Galleries
  10. EvilJackCarver commented on Carrythxd's gallery image in GTA V Galleries
  11. EvilJackCarver commented on Carrythxd's gallery image in GTA V Galleries
  12. It's an option in the ELS.ini file. (Refer to ELS Manual, page 21.)
  13. EvilJackCarver commented on xMoD's gallery image in GTA V Galleries
  14. EvilJackCarver commented on xMoD's gallery image in GTA V Galleries
  15. Have you tried reading the documentation?
  16. It already exists - it's known as "zmodeler".
  17. Didn't you top Sam's old high score?
  18. Holy crap, was it really released on the 20th? (Edit: Looking at the forum post, it was indeed posted on 20.June at about 01:30 Z... so HAPPY BIRTHDAY, LSPDFR! /edit) Double holy crap, I now know two people I share a birthday with.
  19. In a perfect world, maybe. Alas, this world is far from perfect. Edit: Alright, since this is vague, let me explain what I mean. As someone with no coding experience, the documentation is a lot to take in at once. Really, it's usually easier on the developer's part to put in a readme file with a step-by-step on how to install than it is to throw together the .OIV file.
  20. Since that'd technically be sharing vanilla game files, I'm not sure if that'd be allowed. If modstaff say it is, though, I don't mind sharing.
  21. Yeah, Christmas trees are pretty nice. It's a shame I personally haven't found many. Also, er... I actually kinda like siderunners... *cough*
  22. I am not a developer of ELS nor am I affiliated with the project in any way, so I cannot answer that.

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