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xAKRONSFINESTx

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  1.    bob.williams.unit4239 reacted to a comment on a file: ALPR+
  2. Any progress yet regarding the bug where your character spawns with parachutes and missing body parts? I know you guys said you weren't able to reproduce it a couple weeks ago, so just curious. Looking forward to being able to use EUP again when it is resolved.
  3.    xAKRONSFINESTx reacted to a post in a topic: Check out ELS for V!
    Another fantastic feature from Albo. The amount of customization and control this script offers is incredible. After a year of playing it is amazing to finally be able to have control over my sirens! Controller support is a huge bonus. Being able to choose which siren plays and use the horn while sirens playing is pefect. Since its an Albo mod you already know the level of quality you are getting when downloading this.No stability issues. It just works. It is a must have script for anyone who plays. It is that good. The new release that includes the file that removes some bindings on the controller is just another example of the customization this mod creates. Thanks again Albo.
  4.    Andrea2468 reacted to a comment on a file: Emergency uniforms pack - Law & Order
  5.    njbrondum reacted to a comment on a file: Emergency uniforms pack - Law & Order
  6. I too am also having issues where my character has random parachutes and outfits. I took all EUP related stuff out and reinstalled and the issues persist. I have no clue why it started happening. One day this week all was good, the next day it started acting up. The only thing I changed was adding a car so I am clueless as to why it is happening. If anyone figures it out please let us know!
    High quality as always. Glad we have instructions for manual install too. Impressive level of detail.
  7. xAKRONSFINESTx changed their profile photo
  8.    drsn0w reacted to a review on a file: Better EMS
  9.    xAKRONSFINESTx reacted to a post in a topic: Running Out Of Function Keys For Menus
  10.    Albo1125 reacted to a review on a file: LSPDFR+ (Better Traffic Stops, Court System)
  11.    Stealth22 reacted to a review on a file: ALPR+
  12.    PNWParksFan reacted to a review on a file: Better EMS
  13.    xAKRONSFINESTx reacted to a post in a topic: Running Out Of Function Keys For Menus
  14. Ok. Hopefully in the future there is something made available if possible. Your point about an extra library is extremely valid. Obviously those guys are extremely busy and in the meantime you guys have done a stellar job of making the keys customizeable and providing the pop up box reminder of which key(s) to press to access the menu. Again it is an issue that probably won't arise for quite some time until more plugins that utilize menus are created. It is also not a bad problem to have.
  15. So I've come to the realization that I(and probably many others) am running out of keys due to different callout packs/plugins and the menus within them each taking up a different key. I use most of the available callouts and a good amount of other plugins, and most of the keys are already assigned. My concern is with lspdfr still being in a very early stage, and the certainty that more callouts and plugins will be developed, that we are going to run out of available keys. It can already be a guessing game trying to remember which key is with a specific callout (although some devs have pop up reminder when necessary which has been helpful.) My question to you devs is is it possible to fix? Can some sort of system be created where one key is assigned specifically to callout menus, for example, and the game checks to see which callout is running and only pulls up that specific callout menu? Again, I think I have 4-5 keys just for callouts, another for skin control, another for albos court system, another for barries and cones, etc. I'm just worried that as time progresses and more plugins are developed things are going to get "messier" for lack of a better word (and sleep.) It is mainly the different callout menus that I can foresee becoming an issue. Thank you for reading. I appreciate he work all of you do to improve our experience!
  16. Okay. Thanks for the clarification and quick response.
  17. So I just need to make sure the other values add up to 100? Great! And I want to disable the 2 insurance ones, only because our department doesn't use insurance as a primary infraction to pull someone over. Just personal preference. I've really enjoyed the little bit of time I've been able to play with it installed. Thanks again.
  18.    xAKRONSFINESTx reacted to a post in a topic: [WIP] L.S. Noir
    Its an Albo plugin, which means it is essential to improving your experience within LSPDFR. Highly increased depth added to traffic stops, and ability for other devs to further this improvement Tackled the annoying AI kamikaze cruisers and added options for their behavior, chosen by the player Court system and statistics viewer are cool extra features that add another layer of realism and immersion, and are very well done I find myself making many more traffic stops as they are enjoyable again, thanks to this plugin. Another must have mod from Albo. Thanks again!
    The amount of realism this plugin adds to the EMS in GTA is unparalleled. Everything about it is well done. Audio is good, the responders actually show up and perform cpr, if they do revive someone they take them with them to the hospital, you get a report after they leave showing literally exactly how that person died (it even detects if the person was an officer.) Absolutely 100% 5 stars and a must have. Can't say enough about this.
  19. Quick question. If I wanted to disable one of the 8 flags from occurring, is it possible to do so in the ini? Would I have to change one of those "weight" values to 0 or something?
  20.    xAKRONSFINESTx reacted to a comment on a file: ALPR+
    For such a simple thing, there is nothing simple about this plugin. Works flawlessly and adds a hue amount of depth to actually patrolling. The ability to automatically disable alerts during a traffic stop or pursuit just goes to show the amount of effort and though put into development. The information is presented nicely and even includes a description of the offending vehicle. Simply put, this is a must have Thank you for your work!
  21.    xAKRONSFINESTx reacted to a post in a topic: EVL/ ELS beta testing Xplicit92
    The car itself is 5/5. Probably the nicest, most well done CVPI available. Forcing the use of the OpenIV package installer however bumps this down to a 3/5. I wish the actual vehicle files were included in the download so I could install them myself.
    I've been using the "regular/plain" lspd liveries since forever. Not a fan of the goofy colors/excessiveness some of other liveries have. But this pack is absolutely fantastic. They all look really good, and several different options to choose from (patrol, supervisor, traffic, etc.) They look realistic and are well done. Also, the author has done them for pretty much ALL of the best/most popular cars available. I outfitted my entire fleet with them! Thank you!

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