So I've come to the realization that I(and probably many others) am running out of keys due to different callout packs/plugins and the menus within them each taking up a different key. I use most of the available callouts and a good amount of other plugins, and most of the keys are already assigned. My concern is with lspdfr still being in a very early stage, and the certainty that more callouts and plugins will be developed, that we are going to run out of available keys. It can already be a guessing game trying to remember which key is with a specific callout (although some devs have pop up reminder when necessary which has been helpful.)
My question to you devs is is it possible to fix? Can some sort of system be created where one key is assigned specifically to callout menus, for example, and the game checks to see which callout is running and only pulls up that specific callout menu?
Again, I think I have 4-5 keys just for callouts, another for skin control, another for albos court system, another for barries and cones, etc. I'm just worried that as time progresses and more plugins are developed things are going to get "messier" for lack of a better word (and sleep.) It is mainly the different callout menus that I can foresee becoming an issue.
Thank you for reading. I appreciate he work all of you do to improve our experience!