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Sniper296

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Everything posted by Sniper296

  1. In handling.dat the eighth value should control wheel drive eg REAR: ADMIRAL 1700.0 60. 85 0.0 0.0 -0.2 0.0 FRONT: ADMIRAL 1700.0 60. 85 0.0 0.0 -0.2 1.0 4WD: ADMIRAL 1700.0 60. 85 0.0 0.0 -0.2 0.5
  2. GTA and LCPDFR are both 32-bit applications, you need the version of C++ and .Net that the application, NOT the system, is. If you have a 64-bit CPU and OS then you are best off with both as you are bound to need it for something else.
  3. Sniper296 commented on Sniper296's gallery image in GTA IV Galleries
  4. Press ~ or ' or ` depending on your keyboard and type in heal and hit return and you and your vehicle should be back to 100%. Or you could download Simple Native Trainer.
  5. 3DS Max, GIMS and OpenIV can export to IV but no vehicle compatibility yet unfortunately. @OP: look for ways of exporting as .3ds or converting skethup files to .3ds, you will need to do some work though, skethup creates 3d meshes poorly as it is more of a CAD program really. It would probably be better to learn with a proper 3d program fist like Blender, GMAX, 3DS student edition, etc.
  6. Sniper296 posted a gallery image in GTA IV Galleries
  7. I can see this being possible. "Simply" create models for the frame of the plate and then the alphabet and numbers, then get a script to generate a random string based on the format and spawn the corresponding plate models on the vehicle. It might not look perfect due to the variations in the default and new vehicles, but It could be done.
  8. I just hope they don't dumb it down for the COD kids or the people who brought it just for DayZ.
  9. You are lucky you have even got the RCs, they were only released because you brat's started bitching when the countdown didn't give you a release and some dick released a private beta. Since this is a FREE mod, you really have no rights to demand a release or release date. You should be grateful with what you have been given! For FREE!
  10. Shurely the question is "Is anyone surprised who is behind this?" Oh look it is Internet public enemy #1 Lamar Smith. He clearly did not hear about the the phrase "Don't get SOPA'd".
  11. Closest I can find is Helvetica Neue Black Extended, this is almost identical.
  12. Some AVs flag installers created with NSIS because they are developed by morons(the AV, not the installer), I would suggest complaining on your AV's forum or switching to one that does not flag NSIS just because it feels like it, NSIS is one of the most common free installer tools. They can't be bothered to implement support for .zip container with lzma compression.
  13. That "This program cannot be run in DOS mode" line is present in many executable files when viewed with a HEX editor or even just notepad, make sure that you are running the program not viewing it or editing it. This also belongs in FR support.
  14. This should rotate the object on it's Z axis right every tick. myObject.rotation += New Vector3(0F, 0F, -0.1F)
  15. I have seen this before, a long time ago on TV, the one I saw was the X-Net. It seems that the X-Net would be much more portable and speedy to set up than this one.
  16. That part of the code was commented out when I built it so it was excluded from the .dll and unrecoverable, it is highly unlikely that one will be included in the first release. Maybe in a later release if I can get it working.
  17. Sniper296 commented on Sniper296's gallery image in GTA IV Galleries
  18. Sniper296 commented on Sniper296's gallery image in GTA IV Galleries
  19. Sniper296 commented on Sniper296's gallery image in GTA IV Galleries
  20. Sniper296 commented on Sniper296's gallery image in GTA IV Galleries
  21. Sniper296 commented on Sniper296's gallery image in GTA IV Galleries
  22. Sniper296 posted a gallery image in GTA IV Galleries
  23. Sniper296 posted a gallery image in GTA IV Galleries
  24. ZModeler is inferior in every way to 3DS+GIMS+OpenIV except vehicle modelling and it will not have that one day. Import a lampost from /data/maps/props/roadside/lamppost.img as an example of the light emitting texture and light, bm_wall_light_01.wdr is the one I used to get my spotlight mod started.

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