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LSPDFR 0.1 Released

We're delighted to announce the first public release of the LSPD First Response modification for Grand Theft Auto V on PC.

Implementing a basic framework for enforcing the law in San Andreas, LSPDFR includes a number of features such as arresting suspects, pulling over vehicles, full character and vehicle selection, basic callouts and hot pursuits. Also included in LSPDFR are a variety of police backup options, an interaction menu and various other features.  Be sure to study carefully the User Documentation provided with the modification, which explains the features LSPDFR offers.

You can download the first public release of LSPDFR here: http://www.lcpdfr.com/files/file/7792-lspd-first-response/ 

Edited by Sam

User Feedback

Recommended Comments

Does this version have Controller support yet? I haven't been able to try it out yet, but I don't see anything in the User Documentation about Controller Support right now. 

  • Author

Does this version have Controller support yet? I haven't been able to try it out yet, but I don't see anything in the User Documentation about Controller Support right now. 

It does, yes.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

Does this version have Controller support yet? I haven't been able to try it out yet, but I don't see anything in the User Documentation about Controller Support right now. 

sure does, works great with the 360 controller

 

Sorry I meant animation. There is only one. 

Well in the trailer there was the standing up animation. What happened to that?

"I love you all, and that's why we don't get caught doing naughty things!" - GTA V Heist Dude.

  • Author

We've updated the LSPDFR download package to LSPDFR 0.1d, featuring improved user documentation.  I apologise for the documentation that shipped originally being somewhat lacking in terms of clear instructions.  The user documentation can be downloaded separately by visiting one of the links up-top as well.

I also highly recommend reading over the FAQ which the Community Team put together: http://www.lcpdfr.com/forums/topic/51162-lspdfr-frequently-asked-questions

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

We've updated the LSPDFR download package to LSPDFR 0.1d, featuring improved user documentation.  I apologise for the documentation that shipped originally being somewhat lacking in terms of clear instructions.  The user documentation can be downloaded separately by visiting one of the links up-top as well.

I also highly recommend reading over the FAQ which the Community Team put together: http://www.lcpdfr.com/forums/topic/51162-lspdfr-frequently-asked-questions

Thank you for your guy's work and I learned something from the FAQ. Thanks for the link. :D

Did you read the documentation? Are you running a cracked copy? Did you run the game using RAGEPluginHook.exe?

I bought via Steam. It was due to an old mod I forgot I had that did not support latest edition.

Does this version have Controller support yet? I haven't been able to try it out yet, but I don't see anything in the User Documentation about Controller Support right now. 

Yes, it works on 360 controller. I was playing for over an hour.

The North Yankton callouts don't really seem to work, but that's understandable considering you're never meant to be there in the first place.

thanks allot for mod work well, just wondering can we or will we be able to edit controls as I like using flashlight on my guns and when I have it on and aim at suspect when I click right d pad for arresting it turns on and off and then it doesen,t cooperate with the arrest

Why are all my call outs are Pursuits ?

Also J doesn't change lights to lights+sirens and etc, I have to do it manually

As mentioned in the FAQ, and the user documentation, the callouts included in the initial release are 3 pursuit-based callouts. That is all there is in the mod at the moment. 

When the suspect is dead the red marker stays there... could u fix that @Sam

Annoying, maybe a little. But easily fixed by forcing another callout X, makes every blip from the previous call (dead, or not) disappear.       

Sam and the guys, this is brilliant, gameplay is smooth and zero crashes. very nice job!

How long do you thing until we can see modded cars like Crown-Vic or Ford.. etc'?

I know its coming from the community rather then from you, i'm just asking cause i don't know where things stand in Vehicle modding right now..

Arh im on duty.. And i have no time before to night.. Could someone please make a small video from you start duty and then some gameplay for us to watch While we wait :) please

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