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vdH PoliceHelper 1.2.0 beta

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  • Author

I didn't want to double Braveheart's breathalyser, so for now the answer is no. But if there will be strong demand for it I may script that.
Larceny is cool. There are 2 events more already and I have plans for 3 more and extra 3 events that won't involve crimes.

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  • OK. New and hopefully last closed beta is available for testers... and anyone with leaked mod ;) Link in game. Many parts of code were redone. After long long tests I've managed to make thieves dri

  • Thank you for all kind words. I really appreciate it.   It will be released quite soon. There is only one world event left (but complicated) and some tweaks to make. Script is not filled with bugs,

  • OK, this time I fucked up link in my post. This shout be ok. That flu is killing me. http://www.youtube.com/watch?v=BMSFAXhKeEk

have tried 0.9.7 closed beta with instant crash in both gta and eflc abraxas check your pm;s

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/23770/sig.jpg[/img]

have tried 0.9.7 closed beta with instant crash in both gta and eflc abraxas check your pm;s

 

did you install the latest Scripthook?? you will crash if you didnt install the latest scripthook. Because mine is working fine

6SF09cc.jpg
JetPhotos.Net        Airliners.Net        Radar Photography         Twitter

 


This has potentially been suggested already but would it be possible to add, either to policehelper or in a new script mod, a warrant service function?

 

So if we wanted something to do the player could just open polichelper and press a button to check for warrant service jobs, where perhaps it will spawn a few blips on the map and we're supposed to go to each of them and see if the wanted person is there? Say perhaps it spawns a warrant job and puts blips at an apartment in Bohan, the Triangle club or the mechanic (like a workplace, a home address and a hangout spot) and the suspect is only at one of the places so you go to each location and if they're not there the, blip will dissapear and if they are there you can see them with a marker on their head and arrest them? And perhaps sometimes if we go to the apartment address the suspect might be in there with a number of gang members who shot at you? Or sometimes they may just be alone and comply straight away.

 

As I said, it's probably something that has been suggested before but I was thinking it could be interesting and hopefully doable, and perhaps add a bit more real-life policing functions into the game, as executing arrest warrants is fairly common in police day-to-day routines. 

 

did you install the latest Scripthook?? you will crash if you didnt install the latest scripthook. Because mine is working fine

 

i will check thx

 

edit silly me lol works good i like the world events and ingame settings

Edited by KUBEANIE

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/23770/sig.jpg[/img]

  • Author

This has potentially been suggested already but would it be possible to add, either to policehelper or in a new script mod, a warrant service function?

 

(...)

 

I planned to make it, but in form of a callout. But your idea is great. It will be extremely hard to make it like that, because of interiors and the huge amount of data needed for it, but I'll see what I can do. Don't expect it will be soon. First world events, then some callouts and then maybe this.

Ooo fantastic, I'm sure whatever you come up with will be great.

 

Perhaps if interiors are too difficult to spawn in you could just make do with spawning the suspects outside some of the locations? Like maybe for the home address they spawn either outside one of those houses in Leftwood, Alderney or just outside an apartment block somewhere? And the same with workplaces (mechanics/garages, office buildings, shops, airport, dock etc.) and other known whereabouts (in parks, outside clubs or pubs, etc.) but I do really like the idea of having three blips show up and you have to search each location with a random chance of finding them at that one. 

 

Looking forward to it all though.

  • Author

That still requires a lot of data gathering, but I'm prepared for that. For one of callouts I had to drive around whole LC and manually mark spots. But now I have positions for suspicious/illegaly parked vehicles callouts and there are over 650 of them :D

I love this mod :D When I tried it for the first time I didnt think that it would make the game easier.. But after trying it a few times I noticed how easier it actually make the game :)

Edited by Carrythxd

y1u9Gtd.jpg

What ever the newest version that was released, I have it, and it's awesome! For a graphic designer, you sure can make some kick ass mods! Love them!

Okay I have to share this awesome story that wouldn't have been possible without Abraxas's mods:

 

I was doing airport police at Francis International and doing random vehicle searches with a k9. I searched some cars in a parking lot near the factory/warehouses near Willis (sort of behind the FIA police station) and the k9 found drugs in one.

Figuring it must belong to an employee, I had the car towed away and then called in a bait car that was the same model, and used SNT to make it the right colours. I parked it back in the parking spot and then waited until 5pm when an employee would normally finish work. Eventually someone came to get in the car and drove it off, so I pulled them over and arrested them in a really cool drug bust/sting scenario that just seemed to happen out of nowhere, totally awesome. 

  • Author

I really enjoy seeing and hearing about how others use my mods :)
I'll share a cool story too (that happened in upcoming version).

I was walking next to Grotti dealership when suddenly a gay guy run into the dealership, broke into one of Turismos and drive away through the window. I was so surprised I didn't spawned police car on time and he run away :D

 

Status for now: 5/5 traffic events, 6/8 world events, 0.5/3 other events done (ready for testing).

Edited by Abraxas

I was walking next to Grotti dealership when suddenly a gay run into the dealership

 

This made me laugh so hard, idk why. 

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

I NEED HELP ON Bait car stuff .

 

 

when I was Doing the Bait car , i only have the pull over suspect . i saw in video that it will have the follow suspect to a theif hideout ? how do i get this .

 

I do the bait 10 time , i still doesnt get the follow the theif mission ? need help on this

Weili

I NEED HELP ON Bait car stuff .

 

 

when I was Doing the Bait car , i only have the pull over suspect . i saw in video that it will have the follow suspect to a theif hideout ? how do i get this .

 

I do the bait 10 time , i still doesnt get the follow the theif mission ? need help on this

 But instead of getting right close behind them, hang a distance back and don't press shift to pull them over. Just follow them. Sometimes they won't take you to a hideout.

  • Author

I NEED HELP ON Bait car stuff .

 

I do the bait 10 time , i still doesnt get the follow the theif mission ? need help on this

 

I guess you have EFLC. Because of fucked up road paths in EFLC the chop shop scenario is disabled. However you can enable it by disabling EFLC paths. Instructions are in readme files of PoliceHelper.

Edited by Abraxas

  • Author

Forgot to update the thread with the latest screen. Scripting that was hilarious.

Keep your fingers crossed, because now I'm going to script some new tools that may be very difficult or maybe even impossible to achieve.

 

 

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