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vdH PoliceHelper 1.2.0 beta

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  • Author

That's new. OK, so few more questions.

1. Did you try to change your mouse sensitivity in gta settings?

2. Does your LCPD:FR police computer work fine (mouse)?

3. Do you have vdh_Errors.log file in your GTA main directory (if yes, send it to me)?

4. Are you able to put/remove cones and barriers?

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1. Yes, nothing.

2. Last time i checked computer was messed up but i think that was a little glitch in LCPDFR, i managed to use it with Helper installed previously.

3. I couldn't see anything

4. Nothing happens.

BTW, i can load up save files and the Helper is gone, but the glitch remains.

  • Author

1. So your mouse works in LCPDFR computer or not?

2. Did you change any settings in PoliceHelper ini file? If yes, send me it.

3. Do you have some errors and does vdh.RestrictedArea and vdh.PoliceHelper load successfully? You can check it in console or in scripthookdotnet log file.

4. Did you try forceresolution setting in PH?

You can load game, because your game doesn't freeze. It pauses. That's normal, problem is that you don't have control over PH.

1. Yes it does.

2. Nope.

3. The only error is cannot load phone number or something. Both files load successfull.

4. Doing this caused the thing made the Helper not appear at all.

I set it to my monitors resolution, not the games resolution. (my CPU can't handle it) I'll try it now. And i didn't see anything at all.

EDIT: Ok, now it appears, but i still cannot press anything.

Edited by Handsup!

I do have skype, i don't have a mic though. You don't have to make a special version, not unless everyone was having the problem.

  • 2 weeks later...
  • Author

I'm currently busy finishing METT/Coroner mod, then I'm back to work with PH. Next version will have only minor changes and new features like support for coroner mod. Then I'll start to script new callouts and when I have at least 8 of these (many callouts will have various scenarios) I will release new major version.

Hey Abraxas, I've been getting CTDs when using PH to call for a tow truck. I wasn't sure whether to post here or there (though the Tow thread is idle at this point). No script crash, so I don't know what info I can give.

Now for a PH question/suggestion.

Would it be possible to let us add new vehicles to the "Request Police Car" option? It wouldn't matter in EFLC, but I'm running plain GTA4 with police3, 4, and b added. Granted, I don't use them at the moment since LCPDFR doesn't recognize them with the database, but it would be nice if in the future they add something to fix that. Granted, I might have EFLC by that point anyways.

  • Author

Does it happen ALWAYS when you request tow truck by PH? Does calling for tow truck by keys work? Are you sure that tow script has been loaded?

Because I call for cars by their hashes not by name I can't add cars that are not from original game.

Does it happen ALWAYS when you request tow truck by PH? Does calling for tow truck by keys work? Are you sure that tow script has been loaded?

Doesn't always happen, most of the time it doesn't in fact, and I haven't used the keys since PH integration. I was going to give it them a try for a while again to see if it happens that way. And yes, pretty sure the Tow script has been loading, no issues with that part.

Because I call for cars by their hashes not by name I can't add cars that are not from original game.

Bummer, oh well, not a big loss.

  • Author

I guess it usually happens with heavy traffic, lots of peds etc or/and after longer play or/and after few reloadscripts? Do you have something in vdH_Errors.log?

CTD usually means that memory is totally flooded and game tried to load one too many objcets :/

Sadly I can't check if there is still room in memory for new models (driver and truck). I've tried to make more reliable model loading in METT/Coroner mod, but it still isn't as good as it should. Maybe there is some more experienced scripter that could help me make crash-proof model loading function?

I'll upgrade tow script with new loading method when I finish it.

I guess it usually happens with heavy traffic, lots of peds etc or/and after longer play or/and after few reloadscripts? Do you have something in vdH_Errors.log?

CTD usually means that memory is totally flooded and game tried to load one too many objcets :/

Sadly I can't check if there is still room in memory for new models (driver and truck). I've tried to make more reliable model loading in METT/Coroner mod, but it still isn't as good as it should. Maybe there is some more experienced scripter that could help me make crash-proof model loading function?

I'll upgrade tow script with new loading method when I finish it.

Ugh, memory issues. Probably not much that can be done about that, except for hoping that GTA5 is less of a mess. I've had random CTDs unrelated to a specific action on my part, plus a few crashes using Road Block or Request Patrol Car, so any failsafes that can be implemented would be great. Problem is you'd have to hope the game doesn't just crap out on its own.

  • Author

I'm trying to incorporate some safer method of loading objects.

Damn, I thought that this script is more stable, and you're saying that it crashes sometimes :/ I'm working on new scripts that will add another memory load, so they might to turn out totally useless :/

I'm trying to incorporate some safer method of loading objects.

Damn, I thought that this script is more stable, and you're saying that it crashes sometimes :/ I'm working on new scripts that will add another memory load, so they might to turn out totally useless :/

I say don't fret. Unless a good amount of people are suffering from crashes, chalk it up to an unstable system/game. My game crashed way before using any of your mods.

THANK YOU! I love your mods mate, fabulous! Keep up the great work!

Join the San Paro LAPD @ [url="http://www.lapdrp.info"]www.lapdrp.info[/url]

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