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[REL] Realism Dispatch Enhanced 3.1.1

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Will give it a whirl, cheers.

 

Anyone having similar issues with Cop Holster? I now have it working in game, but the first time I draw the pistol, when I go to put it back the actual firearm doesn't reappear again in the holster? I have updated the .xml as mentioned earlier for RDE compatability as well.

 

1 hour ago, Jason_Ness said:

Six Star Response play under normal conditions (playing the bad guy, not LSPDFR) is awesome. A great amount of units and variety.

 

Playing with LSPDFR shows great variety with cars, etc. now and player models look great.

 

So far I have had Cop Holster stop working (plugin wont load). I've also used the 'call backup' menu and only receive normal units. For example calling local or NOOSE SWAT teams brings the usual transporter van or unmarked Granger. I'll try some more to see if other units will spawn too.

 

Is there a reason the files are not being replaced? Do we need to run OIV as administrator?

 

 

This is an awesome update to RDE! Well done on RDE 3.1 Dev Team and all others involved.

 

As mentioned in some previous threads, you may find you need to restart all things at least once to get it going now and again (RageHook, ReloadAllPlugins, etc.). However once going, its great.

 

The Holster issue was initially a .xml file issue, and then you need to ensure you "aim" the weapon, for it to then return to the holster correctly.

 

Also if you do find LSPDR not sending the new units, check the above posts regarding the .xml file download, as it means you need to replace them manually.

 

!! :)

 

3 hours ago, Yard1 said:

Some of SSR functions are working even without a wanted level and may interfere with LSPDFR. We did not have any specific checks for LSPDFR before.

 

I see it now. Whilst on a call, I helped out an AI cop in a pursuit and randomly got a one star. After the calls were clear the star left, but several units kept 'chasing' me by ramming me, but never exiting cars or arresting me, just ramming me. I suppose this is the type of thing it will prevent.

 

The cop holster issue is still there - now and then the firearm will go back into the holster, but other times it wont.

 

The AI around the city linked in with WoV looks great though for ambient events!

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    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

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Please, I have a issue, can someone help me?

 

I installed Realism Dispatch Enhanced 3.1 in a clean mods folder and in a new game folder, I don't have any callouts and it Works fine,  but when I install a car in update/update.rpf/x64/rde/rdevehicles.rpf    the game crash on startup. It says "Damaged game files".

 

I don't know what to do... Can I replace the cars?

 

44 minutes ago, LobonESP said:

Please, I have a issue, can someone help me?

 

I installed Realism Dispatch Enhanced 3.1 in a clean mods folder and in a new game folder, I don't have any callouts and it Works fine,  but when I install a car in update/update.rpf/x64/rde/rdevehicles.rpf    the game crash on startup. It says "Damaged game files".

 

I don't know what to do... Can I replace the cars?

 

That's a model issue not RDE. I replaced my entire sheriff fleet and Highway Patrol with various models with ELS.

NewSig.jpg

problem with RDE addon, that it showed to install BetterEms.xml. so i checked it and build and install it, When i called Ambulance, there i will always get FBI2 red as the battalion, whether in RDE OpenIV i saw battalion suv for fire is different vehicle...anyone have idea to get battalion instead in FBi2 in better EMS mods ? 

8 minutes ago, SamSThapA said:

problem with RDE addon, that it showed to install BetterEms.xml. so i checked it and build and install it, When i called Ambulance, there i will always get FBI2 red as the battalion, whether in RDE OpenIV i saw battalion suv for fire is different vehicle...anyone have idea to get battalion instead in FBi2 in better EMS mods ? 

There's a small problem with the RDE install where it doesn't install some of those LSPDFR plugins, so just open the OIV with WinRAR or 7zip and look for the EMSUnits.xml (if it says EMSUnits_SUP.xml then just rename to the actual file and replace the one in BetterEMS

Edited by Dingleberry

5 minutes ago, Frisky said:

There's a small with the RDE install where it doesn't install some of those LSPDFR plugins, so just open the OIV with WinRAR or 7zip and look for the EMSUnits.xml (if it says EMSUnits_SUP.xml then just rename to the actual file and replace the one in BetterEMS

Thank You...it work !!!

1 hour ago, DominatorC said:

That's a model issue not RDE. I replaced my entire sheriff fleet and Highway Patrol with various models with ELS.

I don't know, I installed 2 differents models and keeps doing that... I tried to put the models in the last patchday and delete from the RDE files but it worked with only 4 models 

32 minutes ago, LobonESP said:

I don't know, I installed 2 differents models and keeps doing that... I tried to put the models in the last patchday and delete from the RDE files but it worked with only 4 models 

One mod at a time. Which models are they by chance? I know Gumps slicktop Tahoe has a small error in the ELS xml 

NewSig.jpg

One of the few issues I've noticed may seem relatively minor, but why are magazines on the same side as the firearm on the belts of ped models? It makes no sense to have them on that side because the dominant hand should be controlling the weapon while the weaker hand should be the one doing reloads, making the magazines on the left side.

Sticks and stones may break bones, but 5.56 fragments on impact.

15 minutes ago, c13 said:

One of the few issues I've noticed may seem relatively minor, but why are magazines on the same side as the firearm on the belts of ped models? It makes no sense to have them on that side because the dominant hand should be controlling the weapon while the weaker hand should be the one doing reloads, making the magazines on the left side.

Doesn't make much sense yet a lot of cops do it in real life. They rather reach over that far and have a taser or something else accessed easily by the non dominate hand.

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

Did anyone try to loose the cops on high wanted levels in tunnels / under bridges? In 3.0 sometimes they were able to see through the ground, detected me twice in a subway from the surface, I wonder whether it's been fixed.

13 hours ago, DominatorC said:

One mod at a time. Which models are they by chance? I know Gumps slicktop Tahoe has a small error in the ELS xml 

The unmarked vehicles from this pack, I renamed the Charger (fbi) to police42.  I also tried with the BCSO pack.

 

Edited by LobonESP

That's a RDE not model issue. I replaced the peds and keeps crashing. I'm going to reinstall everything but I spent 4 days in this issue...

 

Edited by LobonESP

Anybody know how to disable SSR? Getting a note thats its incompatible with LSPDFR but I have no idea how to disable it now.

Edited by LurkingJerk

Hello!

 

First of all I am thoroughly enjoying the new RDE since it came out several days ago.

It was a pity that the game update broke 3.0

 

I have a couple of questions though.

Is there a recommended visual settings mod for emergency lights?

What mods or settings should I use to make lights look the same way they do in the screenshots and the trailer?

 

I find that with vanilla settings lightbars on many vehicles just do not seem to glow properly. For example the lightbars on Blaine County Sheriffs cruisers are almost unnoticeable in sunny weather.

On the firetruck both the light textures themselves are bright and most if not all sections of the lightbar have a corona on them unlike just one or two coronas in each direction on police vehicles.That makes it very visible even from a long distance. At the same time in police vehicles the two pushbar lights because of their bright coronas are often the only ones you can see until the vehicle is right next to you.

Is it possible to make the law enforcement lightbars look similar to that of the firetruck?

 

Also is it just me or do the highway patrol staniers not have the steady red light anywhere on them?

 

The second thing is the drivers now seem even more crazy than they used to be in the sense that they insist on aggressively ramming things with their cars and apparently hit pedestrians on purpose when they go into the panic mode. Also you can now be rammed just for blocking the traffic for too long even if no shots are fired and there are no reasons for panic as it looks. And on top of that now there seems to be a lot of random armed civilians who pull their guns on people.

Does it actually have something to do with the scripts in RDE or am I imagining things?

1 hour ago, Cop1980 said:

Hello!

 

First of all I am thoroughly enjoying the new RDE since it came out several days ago.

It was a pity that the game update broke 3.0

 

I have a couple of questions though.

Is there a recommended visual settings mod for emergency lights?

What mods or settings should I use to make lights look the same way they do in the screenshots and the trailer?

 

I find that with vanilla settings lightbars on many vehicles just do not seem to glow properly. For example the lightbars on Blaine County Sheriffs cruisers are almost unnoticeable in sunny weather.

On the firetruck both the light textures themselves are bright and most if not all sections of the lightbar have a corona on them unlike just one or two coronas in each direction on police vehicles.That makes it very visible even from a long distance. At the same time in police vehicles the two pushbar lights because of their bright coronas are often the only ones you can see until the vehicle is right next to you.

Is it possible to make the law enforcement lightbars look similar to that of the firetruck?

 

Also is it just me or do the highway patrol staniers not have the steady red light anywhere on them?

 

The second thing is the drivers now seem even more crazy than they used to be in the sense that they insist on aggressively ramming things with their cars and apparently hit pedestrians on purpose when they go into the panic mode. Also you can now be rammed just for blocking the traffic for too long even if no shots are fired and there are no reasons for panic as it looks. And on top of that now there seems to be a lot of random armed civilians who pull their guns on people.

Does it actually have something to do with the scripts in RDE or am I imagining things?

 

The screenshots, and to some extent even the trailer, contain images and footage from several different people, who all have slightly different settings. Attached to this post you'll find my visualsettings.dat (install into (mods folder\)update\update.rpf\common\data) that has the brightness on emergency lights (and I believe indicator lights because I found those a bit too dark too) turned up quite a bit. You can also grab a visual settings mod of your choice, as far as I know they generally don't conflict with RDE.

 

The SAHP Staniers should have steady burning lights, on the LED bar it's (I think) the 2nd red light from the outside, and the rotator bar has one in the center pod, which doesn't spin but instead is just facing forward like the real ones CHP used to have.

 

The relationships.something file has been edited to some extent to make groups like gangs and cops dislike eachother more, which does cause more shootouts in gang areas, but as far as I know it doesn't change how impatient AI drivers are, or how they drive when panicking.

visualsettings.dat

quack.png

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