Jason_Ness
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Managed to fix this on my own. Turns out that this was an issue with Lenny's Mod Loader, despite having updated to the newest patch version which supposedly corrected this same issue that some were having. This could be an issue with Menyoo being used alongside LML, but this is unconfirmed so far. I do use Menyoo.
Glad I was able to connect the dots, and I hope this helps @MostlyPalone and others.
For reference, removing the following files/directories and their subdirectories from your GTA V root directory should resolve this issue:
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Jason_Ness got a reaction from bong in Fatal "STATUS_ACCESS_VIOLATION" crash on launch with and without RPHThis!!
I dont use LML but parts of the files existed (lml folder, easyhook, modmanager files, etc).
I deleted those as above and the game loaded with no violation error.
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Jason_Ness got a reaction from unitedOrange66 in Error - System.NullReferenceExceptionScripthook up to date.
I see Rage had a small incremental update which it didn't notify me of, so I have now installed that. Will see what happens.
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Jason_Ness got a reaction from zombieguy in Performance IssuesI too experience this.
I have a lower speced PC but is capable of running GTA V. 0.31 had its little lags here or there but normally where I was using a lot of mods, skins, etc.
I am using base GTA V with LSPDR and no other mods, scripts or callouts but I find the performance is lower when the game starts with LSPDFR loaded, but the stuttery lag kicks in when on duty and especially when going to a call. For example, lots of lag spikes when responding to the robbery in progress call.
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Jason_Ness reacted to Officer Colefield in LSPDFR 0.4 - Pursuits & InterventionWho else keeps checking for a surprise update? 🤣
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Jason_Ness reacted to Sam in LSPDFR 0.4 - Announcement + First PreviewBeen a while, huh?
You know, when we first started making LSPDFR, the whole process was pretty much one big roller-coaster that didn't have any brakes: there were the obvious highs when we'd finally add in something cool, but the low points were pretty hard as well - the amount of work that went into simply researching how things worked really took its toll as well. And, of course, while this was all going on there just simply wasn't any stopping, we were a couple of (somewhat) real people who essentially lived in Los Santos for just about all of 2015, spending month after month pushing forward and trying to come up with things that everyone here would like to see.
So, of course, the grind and the pace of everything simply just wasn't sustainable and after 0.3, it's no secret that while the numbers and everything for our site are still on the up, month after month, things did slow down quite substantially for the actual mod itself. But, we can tell you, this wasn't all bad news - it's afforded us the opportunity to take a step back and really look at the mod and figure out where we want to go next with it. While our approach before was all about cramming as much new stuff as we could into a couple of months of development, we've now been able to look back at many of the original ideas and concepts that we had for LSPDFR and build on them. Of course, with that being said, there's still a lot of new stuff crammed into 0.4!
With 0.4, we've taken the time to fix a couple of those "how the hell didn't they add this yet" moments :)
Aside from the cool little additions like this, though, the major theme of 0.4 is Character. Ever since seeing the character system for GTA Online, it was always our goal to implement something similar in LSPDFR. There's just something that much more personal and immersive about playing a game with your own character, and the possibilities that it offers are staggering too. And yes, while mods like EUP are fantastic (and awesomely compatible with 0.4!), they still feel somewhat separate or distant. With 0.4, this separation is gone.
No, these shots aren't taken from GTA Online. This is our own, fully-featured, LSPDFR Character Creator.
Of course, we'll talk more about the new Character features in LSPDFR 0.4 later. The Character Creator menu shown above is obviously only one part of what's new in this regard, although hopefully it emphasizes the effort that we've gone to. Thanks to some of the new additions like this, much of 0.4 actually looks and feels like an entirely new mod altogether.
Officer Ronson and his clones obviously couldn't make it to the flashlight party.
Stay tuned! We'll be sharing more about 0.4 soon.
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Jason_Ness got a reaction from badass22 in [REL] Realism Dispatch Enhanced 3.1.1Whilst waiting for an official update, are the different gameconfig files over on GTA5-mods able to help?
I see there was one from Dilapidated released 3 days ago, and there is a reference on that page to RDE 3.1.1.
Would that config help RDE work with Smugglers Run?
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Jason_Ness reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1Some of SSR functions are working even without a wanted level and may interfere with LSPDFR. We did not have any specific checks for LSPDFR before.
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Jason_Ness reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1Howdy,
I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving existing ones. Thanks to YMT edits, peds will not only be much more varied and detailed, but also better optimized and "neat" from technical perspective. Many ped models have gotten new components, such as improved bulletproof vests, belts, and so on. Many vehicles have received improved interiors and lighting, and some other tweaks.
But you all know that already. I would like to tell you about one new script feature we have been working on for some time now.
We call it the IncidentManager. This is a new system that allows cops to call backup during shootouts with NPCs. The backup units that spawn are the same that would spawn if a player was wanted, and zone-dependent as well. Furthermore, the response type and amount will be based on the severity of the incident. Not only that, but a rudimentary chase system has been implemented, which will allow cops to dynamically chase fleeing NPCs. IncidentManager allows for very dynamic and lively shootouts, and is for all intents and purposes a Wanted Level system for NPCs. It can be turned on and off in the ini.
A small new feature is that SSR (as a whole) can be turned on and off in game by pressing a specified (configurable) key combination. With SSR disabled, you can play LSPDFR and most story missions without any compatibility problems (note: this does not fix missions that crash).
Furthermore, some advanced optimizations have been performed on the script. We hope that this will alleviate some of the performance complaints we have gotten for 3.0.
3.1 has been delayed a lot, but we want to present you with finished, polished product. We continue to add new features and content daily, while testing for bugs and performance. We hope that we will be able to present RDE 3.1 to you soon.
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Jason_Ness got a reaction from phoenixpolice in openiv alternativesI'd just like to remind everybody that OpenIv is like LSPDFR. The difference is, LSPDFR provides permission for us to take their code and create additions to their mod.
Take Two doesn't. Before we go blasting them, remember it is other peoples work and while I dont think the word 'illegal' may be correct, it is clear we do not have permission to edit their games. It'd be like editing someones book without permission to make it 'better'.
In saying that though, god dammit! The OpenIV project was amazing and as so many of you rightly point out, even I bought GTAV with the sole purpose of finishing SP and getting into LSPDR and Mods.
So Take Two need to think of the revenue too!
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Jason_Ness reacted to Alex Choy in [REL] Realism Dispatch Enhanced 3.1.1that female sheriff ped looks really good
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Jason_Ness reacted to Jax765 in [REL] Realism Dispatch Enhanced 3.1.1Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.
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Jason_Ness got a reaction from badass22 in [WIP | REL] Miscellaneous CalloutsFrom your latest update:
Arrest warrant call with suspect interaction adds a good dynamic and interactivity as you can do an initial conversation before they decide their reaction. Never know whats going to happen! Gang shoot out works a lot better now and a lot tougher at times when the micro smg comes out! I like the idea of the bar fight. It'd be cool to see it grow as well. For example, sometimes its just a drunk fight between two people, maybe next time its a brawl with 4 - 6 fighting, maybe one time its a call out to Security being attacked or Security fighting someone. Maybe a broken bottle weapon now and again. Also what would be good is not only having them run away sometimes or keep fighting each other like they do now, but at times when Police arrive target them/the player as well.
Liking the calls.
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Jason_Ness got a reaction from Mikofiticus in [WIP | REL] Miscellaneous CalloutsFrom your latest update:
Arrest warrant call with suspect interaction adds a good dynamic and interactivity as you can do an initial conversation before they decide their reaction. Never know whats going to happen! Gang shoot out works a lot better now and a lot tougher at times when the micro smg comes out! I like the idea of the bar fight. It'd be cool to see it grow as well. For example, sometimes its just a drunk fight between two people, maybe next time its a brawl with 4 - 6 fighting, maybe one time its a call out to Security being attacked or Security fighting someone. Maybe a broken bottle weapon now and again. Also what would be good is not only having them run away sometimes or keep fighting each other like they do now, but at times when Police arrive target them/the player as well.
Liking the calls.
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Jason_Ness got a reaction from AndyAlmighty in [WIP | REL] Miscellaneous CalloutsFrom your latest update:
Arrest warrant call with suspect interaction adds a good dynamic and interactivity as you can do an initial conversation before they decide their reaction. Never know whats going to happen! Gang shoot out works a lot better now and a lot tougher at times when the micro smg comes out! I like the idea of the bar fight. It'd be cool to see it grow as well. For example, sometimes its just a drunk fight between two people, maybe next time its a brawl with 4 - 6 fighting, maybe one time its a call out to Security being attacked or Security fighting someone. Maybe a broken bottle weapon now and again. Also what would be good is not only having them run away sometimes or keep fighting each other like they do now, but at times when Police arrive target them/the player as well.
Liking the calls.
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Jason_Ness got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0Loving a bit of this gear.
Is there a download of this?
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Jason_Ness got a reaction from nick_g44 in [REL] Realism Dispatch Enhanced 3.1.1+1.
Look forward to the update, RDE is certainly the next big thing for LSPDR.
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Jason_Ness got a reaction from BEModsV in (REL) LSPS - Los Santos Protection SquadLike it, a new element to LSPDFR.
In my play with it I have noticed the 'risk meter' is the colour of the text, but I am yet to see blips for attacking enemies.
Some future updates may include varying levels of incidents on your way, maybe a blocked path way, car crash, burst water pipe, etc. that force you to take a different path as an example.
The ideas are exciting, look forward to playing more of this!
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Jason_Ness reacted to AlexVonShep in [REL] Realism Dispatch Enhanced 3.1.1Английский что ли подтяни...
О чем спрашиваешь?
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Jason_Ness got a reaction from Hapghan in [REL] Realism Dispatch Enhanced 3.1.1The above fix does work. Downloaded and installed folder 0 as per the readme, and now RDE and EUP work.
So further on from your advice AllenK, thanks!!! :
Latest GTA V Patch, possible fixes:
1. Download new GTA V patch.
2. Download new Rage Hook Plugin.
3. Download new Scripthook.
4. In OpenIV, go into 'Edit Mode' and it will prompt you on screen to upgrae your update.rpf. Do this.
5. Download and install a new gameconfig.xml file for this version of the update (until RDE, etc. provide their own fix). Try https://www.gta5-mods.com/misc/gameconfig-for-1-0944, and install 'folder 0' as per the readme instructions. This allows more vehicle and ped slots.
5. Reinstall anything that you had edited in update.rpf.
Have combined a list of advice from around the forums so thanks for those who contributed. Attempt the above to try and get crash free! Note that some call outs will not work until update by their creators.
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Jason_Ness got a reaction from AllenKennedy in [REL] Realism Dispatch Enhanced 3.1.1The above fix does work. Downloaded and installed folder 0 as per the readme, and now RDE and EUP work.
So further on from your advice AllenK, thanks!!! :
Latest GTA V Patch, possible fixes:
1. Download new GTA V patch.
2. Download new Rage Hook Plugin.
3. Download new Scripthook.
4. In OpenIV, go into 'Edit Mode' and it will prompt you on screen to upgrae your update.rpf. Do this.
5. Download and install a new gameconfig.xml file for this version of the update (until RDE, etc. provide their own fix). Try https://www.gta5-mods.com/misc/gameconfig-for-1-0944, and install 'folder 0' as per the readme instructions. This allows more vehicle and ped slots.
5. Reinstall anything that you had edited in update.rpf.
Have combined a list of advice from around the forums so thanks for those who contributed. Attempt the above to try and get crash free! Note that some call outs will not work until update by their creators.