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[Research/WIP] Custom Light Patterns through carcols.ymt

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  • We've been busy working on patterns per vehicle (no longer limited to per model) as well as giving you the ability to change them at runtime. Soon in RAGE Plugin Hook. Some background info: http://blo

  • testing messages board using 3 siren nodes:  

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    I've made a carcols a while back that just seems to work really well on pretty much any car you throw it on. Here's a demo of it on my Kansas cars, no edits were done to the cars.  If a

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Edited by straitdill

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Alright guys, it's been some time now since RPH .46 came out, and I really wonder if someone's working with the developer assets to switch sirensetting during runtime. I could really use a simple plugin that changes it to a pre-defined value and back with the stroke of a button.

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

6 minutes ago, Aquamenti said:

Alright guys, it's been some time now since RPH .46 came out, and I really wonder if someone's working with the developer assets to switch sirensetting during runtime. I could really use a simple plugin that changes it to a pre-defined value and back with the stroke of a button.

 

Moin

I admit I haven't tried it, but the author himself said it's little more than a testing tool and unfit for practical use. 

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

Does anyone know if it's possible to use two coronas for one light, so that a clear light would flash red, then white for instance? Or would that had to be solved by having two sirens in the same place and then syncing them?

6 minutes ago, whitefall said:

Does anyone know if it's possible to use two coronas for one light, so that a clear light would flash red, then white for instance? Or would that had to be solved by having two sirens in the same place and then syncing them?

Two sirens are required for this to happen.

Good luck with that. You can make the most out of carcols if you can tamper with the actual models, if you're ever interested.

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

Okay soo I'm trying to make my headlights flash on a vehicle using the same siren settings as FBI2, I've tried to change the values of the left an right headlight sequencer, but nothing seems to work. Anyone has an idea to why is this happening?

Here's the carcols file.

 

 

carcols.meta

Edited by yayatosorus

2 hours ago, yayatosorus said:

Okay soo I'm trying to make my headlights flash on a vehicle using the same siren settings as FBI2, I've tried to change the values of the left an right headlight sequencer, but nothing seems to work. Anyone has an idea to why is this happening?

Here's the carcols file.

 

 

carcols.meta

did you set the appropiate carvarations.meta set up?

3D Modeler. Contact at rekpandam@gmail.com

  • 2 weeks later...
vor 7 Minuten schrieb AchillesDKPoliceMods:

Where in carcols do I change the evironmental lighting to only blue?

When you change the color hash of a specific siren, its coronas and environmental lights should then have your set color.

You'll never walk alone.

-NSA 

28 minutes ago, AchillesDKPoliceMods said:

Ahh okay, thanks :) So that would be in zmod?

 

Hey Achilles. You should change that on the carcols.ymt file

 

Color value section:

 

ex.JPG

 

This needs to be setted on each siren node. Remember, if you want to make the light show enviromental lighting, to set ''light'' value ''true''

 

If you need any help or dont understand something just contact me through pm

 

 

 

 

3D Modeler. Contact at rekpandam@gmail.com

8 minutes ago, RekRam said:

 

Hey Achilles. You should change that on the carcols.ymt file

 

Color value section:

 

ex.JPG

 

This needs to be setted on each siren node. Remember, if you want to make the light show enviromental lighting, to set ''light'' value ''true''

 

If you need any help or dont understand something just contact me through pm

 

 

 

 

Awesome, thank you so much! :D So when changing to that value, the environmental lighting will be only blue? 

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