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whitefall

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Everything posted by whitefall

  1. As I understand it, the problem is the hard limit is 25mb per car (hi.ytf+ytf+ytd+hi.ydt), this is an R* thing, and a quick google shows this has been a problem since 2015 and probably since launch 2013. But car mods have gotten more shiny and with higher quality textures since then. 20mb is just the sweet spot iMalcolm27 recommends, and I try to get around there when adding/replacing cars. I am curious if it's affected by the number of cars one has as replacements/addons. I don't experience the texture glitch when I only have a few cars added, but in the end I spend more time adding and trying out cars than actually playing the game, and when I'm finally happy and have my whole fleet replaced, bam there goes the textures. Of course it could just be my old GTX 970 doesn't cut it, I do hear it's humming old CCR tunes every now and then.
    Hands down the best rotator cars I've had the pleasure of taking out on patrol, amazing work man.
  2. Alright, thanks. I'm just playing around with carcols for Officerwalters 2016 NYPD Explorer to see what I could do about adding a bit more white in there for my personal preference and learning.
  3. Does anyone know if it's possible to use two coronas for one light, so that a clear light would flash red, then white for instance? Or would that had to be solved by having two sirens in the same place and then syncing them?
  4. I'm having a similar issue. For me it seems to be related to LSPDFR and plugins somehow, could be I'm running to many or something, but I haven't had this issue before. Still looking into it, cause something is draining alot of memory. As long as the base game is running, everything is normal, but as soon as I go on duty, everything looks similar and worse to what you have screened up there.

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