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Albo1125

Disabling Pursuit AI Problems

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Whenever I disable pursuit AI, and then call for backup via the B menu, LSPDFR crashes.

Spoiler

[17/01/2016 02:41:42.772] LSPD First Response: Creating StolenPoliceVehicle
[17/01/2016 02:41:42.772] [TRACE] Callout created:  #2
[17/01/2016 02:41:42.788] [TRACE] Thread ZoomThread #2 initialized
[17/01/2016 02:41:45.023] LSPD First Response: GetAudioFileForAction: No file found for: 
[17/01/2016 02:41:45.024] LSPD First Response: GetAudioFileForAction: No file found for: 
[17/01/2016 02:41:45.024] LSPD First Response: PlayAction: Failed to find 
[17/01/2016 02:41:45.287] [TRACE] User accepted callout
[17/01/2016 02:41:50.850] [TRACE] Asked thread ZoomThread #1 to abort: Timeout exceeded
[17/01/2016 02:41:50.851] [TRACE] Instance cleaned (ZoomThread #1)
[17/01/2016 02:41:50.852] [TRACE] Thread ZoomThread #1 has been shut down
[17/01/2016 02:41:52.783] [TRACE] Asked thread ZoomThread #2 to abort: Timeout exceeded
[17/01/2016 02:41:52.783] [TRACE] Instance cleaned (ZoomThread #2)
[17/01/2016 02:41:52.783] [TRACE] Thread ZoomThread #2 has been shut down
[17/01/2016 02:41:53.670] Compilation successful.
[17/01/2016 02:41:54.957] <UNLOADED PLUGIN>: Initializing input system
[17/01/2016 02:41:54.958] <UNLOADED PLUGIN>: Initializing game console
[17/01/2016 02:41:54.960] <UNLOADED PLUGIN>: Initializing forms manager
[17/01/2016 02:42:04.342] setting up new cop: null
[17/01/2016 02:42:04.342] [TRACE] New ped recognized as cop
[17/01/2016 02:42:17.320] [TRACE] Created new chase
[17/01/2016 02:42:17.322] [TRACE] Suspect added to chase
[17/01/2016 02:42:17.328] LSPD First Response: GetAudioFileForAction: No file found for: STREET_NORTH_CONKER_AVE
[17/01/2016 02:42:17.436] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.437] [TRACE] Cop added to chase
[17/01/2016 02:42:17.442] [TRACE] Added blip for cop
[17/01/2016 02:42:17.442] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.442] [TRACE] Cop added to chase
[17/01/2016 02:42:17.442] [TRACE] Added blip for cop
[17/01/2016 02:42:17.442] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.442] [TRACE] Cop added to chase
[17/01/2016 02:42:17.442] [TRACE] Added blip for cop
[17/01/2016 02:42:17.443] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.443] [TRACE] Cop added to chase
[17/01/2016 02:42:17.443] [TRACE] Added blip for cop
[17/01/2016 02:42:17.443] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.443] [TRACE] Cop added to chase
[17/01/2016 02:42:17.443] [TRACE] Added blip for cop
[17/01/2016 02:42:17.443] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.443] [TRACE] Cop added to chase
[17/01/2016 02:42:17.443] [TRACE] Added blip for cop
[17/01/2016 02:42:17.443] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.443] [TRACE] Cop added to chase
[17/01/2016 02:42:17.443] [TRACE] Added blip for cop
[17/01/2016 02:42:17.443] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.443] [TRACE] Cop added to chase
[17/01/2016 02:42:17.443] [TRACE] Added blip for cop
[17/01/2016 02:42:17.443] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.444] [TRACE] Cop added to chase
[17/01/2016 02:42:17.444] [TRACE] Added blip for cop
[17/01/2016 02:42:17.444] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.444] [TRACE] Cop added to chase
[17/01/2016 02:42:17.444] [TRACE] Added blip for cop
[17/01/2016 02:42:17.444] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.444] [TRACE] Cop added to chase
[17/01/2016 02:42:17.444] [TRACE] Added blip for cop
[17/01/2016 02:42:17.444] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.444] [TRACE] Cop added to chase
[17/01/2016 02:42:17.444] [TRACE] Added blip for cop
[17/01/2016 02:42:17.444] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:17.444] [TRACE] Cop added to chase
[17/01/2016 02:42:17.444] [TRACE] Added blip for cop
[17/01/2016 02:42:21.692] X:241.75 Y:442.5 Z:120.0625
[17/01/2016 02:42:21.743] [TRACE] Requested backup LocalPatrol in LosSantosCity
[17/01/2016 02:42:21.743] [TRACE] Creating unit LocalUnit
[17/01/2016 02:42:21.750] [TRACE] Created police3
[17/01/2016 02:42:21.759] [TRACE] New cop created s_m_y_cop_01
[17/01/2016 02:42:21.761] s_m_y_cop_01_white_mini_02
[17/01/2016 02:42:21.761] s_m_y_cop_01_white_mini_03
[17/01/2016 02:42:21.765] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[17/01/2016 02:42:21.765] [TRACE] Cop added to chase
[17/01/2016 02:42:21.765] [TRACE] Added blip for cop
[17/01/2016 02:42:21.766] [TRACE] Added cop to existing chase
[17/01/2016 02:42:21.948] setting up new cop: null
[17/01/2016 02:42:27.783] LSPD First Response: 
[17/01/2016 02:42:27.783] LSPD First Response: ==============================
[17/01/2016 02:42:27.783] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[17/01/2016 02:42:27.784] LSPD First Response: ------------------------------
[17/01/2016 02:42:27.784] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[17/01/2016 02:42:27.784] LSPD First Response: ------------------------------
[17/01/2016 02:42:27.784] LSPD First Response: Exception type: System.NullReferenceException
[17/01/2016 02:42:27.784] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[17/01/2016 02:42:27.785] LSPD First Response: ------------------------------
[17/01/2016 02:42:27.785] LSPD First Response: Inner exceptions:
[17/01/2016 02:42:27.785] LSPD First Response: ------------------------------
[17/01/2016 02:42:27.785] LSPD First Response: Stack trace:
[17/01/2016 02:42:27.785] LSPD First Response: at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Chase.cs:line 413
[17/01/2016 02:42:27.785] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 52
[17/01/2016 02:42:27.785] at LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 607
[17/01/2016 02:42:27.785] at Rage.GameFiber.Main()
[17/01/2016 02:42:27.786] LSPD First Response: ==============================
[17/01/2016 02:42:27.786] LSPD First Response: 
[17/01/2016 02:42:28.022] [TRACE] Instance cleaned ( #2)

Also, if I don't disable pursuit AI, I have the following problem:

If the suspects are in a police vehicle (like my Stolen Police Vehicle callout) they immediately stop their car and flee on foot.

Any ideas/suggestions are appreciated!

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19 minutes ago, ToastinYou said:

And yet they guaranteed no bugs.. I suggest a recall of the latest version of LSPDFR!

where did they ever guarantee no bugs? :P

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14 minutes ago, TheDude said:

where did they ever guarantee no bugs? :P

They said it in-stream, but it was a joke. Having no bugs in something as big as this is practically impossible.

Edited by FtDLulz

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1 minute ago, FtDLulz said:

They said it in-stream, but it was a joke. Having no bugs in something as big as this is practically impossible.

ah ok. i was about to say that would be a very silly thing for them to say considering a gta update could come out and break literally everything lol. hell even lcpdfr for gta iv still has its share of little bugs and quirks. just part of modded content; sometimes things break :P

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52 minutes ago, ToastinYou said:

And yet they guaranteed no bugs.. I suggest a recall of the latest version of LSPDFR!

I don't think anyone ever guaranteed no bugs. It's a modification for a game, and RAGE is far from perfect. There's going to be bugs. 

Edited by Original Light

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44 minutes ago, Original Light said:

I don't think anyone ever guaranteed no bugs. It's a modification for a game, and RAGE is far from perfect. There's going to be bugs. 

As stated above, and from my sarcasm, it was a joke stated by the dev's in the livestream.

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On 1/17/2016 at 6:48 PM, Albo1125 said:

Also, if I don't disable pursuit AI, I have the following problem:

If the suspects are in a police vehicle (like my Stolen Police Vehicle callout) they immediately stop their car and flee on foot.

Any ideas on how to solve this one, @LMS?

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