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Sizzlenuts

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  1.    KaneSan reacted to a comment on a file: Basic Vehicle Actions
  2.    Sniper67 reacted to a comment on a file: Whelen LINZ6 Super-LED Lighthead
  3. Not sure if you noticed yet or not but seems like on the Hobart-Lawrence, WI FPIU up there it says says "State of Wisconsin" inside the middle of the police badge, other than that the skins look great.
  4. Sorry bud not sure what the reason is but I'm pretty sure it's more than likely on your end.
  5. They seem to work fine for me, you sure the files are installed in the right locations?
  6.    Sizzlenuts reacted to a comment on a file: [4k] Ford F750 Ambulance [Non els]
  7. What do you mean they won’t click on? Sorry not sure what the issue issue. You mean they’re coming off during impact? Or you can get them to spawn on the vehicle through a trainer? It seemed to be working fine when I tested it out.
    • 3,005 downloads
    • Version 1.2.0
    Hello friends. This is my first model, been using it for our FiveM server but decided to release it for the public. Hope you all enjoy it. Please be gentle. Thanks to @DJCave for the skin. Features: Working Analog/Digital Speedometers! Optional Slicktop HQ Interior Takedown Lights Breakable Glass Extras: Extra 1: Federal Signal Integrity Lightbar (Removed for slicktop) Extra 2: Setina Partition Extra 3: ALPR Cameras Extra 4: Setina Rambar Extra 5: Watchguard 4RE Camera Extra 6: Passenger Spotlight Installation (Single Player): Place the vehicle files to your mods\update\x64\dlcpacks\mpchristmas2018\dlc.rpf\x64\levels\gta5\vehicles\mpchristmas2018.rpf DRAG AND DROP my files into their respective locations: vehicles.meta ----> mods\update\x64\dlcpacks\mpchristmas2018\dlc.rpf\common\data\levels\gta5 carvariations.meta ---> mods\update\x64\dlcpacks\mpchristmas2018\dlc.rpf\common\data carcols.meta ----> mods\update\x64\dlcpacks\mpchristmas2018\dlc.rpf\common\data handling.meta ----> mods\update\x64\dlcpacks\mpchristmas2018\dlc.rpf\common\data Spawn with any trainer using "tahoe" as the model name. *NOTE* TO AVOID CRASHING WHEN SPAWNING, IF YOU AREN'T USING MY HANDLING FILE ABOVE THEN BE SURE TO CHANGE "<handlingId>tahoe</handlingId>" TO SOMETHING LIKE "<handlingId>GRANGER</handlingId>" IN THE VEHICLES.META FILE (mods\update\x64\dlcpacks\mpchristmas2018\dlc.rpf\common\data\levels\gta5) OR SOME OTHER SIMILAR IN GAME VEHICLE. Disclaimer: Please do not redistribute and/or reupload this pack to any website or any other sources without explicit written permission of myself. FiveM use is allowed with permission as well.
  8.    DodgerFan666 reacted to a review on a file: VocalDispatch
  9. Making an ELS part non-ELS is literally a joke. You don't deserve this part if you don't know how to convert it.
  10.    Sizzlenuts reacted to a comment on a file: [DEV] 2016 Chevy Tahoe PPV
  11.    Nephere reacted to a review on a file: VocalDispatch
  12. Finally somewhere to store my peacemaker in between mowing down criminals. Thanks!
  13.    Sizzlenuts reacted to a comment on a file: Gun Mount
  14.    Sizzlenuts reacted to a comment on a file: Gun Mount
  15.    Sizzlenuts reacted to a comment on a file: Zmodeler 3 fix for exporting extra 6 and 9.
  16.    Sizzlenuts reacted to a comment on a file: 2015 Chevy Tahoe PPV DEV
  17.    Sizzlenuts reacted to a comment on a file: 2015 Chevy Tahoe PPV DEV
  18.    Herrschaft reacted to a review on a file: VocalDispatch
  19. Is Radiance required for this model? Seems like using it without Radiance causes the lights to be pretty dull and void of coronas for 90% of the lights. Editing carcols seems to make no difference in bringing out the coronas as well. Just curious if I need Radiance for this model, I can't seem to replicate the look of the lights in your video without it.
  20. @Thehurk Beautiful model, if this has already been mentioned I apologize, didn't have time to read all 177 comments. I noticed when you do a wheelie that between the wheel and the bike frame it's invisible and there's no actual front shock steering stem showing. Love it otherwise though, thanks for all your hard work m8.
  21. It has to do with the dirt mapping not being lined up properly with the model in zmodeler sadly. I've already tried to mess with the textures in an attempt to work around it but without editing the UV mapping it's a lost cause. Shame too because it's a near perfect model. I'll probably just make the dirt mapping transparent so it never shows for now or I'll go hang myself, one of the two.
  22. So the dirt mapping on the FPIS and the charger seem to not be aligned and I know the model is locked. Any chance we could get that dirt mapping fixed? They're beautiful cars and they look awful with this issue in the dirt :(

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