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[REL] Realism Dispatch Enhanced 2.2.1

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It's only for normal gameplay. But with the next version of LSPDFR, you can add the new vehicles and peds to the mod's spawn lists.

Doesn't the AI enhancement affect officers, spawned by the LSPDFR as well?

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    Yeah, thanks for stealing my female cops WITHOUT PERMISSION. I'll have you OUT OF HERE. REPORTED AND BLOCKED!!!!!!11!!11(one)11!11   That Gresley needs to be extradited.

  • Thanks to Sam, LSPDFR 0.3 will support RDE's added peds, and we will release RDE 2.3 shortly which will include a backup.XML file and other tweaks to provide you with the best LSPDFR experience possib

  • SWAT dispatch can only use FBI2 or SHERIFF2 models. Other things that seem to be hardcoded when it comes to dispatch: all Police types spawn with only two peds EXCEPT for the FBI model, only the FIRET

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Doesn't the AI enhancement affect officers, spawned by the LSPDFR as well?

I'm pretty sure LSPDFR has it's own system that takes over, but I suppose it could have some effect if their coding doesn't cover a situation.

On 28 October 2015 at 10:34:54, The Loot said:

I'm pretty sure LSPDFR has it's own system that takes over, but I suppose it could have some effect if their coding doesn't cover a situation.

I think it must take something from the dispatch.meta I'm sure I've had highway patrol (in a CVPI) when I've called for state backup before, could be just imagining it though!

6 hours ago, gavind85 said:

I think it must take something from the dispatch.meta I'm sure I've had highway patrol (in a CVPI) when I've called for state backup before, could be just imagining it though!

The SAHP have had a white unmarked police4 cruiser since the initial release, yes.

1 minute ago, The Loot said:

The SAHP have had a white unmarked police4 cruiser since the initial release, yes.

Ahh of course, how stupid of me to forget that one, my bad!

  • 4 weeks later...
  • Author
1 hour ago, lilmisschloe said:

I would use this, but I don't wanna have to use the normal police cars.

Well then, you can replace them in rde.dlc just like you would normally.

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25 minutes ago, Hornerline said:

Can this be used with the LSPDFR mod?

It doesn't effect LSPDFR at all. However, in .3 you will be able to customize backup.

Sticks and stones may break bones, but 5.56 fragments on impact.

2 hours ago, c13 said:

It doesn't effect LSPDFR at all. However, in .3 you will be able to customize backup.

Oh okay cool! Well, I hope the backup road rage derby is fixed too. Nothing like getting slammed by another unit when in a pursuit as if it were bumper cars hahah.

  • 2 weeks later...

Loving this, but is there any way for LSPDFR to call in the appropriate helicopter when I call for air support? Sometimes when I'm in LS County, it calls in the regular LSPD Maverick when it should call in the LSSD one. Same goes for the SAHP, LSPDFR seems to call in the regular motorbike cops and the unmarked unit. 

Is this hardcoded into LSPDFR or is it something that can be fixed?

EDIT: Nevermind, I just read the posts above, thanks.

Edited by lovkal

lovkal

  • Author

Hey guys,

We are looking for somebody with a reasonably powerful PC and a knack for making screenshots, to, well, make some screenshots for the newest version of RDE. If you are interested, please PM me.

Alright, I've gotten enough messages. Thanks!

Edited by Yard1

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  • Author

Version 2.1 has been released on gta5-mods and will be released on LCPDFR shortly.

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Jenkins, get on that .50!

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Looks like SAHP got jealous of LSPD's Bravado Gresley's PPVs... 

Changelog:

Version 2.1:

  • Completely redone dispatch files, various presets to choose from 
  • NOOSE SEP&PIA will now spawn in traffic in certain areas (SEP in Pillbox Hill, PIA in the port and LSIA) 
  • Higher quality NOOSE SEP&PIA car and ped textures 
  • Added unarmed HMMWVs (replacing crusader) and armed HMMWVs (added vehicle), armed HMMWVs are spawned by FiveStarResponse script 
  • Added the SAHP Bravado Gresley PPV 
  • More aggressive juggernauts, will now fire full auto 
  • Planes have radars - player will always be seen when in air 
  • Added AlexVonShep's BCSO mod as an optional addon (replaces LSSD with BCSO, highly recommended) 
  • Added Alex_Ashford's Fat Cops (not spawning as of yet) 
  • Updated popcycle 
  • Updated FiveStarResponse script 
  • Added GhostFix script to the archive 
  • Other small bugfixes 
  • Two BIG surprises are in the works..... if you want to test them they have actually been included but are not 100% working yet and as such have not been implemented fully. The two models are "warsub" and "rhib" if you want to play around with them for now. 

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  • 2 weeks later...

Well, I can tell that the released version (and not released as well :D) is absolutely amazing. Nothing's better than evading those NOOSE cruisers in a stolen NOOSE armored vehicle! And I don't know how you guys did this, but SAHP checkpoints on the SA roads now have highway patrol Buffalos and Gresleys along with the bikes. Absolutely cool (and the Buffalos are parked near the stations as well!)

For anyone whose rig ain't that powerful (mine isn't for sure): I run a version with added models and scripts along with some over mods, and I never received a crash so far or any lags for that matter. 

One thing though, is how did you edit POLICET? I use a Rumpo model, and that's what I see in-game: Texture file is obviously messed up, but I can't figure out why. I'd be really grateful for a tip!

RDE_POLICET.png

Edited by Hastings

  • Author

Version 2.2 has been released on both gta5-mods and LCPDFR.com.

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RDE is now an OIV Package - the installation doesn't get easier than this!

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Those belts! Oh man!

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LSFD is also getting a new look... courtesy of @NefariousBonne!

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What is says on the tin! You can also turn ALL the blips off, to make the game more challenging!

Changelog:

Version 2.2:

  • Game shouldn't crash when recording gameplay with Rockstar Editor - be warned that this can be caused by too weak hardware 
  • Cargo planes won't land in LSIA anymore - they were too big and exploded 
  • Female LSPD cops won't have hats anymore (if you prefer hats, remove s_f_y_cop_01_p.ytd and s_f_y_cop_01_p.ydd from update/x64/dlcpacks/rde/dlc.rpf/x64/models/cdimages/rde_componentpeds_p.rpf) 
  • Minor tweaks to the SAHP BEAT (s_m_y_hwayswat_01) texture 
  • Rhino gets an additional machine gun (only usable by player as of now, only change in handling.dat) 
  • Hunter's (Apache) cannon will now rotate and be controlled by the co-pilot 
  • DispatchGhostFix won't show debug messages on screen now 
  • Riot model fixed 
  • Added police cars have metallic colors instead of matte - just like vanilla police cars 
  • Retextures of LSFD and paramedics 
  • Enhanced belts and radios for even more law enforcement peds

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Man, this mod is so awesome. But unfortunately, I'm crashing every time I'm trying to use it with LSPD:FR

Probably isn't LSPD:FR's fault entirely since I've got almost every possible callout pack installed for LSPD:FR.

I LOVE seeing SAHP Bravado Gresly and the standard SAHP CVPI patrolling around (even responding to the backup calls). Unfortunately, I can't have it installed as it crashes my game after like 2-3 minutes of playing.

 

I wish you'd do some kind of an stand-alone addon for LSPD:FR that adds in these vehicles on the streets of San Andreas.

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