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LSPDFR 0.2 - The Police Computer

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  • Nice.  Can't wait to make sure I plug plate-checker into it, at the least.

  • You should know better by now.

  • NoCountdown
    NoCountdown

    Wait, there was actually a countdown before? Quite odd that I didn't notice it. 

It's 4 easy steps.

It's usually like this for me. Aim at them, then hands up, then they run away as you go to arrest, then you chase them for 8 miles, only stopping them by shooting them in the back of the knee,  then hands up again,  then finally complete the process.

It's usually like this for me. Aim at them, then hands up, then they run away as you go to arrest, then you chase them for 8 miles, only stopping them by shooting them in the back of the knee,  then hands up again,  then finally complete the process.

If you keep them at gunpoint they should stay. Maybe your not doing that? Otherwise I'm sure the team is improving all the mechanics :)

This is the second part of our LSPDFR 0.2 preview series.  For more information about the background behind 0.2, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/51800-lspdfr-02-announcement-first-preview

I think by far the most hotly requested feature for the next version of LSPDFR was the resurrection of the police computer.  A vital tool for those of you that like to add some detail to your patrols - the police computer makes it return with a vengeance in 0.2.

The new Police Computer is capable of searching both license plates and subject names, and will actually perform a real search on every vehicle or person currently in the game.  If a match is found, it will then be returned to you via a notification after a slight delay.  In essence, this is a very real implementation of the system, and we hope that it will be more immersive than our offering in LCPDFR, which felt fake at times.

a5ZsBfz.jpg

The brand new Police Computer featuring both license plate and subject record searches.

Of course, to achieve this sense of immersion, improving the Police Computer itself wasn't enough - we also took some time to boost the quality of the data that it relied on.  In early versions of LCPDFR, there were around 15 or so 'funny' names in the entire data pool.  In later versions, there were literally thousands of names, all able to be dynamically generated, which was far more realistic, but also gave some really weird results at times.  You might go as far as saying that it could feel as though everyone in Liberty City was named by a member of the British royal family or some crazy celebrity parent.  At first, we used this same system in the early implementation of the LSPDFR Police Computer, but it simply wasn't good enough and really let down the system as a whole considering the new functionality that was there.

For those of you unaware, we were deeply involved in San Andreas Multiplayer (SA-MP - a multiplayer mod for GTA: SA) in 2012.  As part of this, we ran a server titled Fort Carson Roleplay (FCRP), which was essentially a simulation of a small American town, where players could register on the server, make fictional characters and then spawn in the world to do any number of things like run a business, join a gang, be a cop, etc.  FCRP quickly became one of the top 175 servers in SA-MP and had something like 12,000 registered accounts.  Of course, long after its closure at the end of 2012, the masses of character data from FCRP were simply sitting on an old hard drive, collecting dust.  Just a few weeks ago, I moved the data back over and thought that it would be nice to actually do something with it, and the development of the new Police Computer for LSPDFR seemed like the perfect opportunity.  Indeed, LSPDFR now uses persona data from just under 3,000 FCRP player characters.  We took it a little further than merely importing the names as well, with some other attributes from the server being recognised (making for some interesting easter eggs).  The key advantage of this system, though, is that we have close to 3,000 names which were actually made up by close to 3,000 real people.  Hopefully this makes things feel more natural, and will give some persistence as well if you see certain people more than once.

We will post the third, and probably final, installment of this update series tomorrow.

Looks awesome Sam nice work :)

[color=rgb(0,0,128)]Thanks for the likes guys! :)[/color]

If you keep them at gunpoint they should stay. Maybe your not doing that? Otherwise I'm sure the team is improving all the mechanics :)

Arresting right now is sort of a pain in the ass for two reasons

 

1. People run with their hands up, run very fast mind you leading to 10 mile foot pursuits

2. There's only 2-3 (I think?) police stations that you can turn prisoners in to, so it's usually a long drive

 

Is it possible to add more jails to the game? either that or FinKone needs to work on prisoner transport for his radio lol

Arresting right now is sort of a pain in the ass for two reasons

 

1. People run with their hands up, run very fast mind you leading to 10 mile foot pursuits

2. There's only 2-3 (I think?) police stations that you can turn prisoners in to, so it's usually a long drive

 

Is it possible to add more jails to the game? either that or FinKone needs to work on prisoner transport for his radio lol

You can call backup and they will take the suspect away if you open their back door.

I'd like more jails though too.

Yep, agree with you 100%. Just being able to frisk every ped and ask for their id and find out if they are wanted or not, will already give a lot more to do and more life to the game.

Reminds me of True Crime - Streets of LA game. Did that all the time.

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So many great additions coming with this update! Can't believe how fast you guys are working to get this content out to us. Keep up the great work G17!

lspdfr_web_logo2b.thumb.png.2e911c7edec2Click above to check out AGG on YouTube for LCPDFR/LSPDFR videos!

Reminds me of True Crime - Streets of LA game. Did that all the time.

Haha man me too! I remember playing that game on the PS2 waaay back in the day, frisking people on the street then suddenly finding a shotgun or an ak on an old woman haha that was epic. And punching and karate kicking everyone in the face was awesome aswell. Oh the memories!

Sam can you confirm that the AI police is more better because they ram the hell out of you when you take lead pursuits.

They is really hardly nothing i can request apart from trying to fix the AI from acting like you are not in pursuit.

 

Good work as always.

Sam, will we be able to issue parking tickets in this version?

That would be the suggestion I'd make if there's still time (and means) to add any feature like that.

Thanks for what you guys already put and improved!

 

Edited by Hugo_Agante

You can call backup and they will take the suspect away if you open their back door.

I'd like more jails though too.

Nice! I didn't know that.

its just the start and its amazing. stable, many features, im excited as fuck about the future.

keep up the good work!

Sounds so fun! Can't wait! I hope there will be other callouts than only pursuits. I personally would like to respond to a break-in or a big fight between some dudes and then you have to try make them stop. But it is of course still in Beta version. :) 

I'm so daaamn nutty! 

Will you guys be implementing ANPR or ALPR into the police computer as well or any search conducted only after you stop the vehicle and manually enter the information?

If I was able to help you in anyway please click the like button!

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