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iStrong

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  1. Like
    iStrong reacted to LMS in LSPDFR 0.4 - Ambience   
    Partners are certainly something we would like to see in LSPDFR again. However, we also know about the difficulties of implementing it properly and want to take our time to get it right. Hopefully we have more to share on that sooner than later.
  2. Like
    iStrong reacted to Sam in LSPDFR 0.4 - Ambience   
    This is the fifth and final part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
     
    One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years.  Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
     
    More Realism
     
    Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world.  Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
     
    In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently.  As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right.  You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all.  Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic.  Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun. 
     

     
    Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
     
    These adjustments to the game's core apply in a number of other cases too, of course.  We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure.  Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it.  All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
     
    And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints.  Our changes are at a much lower level and offer us a higher degree of control on a per-character basis.  This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
     
    New Interaction Menu
     
    Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4.  Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist.  Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
     
    Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
     

     
    The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
     
    Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all).  Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
     

     
    New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
     
    Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4.  Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
     
    Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers.  It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light.  If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
     

     
    The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
     
    Ambient Crime
     
    In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops.  Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these.   Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
     
    In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example.  In LSPDFR 0.4, as a result of some research by @LMS,  we've now been able to implement the same system, but for NPCs instead.  This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations.  Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
     

     
    Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
     
    Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
     
    Thanks for reading the preview.  We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
  3. Like
    iStrong got a reaction from Fabe in Heavy FPS drop caused by Plugins?   
    Yup. Can confirm. Even with an i7 6700, 16gb of ddr4 ram and a gtx 1070, i get 60+fps off duty, 40-60fps on duty. Sometimes drops to 30-35. It sucks, but what you gonna do...
  4. Like
    iStrong got a reaction from BigBlackGlock in Heavy FPS drop caused by Plugins?   
    Yup. Can confirm. Even with an i7 6700, 16gb of ddr4 ram and a gtx 1070, i get 60+fps off duty, 40-60fps on duty. Sometimes drops to 30-35. It sucks, but what you gonna do...
  5. Like
    iStrong got a reaction from Zentronex in Liberty City in GTA V   
    Yes getting to play in Liberty City, in GTA V without all the terrible crashing and performance issues of GTA IV, would be amazing! I really hope LSPDFR will work in that map addon.
  6. Like
    iStrong got a reaction from Jimmy Vance in Liberty City in GTA V   
    Yes getting to play in Liberty City, in GTA V without all the terrible crashing and performance issues of GTA IV, would be amazing! I really hope LSPDFR will work in that map addon.
  7. Like
    iStrong reacted to winglesschip209 in Check out ELS for V!   
    The grinch stold ELS 
  8. Like
    iStrong reacted to Prophet in Check out ELS for V!   
    Please note I did this video at a moments notice because I know I am going to be busy this week. This is an extremely impromptu video and I hope to cover the next part in a more organized manner.
  9. Like
    iStrong got a reaction from BeastyBill88 in Stop command (E) not working   
    Good that you brought this up, because i've noticed this happening to me too, recently. I have to resort to the good ol' gunpoint arrests, unfortunately. Not sure which exact plugin or script is causing this, though.
  10. Like
    iStrong got a reaction from vynlthrash in Stop command (E) not working   
    Good that you brought this up, because i've noticed this happening to me too, recently. I have to resort to the good ol' gunpoint arrests, unfortunately. Not sure which exact plugin or script is causing this, though.
  11. Like
    iStrong got a reaction from gold7800 CCSO* in Stop command (E) not working   
    Good that you brought this up, because i've noticed this happening to me too, recently. I have to resort to the good ol' gunpoint arrests, unfortunately. Not sure which exact plugin or script is causing this, though.
  12. Like
    iStrong reacted to Lt.Caine in Check out ELS for V!   
    Hehe, it would probably be pretty great, especially since Albo is much more talented than I am.
     
    Regarding an ELS release, I know the long wait has disappointed and frustrated many. For this, I apologize. Please keep in mind, however, that there is nothing more discouraging in this context than to work on a modification for so long and yet still not get to share it with others. After all, the purpose of taking on such a large endeavor, is in many ways to watch others explore, enjoy and benefit from it.
    That said, why have we not been forthcoming with information regarding ELS? This has been a point of frustration for several members of the community, and understandably so. However unintentional the consequences may have been, the reason for this strategy was simple: nothing in ELS was--or is--set in stone. Throughout the development process, things have evolved, features have come and gone or been completely rethought. Even flash patterns have been redone about three to four times (that's hundreds of patterns!). Because ELS was--and is--constantly changing, an accurate picture of the mod could not really be conveyed to the public. We also wanted to strike a balance between reassuring the community that the mod was indeed in development, while not creating the type of hype that would result in people becoming impatient and ultimately frustrated. Perhaps that hasn't been entirely successful, in which case, I apologize.
    At this point, most of the core ELS features are complete. However, a release is not yet possible for several reasons: a few core features still remain to be coded (takedowns, for instance); several features are being polished; and, I am constantly on the lookout for more ways to squeeze things out of the game in order to provide ELS users and vehicle modelers with more options and a better experience.
    Furthermore, the recent developments regarding default siren ("carcols") configuration have provided a new avenue to explore for ELS. For instance, the entire "extra" method may be discarded and replaced with a new method using the "siren" parts. This is being explored, but is far from guaranteed. If it can be done, it would provide ELS with 20 individual lights as opposed to only 12, in addition to freeing up the extras to be used as random vehicle components--which, no doubt would be greatly appreciated. It would also mean more complex--and fun--flash patterns. However, this would also inevitably increase development time.
    Were ELS a mod like most others, it might have already been released. However, the issue in this particular case is that ELS requires vehicle models configured to a particular standard. The fear is that were ELS to change dramatically due to a new development after an initial release, that players and websites would be cluttered with a plethora of obsolete vehicle models and ELS vehicle configuration files. Not to mention the confusion this would cause, which has materialized in the past. Therefore, the idea is to build ELS to a point where subsequent releases will feature only minor updates that won't disturb the community. And hopefully that won't take too much longer.
    I hope this clears things up for most people interested in the development of ELS for V. I know it's been a very long wait, but I ask you for just a little more--just a little more time so that I can at least try to make it live up to your standards and expectations and prevent the need for huge messy overhauls down the road.
     
    For those wondering about the damage issue, you may rest assured that it is fixed, but LMS is working on a solution that will make it portable and capable of withstanding GTA V game patches/updates. As for stability, there really is no comparison to be made to GTA IV. ELS V is extremely stable, and not a single crash has yet been reported outside of routine testing/development, even with AI vehicles enabled.
  13. Like
    iStrong got a reaction from jcpse in REQUEST: Modern Chevy Caprice   
    Hello! I've noticed that there is only ONE "modern" caprice model on this site, and i've had no luck in finding others anywhere else. That in my opinion is a real shame since this is such a beautiful vehicle. SO i thought to request from you, the modders and people who make these beautiful police models, that maybe it would be possible to make a modern caprice that is both unmarked, and marked. I think that would be cool. The only modern caprice i found is the one from POLICESCO but that one is only available in unmarked version and it hasn't been updated for months. Thank you for your time.
     

    Just look at this beauty.
  14. Like
    iStrong got a reaction from thegreathah in Check out ELS for V!   
    How does one wait halt?
  15. Like
    iStrong got a reaction from Officer27 in Check out ELS for V!   
    LOL you wish.
  16. Like
    iStrong got a reaction from McAwesome6934 in Check out ELS for V!   
    LOL you wish.
  17. Like
    iStrong got a reaction from straitdill in Check out ELS for V!   
    LOL you wish.
  18. Like
    iStrong got a reaction from Prophet in Check out ELS for V!   
    LOL you wish.
  19. Like
    iStrong reacted to GravelRoadCop in Check out ELS for V!   
    Ever felt the frustration of getting stuck in traffic while responding hot to an incident ? Worry no more, thanks to ELS V you can respond in full force.
     
  20. Like
    iStrong got a reaction from thegreathah in Check out ELS for V!   
    LOL you wish.
  21. Like
    iStrong reacted to Deactivated Member in REQUEST: Modern Chevy Caprice   
    Here it is babygirls
     
  22. Like
    iStrong got a reaction from FtDLulz in Need a lot of help! (answer that you can please)   
    For vehicle search the default key is Left Shift+G to search a vehicle.
  23. Like
    iStrong got a reaction from FtDLulz in Need a lot of help! (answer that you can please)   
    Disregard that. LShift was something i put in for myself. The default key is just G to search a vehicle. Their Ped Search plugin uses the same key actually.
  24. Like
    iStrong got a reaction from FtDLulz in Need a lot of help! (answer that you can please)   
    With every plugin and callout, you get .ini files. Open these files with a text editor and edit the lines as necessary. There you can edit the keys and everything else associated with the plugin.
  25. Like
    iStrong got a reaction from FtDLulz in Need a lot of help! (answer that you can please)   
    I recommend ones that are recent, or have been recently updated. Don't use packs that are out of date and old, because they can cause issues with the game, or even crash it completely. Just look for ones that are recent and have decent ratings.

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