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twest413 got a reaction from SeaHawk14 in Small screenshot contest!Pursuit in progress...
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twest413 reacted to Cyan in Happy Birthday to Iconography -
twest413 reacted to Sam in LSPDFR 0.2 - The Police ComputerThis is the second part of our LSPDFR 0.2 preview series. For more information about the background behind 0.2, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/51800-lspdfr-02-announcement-first-preview
I think by far the most hotly requested feature for the next version of LSPDFR was the resurrection of the police computer. A vital tool for those of you that like to add some detail to your patrols - the police computer makes it return with a vengeance in 0.2.
The new Police Computer is capable of searching both license plates and subject names, and will actually perform a real search on every vehicle or person currently in the game. If a match is found, it will then be returned to you via a notification after a slight delay. In essence, this is a very real implementation of the system, and we hope that it will be more immersive than our offering in LCPDFR, which felt fake at times.
The brand new Police Computer featuring both license plate and subject record searches.
Of course, to achieve this sense of immersion, improving the Police Computer itself wasn't enough - we also took some time to boost the quality of the data that it relied on. In early versions of LCPDFR, there were around 15 or so 'funny' names in the entire data pool. In later versions, there were literally thousands of names, all able to be dynamically generated, which was far more realistic, but also gave some really weird results at times. You might go as far as saying that it could feel as though everyone in Liberty City was named by a member of the British royal family or some crazy celebrity parent. At first, we used this same system in the early implementation of the LSPDFR Police Computer, but it simply wasn't good enough and really let down the system as a whole considering the new functionality that was there.
For those of you unaware, we were deeply involved in San Andreas Multiplayer (SA-MP - a multiplayer mod for GTA: SA) in 2012. As part of this, we ran a server titled Fort Carson Roleplay (FCRP), which was essentially a simulation of a small American town, where players could register on the server, make fictional characters and then spawn in the world to do any number of things like run a business, join a gang, be a cop, etc. FCRP quickly became one of the top 175 servers in SA-MP and had something like 12,000 registered accounts. Of course, long after its closure at the end of 2012, the masses of character data from FCRP were simply sitting on an old hard drive, collecting dust. Just a few weeks ago, I moved the data back over and thought that it would be nice to actually do something with it, and the development of the new Police Computer for LSPDFR seemed like the perfect opportunity. Indeed, LSPDFR now uses persona data from just under 3,000 FCRP player characters. We took it a little further than merely importing the names as well, with some other attributes from the server being recognised (making for some interesting easter eggs). The key advantage of this system, though, is that we have close to 3,000 names which were actually made up by close to 3,000 real people. Hopefully this makes things feel more natural, and will give some persistence as well if you see certain people more than once.
We will post the third, and probably final, installment of this update series tomorrow.
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twest413 reacted to Sam in LSPDFR 0.2 Announcement + First PreviewFollowing on from the massive debut of LSPDFR on GTA V a mere two weeks ago, we're proud to announce the next installment in the series - LSPDFR 0.2 - featuring not only numerous enhancements and fixes, but also some highly requested features.
Indeed, while originally versioned as 0.1.1, the number of changes introduced in 0.2 seemed too significant to be represented by only a minor increment. LSPDFR 0.2 goes some way in adressing much of the feedback after the first public release and is our first response, pun most definitely intended, to thousands of the comments we've received since then through the forums, YouTube and social media.
From the electroshocking glory of stun guns, to a blast from the past with the LCPDFR style search areas and pursuit blipping, LSPDFR 0.2 packs a serious punch and is a major improvement from our first offering.
Asking for ID in traffic stops - one of the many suggestions that have made their way into LSPDFR 0.2.
For those of you familiar with LCPDFR 1.1, the lack of search areas and blips in LSPDFR pursuits might have been confusing. Fear no more, however, as we've reintroduced the system with much the same aesthetic style as that of before. There are, however, some notable improvements including the way in which each unit in the pursuit is now being uniquely marked on the game's map. This means that the legend at the side of the map can be used to highlight each different type of police vehicle currently involved.
We'll have more to share regarding the features in LSPDFR 0.2 tomorrow, when we'll move away from the pursuits and action sequences, and take a look at how 0.2 brings about better support of routine police work - something I know a lot of people are looking for.
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twest413 reacted to GamingXSportXClub in LSPDFR Feature PreviewHe's pulling your dick man don't be silly, it's a countdown, plain and simple.
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twest413 reacted to ineseri in LSPDFR Feature PreviewThe countdown is obviously fake.
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twest413 reacted to OfficerJessica in 20 May - 9 New Screenshots!It's already confirmed as a feature. All it's doing is switching accessories when you pull out a weapon.
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twest413 reacted to F5544 in 20 May - 9 New Screenshots!in the trainers you can have it already, there is a belt with and without a gun. I think it's a belt change option.
belt 1 has no gun
belt 2 has a gun.
try it in simple trainer.
Thank you for responding, i hope it will be an feature.
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twest413 reacted to Pipeline in 20 May - 9 New Screenshots!Yet another suggestion.
I've probably made my fair share, or more of, suggestions, but here's another one that I want to quickly explain before I forget about it. Might the police van model be usable as a proper suspect transport? Some suspects can be aggressive, and you definitely don't want them in the back of your patrol car in that case. Therefore, might calling for suspect transport on arrest (if that's how LSPDFR will work) be able to send in a van instead, the officers get out, open the back doors of the van and get the suspect in the back? In fact, I think the back doors of the police van open, because it's the same model (technically) as another van that has opening doors in a mission.
Edit: In fact, it's even called "Police Transporter": http://gta.wikia.com/Police_Transporter
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twest413 reacted to Hastings in 20 May - 9 New Screenshots!A police chase with an SUV on 140 km/h? All NFS here.
But the sweetness of this arrest animation makes up for everything. It's not LSPDFR but still gives us a perspective.
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twest413 reacted to Ruaching in 20 May - 9 New Screenshots!By the end of the video you can see that the siren is on but without any sound while he is driving the car! Just like a basic version of the ELS mod.
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twest413 reacted to GravelRoadCop in GTA V Texture Editor -
twest413 reacted to RolandHUE in GTA V Texture EditorSomeone did a good job on this one!
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twest413 got a reaction from TheRealNoodle in Small screenshot contest!Pursuit in progress...
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twest413 got a reaction fromDeactivated Memberin Small screenshot contest!Pursuit in progress...
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twest413 got a reaction from AlconH in Small screenshot contest!Pursuit in progress...
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twest413 got a reaction from Norm68 in Small screenshot contest!Pursuit in progress...
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twest413 got a reaction from TheUniT in Small screenshot contest!Pursuit in progress...
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twest413 reacted to Iconography in Small screenshot contest!I'd like to phase out the old GTA V trailer/promotional shots from our moderation messages. Rather than using our own images, I'm inviting everyone to submit their best GTA V police-related screenshots. Just leave one of your images as a reply here! If we like your screenshot, it may just end up in one of these:
We'll pick one image for each notice.
Terms
Don't submit images that you did not take yourself.
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twest413 reacted toSophoclesin Small screenshot contest!No offense but that is a really poor editing job.
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twest413 reacted to Straysify in Small screenshot contest! -
twest413 reacted to LSPDhotstuff in That Tease....The moment when you spammed Ctrl+B lol
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twest413 reacted to FinKone in LSPDFR Announcement + PreviewI'd rather not have them put out any time line, not have them feel rushed, and just surprise us. That does 2 things in my opinoin, keeps the stress off of them to make a product in a given duration, and keeps the tension down on the community if somethings broken (to make a time line) and the hype to a minimum.
Don't know what I'm more excited for - RageHook in MAY! Or LSPDFR! ... I think both!
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twest413 reacted to Mikofiticus in LSPDFR Announcement + PreviewThe only reason why I'm annoyed is because there was already like 5 other people in this thread that asked the exact same question. If you read, you'll find your answer.
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twest413 reacted to Mikofiticus in LSPDFR Announcement + PreviewReally? The game has been out for 2 weeks. Jesus. People have no concept of hard work. Also, I can bet that Sam and the team can't get into the animation files yet, there's only one scene in the entire game that has someone getting arrested. The entire rest of the game has the police shoot to kill (and I'm not talking about one star, I've never seen your player get actually arrested before the game does its slow-mo BUSTED thing). I'd like to see some of these people complaining to do better scripting/coding in a week.
Also, I feel sorry for Sam because he's gotta read a shit ton of these comments. It will be ready when it's ready. Be patient.