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[WIP][REL][UPDATED 08/AUG/2015] Police Radio [Tow, Coroner, PlateChecker, Pit Request, Tackle Suspect... and probably more...]

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Being able to see and test this from what it was originally (a plate checker) to what it is now has been an amazing experience. we have nailed down quite a few intense bugs and things seem to run much more fluid now. I think all of you who are still waiting will enjoy this!

 

Also, please remember that no date has been set as FinKone prefers his work to be as bug free and user friendly as possible.

Exciting! Thanks for the update on progress. It's sweet tools like this that's going to make a world of difference. 

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  • Small update for those interested.  LukeD has been telling me to break it down into several scripts... I didn't wanna listen.  I let it grow to some type of uncontrollable beast... some thing of the w

  • Just wanted to take a minute out of my now crazy and chaotic life style to say I'm still alive.  While I will be extremely busy for the next 6 or 7 months of my life... Police Radio will keep evolving

  • I've been wanting this mod ever since I first saw it on your video.  

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First off - and I don't mean this in a negative way, I mean this in a stop filling my messages with the same message way - You cannot test it.  If I want more testers, need more testers, I'll ask.  I simply can't respond to all these "I promise I'll test it and never give it away" messages.  There are code thieves out there, and until a proper obfuscation is found - I won't be publishing or giving it to untrusted sources.  I totally understand why LMS/Sam operate the way they do now.

 

We are slowly approaching a good phase.  Currently I need to add some improves to the spawning mechanic, add some more null-ref checks for for people/vehicles.  Then I'll be adding additional options to Coroner, Tow (realistic/unrealistic) in the INI - the first being they spawn far and take time to get there, the second behind the plop down right onto it.   

Believe it or not, by popular demand controller support is in and its all editable in the INI file now as well.  Some options remain keyboard ONLY because they are not time sensitive and the controller just has limited options, but with that said, the INI in itself is growing into a little beastly thing that requires a good read.

 

I'll be adding randomized tow truck types, and even additional options (does he get out and take info, or not) and so forth, all which can be set and explained in the INI file, also most likely some motorcycle handling, or I'll rewrite the transportion method to defeat a lot of un-needed model checking, I'll be adding EVERYTHING that is currently in the current tow-truck mod thats out there, and more.  Tow trucks can now be spawn'ed in heavy amounts, without issue however.  They work on their own fiber, and have independent protection and logic.

 

Coroner now reliably collects all dead bodies within a certain area, and has protection to stop the user from getting into dangerous code.  Null ref protection still needs some padding here and there, but I'm finding these odd things as I go.  I still want to add animations/camera/flash - so if you know the location of CAMERA ITEMS, of PICTURE TAKING ANIMATIONS - throw me a line.  This saves me time.

 

Pit request is being slightly improved, while reliable, and works well - the logic needs to be improved for letting people get a successful pit.  This will improve as the testers keep voicing their demanding opinions.

 

Tackle Time is done in its most basic form.  I will be expanding on this in the future - I don't want to say what it currently is, but I really really look forward to making this a solid mechanic.  I'll also be adding a small speed boost to players using Police Radio so they can catch the mythical track runners, known as criminals of Los Santos.

CPR (yup... you heard right), CPR is implemented and about... 40% complete?  If the person dies, it ties out easy.  If they live I'm debating what route I need to take, in terms of giving the player the ability to either call EMS, or how I should handle it from there.... hmm.  We'll see.

 

Plate Checker is gold as always, I keep meaning to add model color, expand on names, and so forth - but honestly I'm waiting on the LSPDFR API I think before I do that, because LSPDFR is going to have Ped Names that are in its system, meaning even if I make that list bigger, its all for nothnig.  I want my mod to tie directly into LSPDFR, meaning if you pull over a driver, get his license with LSPDFR, I want his warrant status / name to tie into Plate Checker, or its just bogus software.

 

Barriers have been improved - vehicles not in a panic state will stop for them, rather then go into on-coming lanes.  However... if everyone is spook'd, good luck to you.

 

What else...?  ... Sure I missed something.  That sit for now guys.  

logov1_zpsd8d8fbe3.jpeg

Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

Man you had me interested at first sight of the radio pop up. After watching a lot of your videos (tackle makes me smile everytime btw , it's great lol) this is really going to be something great. Your videos are quite entertaining and your ragehook ones got me wanting to try coding again, you make it all seem so simple lol. 

First off - and I don't mean this in a negative way, I mean this in a stop filling my messages with the same message way - You cannot test it.  If I want more testers, need more testers, I'll ask.  I simply can't respond to all these "I promise I'll test it and never give it away" messages.  There are code thieves out there, and until a proper obfuscation is found - I won't be publishing or giving it to untrusted sources.  I totally understand why LMS/Sam operate the way they do now.

 

We are slowly approaching a good phase.  Currently I need to add some improves to the spawning mechanic, add some more null-ref checks for for people/vehicles.  Then I'll be adding additional options to Coroner, Tow (realistic/unrealistic) in the INI - the first being they spawn far and take time to get there, the second behind the plop down right onto it.   

Believe it or not, by popular demand controller support is in and its all editable in the INI file now as well.  Some options remain keyboard ONLY because they are not time sensitive and the controller just has limited options, but with that said, the INI in itself is growing into a little beastly thing that requires a good read.

 

I'll be adding randomized tow truck types, and even additional options (does he get out and take info, or not) and so forth, all which can be set and explained in the INI file, also most likely some motorcycle handling, or I'll rewrite the transportion method to defeat a lot of un-needed model checking, I'll be adding EVERYTHING that is currently in the current tow-truck mod thats out there, and more.  Tow trucks can now be spawn'ed in heavy amounts, without issue however.  They work on their own fiber, and have independent protection and logic.

 

Coroner now reliably collects all dead bodies within a certain area, and has protection to stop the user from getting into dangerous code.  Null ref protection still needs some padding here and there, but I'm finding these odd things as I go.  I still want to add animations/camera/flash - so if you know the location of CAMERA ITEMS, of PICTURE TAKING ANIMATIONS - throw me a line.  This saves me time.

 

Pit request is being slightly improved, while reliable, and works well - the logic needs to be improved for letting people get a successful pit.  This will improve as the testers keep voicing their demanding opinions.

 

Tackle Time is done in its most basic form.  I will be expanding on this in the future - I don't want to say what it currently is, but I really really look forward to making this a solid mechanic.  I'll also be adding a small speed boost to players using Police Radio so they can catch the mythical track runners, known as criminals of Los Santos.

CPR (yup... you heard right), CPR is implemented and about... 40% complete?  If the person dies, it ties out easy.  If they live I'm debating what route I need to take, in terms of giving the player the ability to either call EMS, or how I should handle it from there.... hmm.  We'll see.

 

Plate Checker is gold as always, I keep meaning to add model color, expand on names, and so forth - but honestly I'm waiting on the LSPDFR API I think before I do that, because LSPDFR is going to have Ped Names that are in its system, meaning even if I make that list bigger, its all for nothnig.  I want my mod to tie directly into LSPDFR, meaning if you pull over a driver, get his license with LSPDFR, I want his warrant status / name to tie into Plate Checker, or its just bogus software.

 

Barriers have been improved - vehicles not in a panic state will stop for them, rather then go into on-coming lanes.  However... if everyone is spook'd, good luck to you.

 

What else...?  ... Sure I missed something.  That sit for now guys.  

You should not have post it and got the community hyped about it, if you weren't planning on releasing it... It is great work your doing but by putting up media about it and not allowing users to use it, its kind of mocking us... Also, I didn't know people were messaging you asking to test it, that part is annoying but don't rant about it, if you got a really good addon everyone is desperate to try. 

P.S: I also subscribed to the channel for updates!

Regards,

Austin

Edited by Austin_Martin

First off - and I don't mean this in a negative way, I mean this in a stop filling my messages with the same message way - You cannot test it.  If I want more testers, need more testers, I'll ask.  I simply can't respond to all these "I promise I'll test it and never give it away" messages.  There are code thieves out there, and until a proper obfuscation is found - I won't be publishing or giving it to untrusted sources.  I totally understand why LMS/Sam operate the way they do now.

Preach.

Member since MAY 2012. "That has gotta mean something right?"

YOUTUBE CHANNEL: https://goo.gl/xMXuBf

You should not have post it and got the community hyped about it, if you weren't planning on releasing it... It is great work your doing but by putting up media about it and not allowing users to use it, its kind of mocking us... Also, I didn't know people were messaging you asking to test it, that part is annoying but don't rant about it, if you got a really good addon everyone is desperate to try. 

P.S: I also subscribed to the channel for updates!

Regards,

Austin

loool had to laugh as this BS !! i like many others follow FINKONE'S progress and i like to know the extra features as he does advance his scripts before release "SOME OF US ARE NOT 12" year olds, so to me this does not get me all screechy and excited and HYPED like a little girl, but does keep us all informed on how the scipts/mod is coming along. Keep up the good work Fin.

P.S I sure as hell would Rant about ppl filling my inbox with the same request if i logged on and see 125 messages about the same requests i would ask for ppl to stop filling my inbox because then you gotta waste time filtering out requests from ppl from the important messages that you do need to read or your waiting for ??

Edited by macca2278

 

If the person dies, it ties out easy.  If they live I'm debating what route I need to take, in terms of giving the player the ability to either call EMS, or how I should handle it from there.... hmm.  We'll see.

Mr. FinKone, a comment for the LC Weazel on this one please? Did you manage to make a ped either die or stay down in a wounded state, like in GTA IV, or are you simply referring to this brief period when peds collapse before dying? I just don't get it, sorry. EMS never shows up in time to tend to a ped that is still alive, that is...

  • Author

loool had to laugh as this BS !! i like many others follow FINKONE'S progress and i like to know the extra features as he does advance his scripts before release "SOME OF US ARE NOT 12" year olds, so to me this does not get me all screechy and excited and HYPED like a little girl, but does keep us all informed on how the scipts/mod is coming along. Keep up the good work Fin.

P.S I sure as hell would Rant about ppl filling my inbox with the same request if i logged on and see 125 messages about the same requests i would ask for ppl to stop filling my inbox because then you gotta waste time filtering out requests from ppl from the important messages that you do need to read or your waiting for ??

Thanks for the support.  People often make suggestions that end up being put into the mods as I create them also.  People saying negative things have no idea how much free, unpaid work goes into these things. I will always be transparent and open with not only what I make, but with everything.  Including addressing people spaming me.  :)  Once again though thanks for the positive support mac!

logov1_zpsd8d8fbe3.jpeg

Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

Hang on a second. From what I read, you're just waiting until the mod is stable and going to work before thinking about a public release, correct? Cause everyone here is acting like you said you are never releasing it. 

Also, could I ask what language you are writing the code in? I'm not sure where to start to get into the scene. :p

Also, could I ask what language you are writing the code in? I'm not sure where to start to get into the scene. :p

My guess would be C#.

@FinKoneCorrect me if I'm wrong. :P How would you recommend learning C#? I'm currently learning some basics (?) online, trying to understand the examples that come with Rage Plugin Hook and then remembering what does what for now. I haven't tried any coding at the moment though.

Edited by TheUniT

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  • Author

Hang on a second. From what I read, you're just waiting until the mod is stable and going to work before thinking about a public release, correct? Cause everyone here is acting like you said you are never releasing it. 

Also, could I ask what language you are writing the code in? I'm not sure where to start to get into the scene. :p

Currently because its growing in scope, I'm having the normal testing group I use find problems with it.  Each day, these problems are growing smaller.  Once I think I've got something that most can use, and its some what reliable - meaning that I can call at least 10 tow trucks without a  issue, and 10 coroners without a issue, and iron out some mechanics, I'll move to release.  If I release something thats broken, or not working well - all thats going to happen is my inbox is going to fill up with rage and questions, and I'll be making small, prompt patches that just break other stuff... not worth it.

At my current rate, I should be moving towards a release soon - soon being... a relative term... I don't do dates. :D  Even after the release I'll be doing polish, adding detail, and just making it run better, currently there are still risks with some of the methods that I don't like.

 

As for the language, I'm using C#, in visual studio 2013.

My guess would be C#.

@FinKoneCorrect me if I'm wrong. :P

Correct :D

logov1_zpsd8d8fbe3.jpeg

Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

If he releases it too early, all of his time is going to be spent on answering support questions and not coding.  Give him some time.. We know it's going to be good.

Getting bored roleplaying?  Need ideas for calls to respond to?  Try out http://sandyshorespd.weebly.com/  Tons of role play dispatches to use your imagination on.

Currently because its growing in scope, I'm having the normal testing group I use find problems with it.  Each day, these problems are growing smaller.  Once I think I've got something that most can use, and its some what reliable - meaning that I can call at least 10 tow trucks without a  issue, and 10 coroners without a issue, and iron out some mechanics, I'll move to release.  If I release something thats broken, or not working well - all thats going to happen is my inbox is going to fill up with rage and questions, and I'll be making small, prompt patches that just break other stuff... not worth it.

At my current rate, I should be moving towards a release soon - soon being... a relative term... I don't do dates. :D  Even after the release I'll be doing polish, adding detail, and just making it run better, currently there are still risks with some of the methods that I don't like.

 

As for the language, I'm using C#, in visual studio 2013.

Correct :D

Honestly... I wish more developers would think like this when producing content. Way too many games and electronic products are coming out broken.

Keep up the hard work man, looking forward to the product release.

  • Author

Honestly... I wish more developers would think like this when producing content. Way too many games and electronic products are coming out broken.

Keep up the hard work man, looking forward to the product release.

Well I mean thats the main difference.  People "rush" to put out bare basic bones stuff, then slowly update it over time, but they simply just want to be "first".  Bad mentality.  Sure I could release the Radio now, and Coroner would act right 8 times out of 10... but I wanna go for 10 outta 10, and if they can't make sure I clean them up correctly.  While some people are just getting finished with a single, narrow mod - myself and LukeD are making mods that bring a entire package of stuff for people to use, that will enhance the playing experience. 

 

The thing is with modders is we often get outta our skill cap.  Now I'm not saying mines high.  I consider LukeD to be a better coder then me, I feel like he knows more.  Thats what makes me different then 80% of the other modders, is I don't pretend to know it all, to be smart, or anything like that.  If I can't make something I'll tell everyone from the start.  So far though, everything is going freakin' amazing with Radio, and I really look forward to trying to do another video of its state, and a patrol here shortly.  I've been very low on time lately.

Edited by FinKone

logov1_zpsd8d8fbe3.jpeg

Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

Honestly... I wish more developers would think like this when producing content. Way too many games and electronic products are coming out broken.

Keep up the hard work man, looking forward to the product release.

This totally!  How many games lately have you got over say last 2 yrs that had a day1 patch cause they rushed it lol. Heck some games hardly recover from bad releases cause of this method.

loool had to laugh as this BS !! i like many others follow FINKONE'S progress and i like to know the extra features as he does advance his scripts before release "SOME OF US ARE NOT 12" year olds, so to me this does not get me all screechy and excited and HYPED like a little girl, but does keep us all informed on how the scipts/mod is coming along. Keep up the good work Fin.

P.S I sure as hell would Rant about ppl filling my inbox with the same request if i logged on and see 125 messages about the same requests i would ask for ppl to stop filling my inbox because then you gotta waste time filtering out requests from ppl from the important messages that you do need to read or your waiting for ??

He has got my support as well...

Hang on a second. From what I read, you're just waiting until the mod is stable and going to work before thinking about a public release, correct? Cause everyone here is acting like you said you are never releasing it. 

Also, could I ask what language you are writing the code in? I'm not sure where to start to get into the scene. :p

No one is acting like that, I think people mean to ask for a development build. Where we can play with bugs, but still play it. 

Edited by Austin_Martin

  • Author

No one is acting like that, I think people mean to ask for a development build. Where we can play with bugs, but still play it. 

He has got my support as well...

Lets not turn my thread into a debate about how I should release these mods guys.  There are still going to be bugs in the release, because coding something like this, things are bound to go wrong, so all those that want bugs - you'll have them.  Just less of them. ;)

logov1_zpsd8d8fbe3.jpeg

Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

having loads of fun with the platechecker, it added a lot of depth to the experience. looking forward to what else you can come up with, subbed to your channel as well.

 

thanks for the early release.

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