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Enforcer: Police Crime Action - Police Simulator

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  • Author

Here's gameplay showing the breathalyzer.

 

http://youtu.be/3ibMBpok2uQ

 

I do think this could be alot better.  The animations don't seem fluid, there's no lights yet, and when he pulled him over he parked in front of the suspect???  Also if you're able to just search/breathalyze anyone you want (as shown in that video without impediment I think that needs to be addressed).

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    I like so far, but there are too many bugs and problems. Handling is s***, I try to brake and the car either doesn't stop like and I crash into the back of the car or it quickly goes into reverse and

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  • Management Team

That breathalyzer seems like a good idea, however they seem to be going into depth when it comes to the interaction with the AI and the various situations you can end up in, but when it comes to the other aspects such as the vehicle handling, player animations, textures and graphics they seem to of only touched on these areas. 

🕵️‍♂️ Always watching, always waiting.

I would be more inclined to say this shows promise if it wasn't for the fact the video says its due for release in like 20 days and yet the gameplay still looks like Alpha level at best. It would be nice if this works out as there is a dearth of good police games but i'm not going to hold my breath. 

Keep in mind it only had 4 people working on it, so don't expect the world from this game. I think it looks OK in a low-budget sort of way, and i like the character personalisation element they're putting in it, so i may check it out on release.

I'm just saying, do you have permission to advertise the game on this website? On the last topic, it was taken down because of potential legal issues/threats. This post may be taken down by staff, so I believe.

 

Other than that. The game looks good, graphics could be better.

Here's gameplay showing the breathalyzer.

 

I do think this could be alot better.  The animations don't seem fluid, there's no lights yet, and when he pulled him over he parked in front of the suspect???  Also if you're able to just search/breathalyze anyone you want (as shown in that video without impediment I think that needs to be addressed).

 

In some ways the game looks like it attempts to copy LCPDFR 1.0 and its features.

After seeing that video, I'm not fond of the gameplay style. The animations are definitely an issue, and not having to walk up to the car door in order to get in is just a bit lazy, in my opinion.

 

If I see other videos where they make improvements on gameplay, I'll consider purchasing it. Otherwise, I'll be fully content waiting for GTA V.

  • Author

In some ways the game looks like it attempts to copy LCPDFR 1.0 and its features.

After seeing that video, I'm not fond of the gameplay style. The animations are definitely an issue, and not having to walk up to the car door in order to get in is just a bit lazy, in my opinion.

 

If I see other videos where they make improvements on gameplay, I'll consider purchasing it. Otherwise, I'll be fully content waiting for GTA V.

 

What features make you think the game is copying LCPD:FR?

 

Also, how does this compare to GTA V on pc?

What features make you think the game is copying LCPD:FR?

 

Also, how does this compare to GTA V on pc?

 

What I feel makes it like LCPDFR are some details, such as the way arrests are handled. After the suspect gets out of the vehicle and waits for orders, they get in and out of the back of the cruiser the same way, and you bring the suspect to the station in the same manner. That's what I took from the gameplay video.

 

How does it compare to GTA V? It doesn't. I would be content waiting for GTA V, knowing that there is nothing else new that I would really like to play instead, before V comes out for PC.

  • 3 weeks later...

My first impressions:

 

It definitely needs work; considering it's a Unity engine game, it does sort of feel half-finished. The devs have said they'll keep updating with new features, but the main problem i have with it is the overall presentation. It doesn't really have a tutorial or tell you most of the controls, and it does have some unexplained quirks such as no voices or animations for half of the activities, and wonky physics. It has missions rather than callouts, which have a timer, and I think it doesn't suit this type of game. 

 

Overall, the game is decent if you can master the controls and the hit-and-miss presentation.

My laptop is too shit to run this game. 99.9 percent of the time the game is frozen and the .1 is moving is moving on the lowest settings. I lag so bad getting like 0.1FPS, lol. 

 

If I could actually play the game, I think it's a good base for the game but, needs some work around the graphics. 

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