Jump to content
Sign in to follow this  
Sgt.Kanyo

M_Y_SWAT animation

Recommended Posts

Okay to be honest, I don't really like the m_y_swat's walking animation, so I change the walk style every time with the trainer, however it holds 2 handed guns only with 1 hand, even while running. It does aim with 2 hands, but I'd like to know how to make it hold 2 handed guns properly even on idle and running/walking animation. It's definately not the model's problem, because every model I use on m_y_swat has that bug. Any ideas?

Share this post


Link to post
Share on other sites

Okay to be honest, I don't really like the m_y_swat's walking animation, so I change the walk style every time with the trainer, however it holds 2 handed guns only with 1 hand, even while running. It does aim with 2 hands, but I'd like to know how to make it hold 2 handed guns properly even on idle and running/walking animation. It's definately not the model's problem, because every model I use on m_y_swat has that bug. Any ideas?

http://www.lcpdfr.com/page/tutorials/index.action/_/player-ped-modification-tutorials/tut-how-to-make-the-swatnoose-peds-stand-up-and-use-their-rifles-correctly-r50

Share this post


Link to post
Share on other sites

Just go to Model Spawning>Walk Style and set it to "move cop"

 

 

Okay to be honest, I don't really like the m_y_swat's walking animation, so I change the walk style every time with the trainer, however it holds 2 handed guns only with 1 hand, even while running. It does aim with 2 hands, but I'd like to know how to make it hold 2 handed guns properly even on idle and running/walking animation. It's definately not the model's problem, because every model I use on m_y_swat has that bug. Any ideas?

Share this post


Link to post
Share on other sites

Thanks it worked, however now even when the ped doesn't have anything in it's hand, it still uses the rifle holding animation. I suppose there's no proper fix to it, but this is a lot better then not holding the assault rifles correctly.

Share this post


Link to post
Share on other sites

Thanks it worked, however now even when the ped doesn't have anything in it's hand, it still uses the rifle holding animation. I suppose there's no proper fix to it, but this is a lot better then not holding the assault rifles correctly.

Nope, that's hard-coded into the game. You could try sneaking into R* HQ and kidnapping one of their programmers.... ;)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×