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Mr.KobraX

Members
  1.    Mr.KobraX reacted to a file: DynamicWeather
  2.    Mr.KobraX reacted to a file: Delete That Entity
  3. you can fix it, you need change: <MotionClipSetHash>weapons@submg@micro_smg@hi</MotionClipSetHash> to <MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash> like this: dont change firstperson, only <Item key="Default">
  4.    Mr.KobraX reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  5.    Mr.KobraX reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  6.    Mr.KobraX reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  7. that strange, check in mods/update/update.rpf/dlc_patch/mpgunrunning/common/data/ai edit "weaponsanimation.meta" edit like this: if you dont have weaponsanimations.meta, reinstall KTWR Base again.
  8. no problem, you have my permission. s2 thank so much.
  9.    Mr.KobraX reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  10.    Mr.KobraX reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  11.    Mr.KobraX reacted to a review on a file: Ko's Tactical Weapon Reanimations
  12.    Mr.KobraX reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  13.    Cyanotic reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  14.    11john11 reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  15.    aerodynic reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  16.    Heisenberg456 reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  17. we have KTWR Options, use "Immersive Combat 1.8 by Artupaky01 Compatible" they help increased fire rate for pistol. sure, you can suggestion, is easy to you send photo/image to making reference and information CQB/Police Tactical.
  18. dont worry, you need reinstall base.oiv and choose again.
  19. its "pedpersonality.ymt" file, you can restore the backup file, open ktwr unistaller.oiv with winrar find ped folder and drag pedpersonality.ymt to mods\update\update.rpf\x64\data\metadata. but it will disable stealth and action animations.
  20. tested with 5 animation in sp. choose your prefered "pistol move, pistol cover, pistol stealth, rifle move, rifle stealth" but do not select unarmed, because it conflicts pistol stealth. you have 2 options, pistol stealth or unarmed holster ready. choose only one.
  21. ok, i will think about making a video, thx man s2.
  22. hmm, i put gif preview soon, i didn't make video because they increase the mod file size too much.
  23. yes, ai can use cover/movement. idk you mean integrate like frisk and idle, but is possible to animate it :)
  24. i never used DDM4, i think this mod is paid, i'll think about making it compartible. also reload animation, i liked your idea, and yes it has 2 animation reload and empty reload, from what i saw, but i need confirm the ycd clipmotion limit, because the game might bug or crash.
  25. thx :D, i don't think you install wrong, idk what you using unarmed holster ready or pistol calm down, pistol calm down require you to use a pistol in stealth mode. unarmed holster ready require to you no have weapon in your hand in stealth mode. but unarmed Holster Ready can remove pistol stealth animation ,because is cause crash/bug :/ thx you s2 yes, but ai can't use stealth. i think make soon ;), i to try setup a private fivem server to test it.
  26. i idk sorry, i will try testing on my first private fivem server, thx for liking mods ;)
  27. i've never tried doing this in fivem, but i think its possible

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