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Mr.KobraX

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  1.    Mr.KobraX reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  2.    Mr.KobraX reacted to a file: SimpleHUD
  3.    Mr.KobraX reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  4.    Exicide reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  5. ok, i will think about making a video, thx man s2.
  6.    Mr.KobraX reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  7.    Exicide reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  8. hmm, i put gif preview soon, i didn't make video because they increase the mod file size too much.
  9. yes, ai can use cover/movement. idk you mean integrate like frisk and idle, but is possible to animate it :)
  10.    Mr.KobraX reacted to a file: INJURED STATE
  11.    Mr.KobraX reacted to a review on a file: Ko's Tactical Weapon Reanimations
  12.    Mr.KobraX reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  13. i never used DDM4, i think this mod is paid, i'll think about making it compartible. also reload animation, i liked your idea, and yes it has 2 animation reload and empty reload, from what i saw, but i need confirm the ycd clipmotion limit, because the game might bug or crash.
  14.    Mr.KobraX reacted to a review on a file: Ko's Tactical Weapon Reanimations
  15.    Mr.KobraX reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  16. thx :D, i don't think you install wrong, idk what you using unarmed holster ready or pistol calm down, pistol calm down require you to use a pistol in stealth mode. unarmed holster ready require to you no have weapon in your hand in stealth mode. but unarmed Holster Ready can remove pistol stealth animation ,because is cause crash/bug :/ thx you s2 yes, but ai can't use stealth. i think make soon ;), i to try setup a private fivem server to test it.
  17.    Mr.KobraX reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  18.    0pheIia reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  19. i idk sorry, i will try testing on my first private fivem server, thx for liking mods ;)
  20. i've never tried doing this in fivem, but i think its possible
    • 1,133 downloads
    • Version 1.0.0
    Title created by me, not generated by AI. This pack includes custom YCD ClipMotion movement reanimations. - Choose Your Style:Position SUL / Temple Index / Low Ready / High Ready More CQB & Police Tactical. The folder included in the pack allow you to choose different animation styles, including Move/Stealth/Cover. Preview screenshots are included in each folder to help you choose your animation style. All animations style are safe to use, it's recommend to test all the animations before playing game. Be careful when using mods that replace weapon animation YCD files. Follow Installation on README.txt Making Off / Reference - Special Thanks:ThugPlays DehMods Pedro NsLziin Beatriz (for testing the animations and helping identify crash and bug ❤️)
  21. Oh, sry man xd, i will to fix update soon, thx for comment
  22. Unfortunately, I am very busy at the moment and I do not have enough knowledge to create a blinking light prop with emissive effects. I found some blinking props in GTA V, and I know it is possible to add more. However, this [DEV WIP] section is only for people who really know how to work with props, emissive materials, and light configurations. If you are interested in working on this, please make sure to read the README file inside the [DEV WIP] folder first. I left important information and notes there. About police4: it is only configured in the XML because of the vehicle’s roof position. The lightbar position was adjusted specifically for that vehicle. You can add more vehicles by creating additional XML entries and adjusting the roof/lightbar position accordingly. If someone has experience creating a lightbar (Beacon) prop with emissive blinking lights, feel free to do it. It is definitely possible — I just do not have the time or technical knowledge right now to properly convert and configure a prop with functional lights.
  23. You can disable the passenger holding the pistol in Alert mode. I’ve already sent you the option for that. Anim_Motocicly_Alert.xmlAnim_Motocicly_Alert_Siren.xml I haven’t found a specific animation for that yet, so it’s a bit difficult to implement right now. Proper vehicle detection and separating gestures by situation would be more complex and could require multiple keybinds. For now, I think it’s better to keep the front vehicle detection system as it is. However, you can edit the animation in anim_motorcycle_detect_siren. To find or test animations, you can use Menyoo. If possible, in the next update I may create a custom animation using Sollumz to improve this behavior.
  24. cristian304 started following Mr.KobraX
  25. Yes, I’m working on it! I haven’t planned this yet, but if possible I’ll try to implement it. Don’t get your hopes up, but it could be made possible. The XML will look like this soon.
  26. I think I can make it work, thanks for the suggestion! I’ll work on this soon. I won’t implement flashlight code, since spotlight functionality already exists. I’ll only add the animation when the spotlight is activated using the Spotlight API. This is not for PPA, I will make another plugin soon called PCA (Police Custom Animation).

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