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Code 3 Callouts 1.2.1

(73 reviews)

3 Screenshots

Code 3 Callouts
"Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."

This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!

The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.

In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.

The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!

Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.

It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.

Requirements

  • You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V.
  • YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK!
  • This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions.
  • You must have at least v0.3.1 of LSPDFR

Features

  • TEN different callout situations, each with their own varying scenarios.
  • Fully integrated dispatch audio, to create a realistic experience.
  • Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened.
  • Altered suspect behaviour based on the response of the officer
  • NEW - AMBIENT EVENTS!
  • NEW - INTEGRATION WITH LSPDFR COMPUTER+!

Credits

A very special thank you to...

  • @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other!
  • @FinKone - Same as above, plus testing and showcasing the plugin for me!
  • Erwi - For helping me out with some code issues!
  • @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot!
  • @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version!
  • @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!! :thumbsup:
  • @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos!
  • @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot!
  • @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
     
  • My sincerest apologies if I missed anyone!

Callouts

Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!

If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?

See the PDF documentation for more information on all of the callouts included.
 

Future Development

Follow this thread on the forum for future development plans!

http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 

What's New in Version 1.2.1

Released

VERSION 1.2.1

  • Fixed a bug that would cause a crash when exiting a house during the Burglary callout
    • Callout can now only respawn one of the default/stock police vehicles; GTA V seems to block spawning of standalone vehicles for some reason
    • Thanks to @Ranger61 for reporting this bug
  • Fixed crash bugs in ambient events...wrapped all ambient events with error checking to ensure it does not happen again
  • Fixed a bug with the configuration logic that would cause the EnableDispatchStatusCheck value to be ignored
    • Thanks to @Thehurk and @Polecat324 for reporting this bug
    • Made the status check interval customizable, in case anyone wants to keep it enabled, but make it happen less often
    • Added an extra prompt when Dispatch calls for the player's status, reminding the player how to open the menu

VERSION 1.2.0

  • Updated Computer+ API reference for Computer+ v1.3.2
    • Computer+ v1.3.2 is now required for police computer integration
  • Fixed a bug where responses to Dispatch (via the shortcut keys) were not being recognized
  • Added more error checking to the 'Carjacking' and 'Stolen Vehicle' ambient events, to prevent crashes
  • If the player's vehicle gets deleted by GTA V during the Burglary call, a replacement vehicle will be spawned in the same spot

VERSION 1.1.0.1

  • Optional update
    • Small bug fix for potential crashing at the start of callouts.
    • Thanks to @ConstableSly for finding it!

VERSION 1.1.0

  • Plugin now requires RPH 0.39 in order to run
     
  • New, simplified automatic install process
     
  • Completely re-done INI configuration file (NOTE: Older INI files are not compatible!!)
    • Allows individual callouts to be disabled
    • Allows nearly all keybinds to be modified
    • Allows certain features to be disabled
       
  • Integration with Traffic Policer (Optional; requires v6.9.5.0+ of Traffic Policer)
     
  • Integration with LSPDFR Computer+ (Optional; requires v1.3.0+ of LSPDFR Computer+)
    • This is a very exciting addition to the LSPDFR world!
    • Callouts dispatched to the player will now be visible in the Computer+ interface!!
      • Even calls the player does not accept!
    • The player can view/read all of the details of the callout before responding, and all information is updated in real time, just like a real police computer!
    • The previous "CAD popup" (opened by CTRL+D) has been removed in favour of Computer+
       
  • Interaction menu
    • You can now observe/question subjects in more callouts (previously was only the Burglary call)
    • The menu now allows you to trigger any of my callouts on demand
    • The menu can now be opened at any time, with limited options available
       
  • [NEW!] Dispatch Status Check!
    • Periodically, Dispatch will call you to ask what your current status is. You can respond via the menu, or the INI file allows you to set up shortcut keys to answer dispatch with. (Two possible answers: "I'm OK", or "Help me!")
    • If you don't answer, Dispatch will assume that you are in trouble, and need immediate assistance!
    • This feature can be disabled via the INI if desired, but it is enabled by default
    • It is recommended that this feature be left on for realism
       
  • [NEW!] New Ambient Events!
    • I have added two new ambient events:
      • Person stealing a vehicle
      • Carjacking
    • NEW FEATURE - Dispatch will now receive a 911 call when an ambient event occurs, and you will hear the call being dispatched over the radio
      • There will not be any notification popups, like a normal callout. You will simply see a red transparent blip appear on your map for a few seconds, telling you the general area where the incident occurred. Its up to you to find the perpetrator, or maybe you got lucky and caught him in the act!
      • This feature is enabled by default, but can be turned off in the INI file (again, its recommended that it be left on)
  • Fixed a bug with the Observe Subject window that would crash LSPDFR
  • Added an 'objective' notification at the start of each callout
     
  • Person With a Firearm callout
    • This callout has been ripped apart, and much of the code has been re-written
    • You will now receive a description of the suspect, and its up to you to find them in a certain area
    • The search area will be updated periodically, just like the "Hit and Run" and "Police Impersonator" callouts
    • The "suspect" may also not be a suspect! (Play this call to find out what this means!)
      • Basically, don't open fire on them right away! You don't know who they might be!
    • This callout was re-done especially for you, @Polecat324! Thanks for the feedback in your video a few weeks ago! I'm sure you'll like this callout much more now!
  • Lastly, I want to apologize...I wanted to make some changes to the Burglary callout, and add some more variation to it. But I didn't get time to do it for this release. Next update, I promise!

User Feedback

Recommended Comments

vynlthrash

Members

got a log file?

not till 715 :( at work..ill post it as soon as i gt back home

 

emondsfield

Members

possible crash with RPH .26. I believe it has to do with code 3 callouts but not 100% sure.

crash.txt

goigle

Members

possible crash with RPH .26. I believe it has to do with code 3 callouts but not 100% sure.

crash.txt

You didn't update Stealth.Common.dll to 1.3

Stealth22

Friends of LSPDFR Author

You didn't update Stealth.Common.dll to 1.3

Yup.

Guys, please ensure you read all the instructions and changelogs carefully. Sometimes things change behind the scenes, and components become incompatible. 

I try to avoid it whenever possible, but sometimes I have to do things a certain way in order to save work or headaches down the road. Because I'm a software developer for a living, I don't like to get into lazy programming habits. If you leave one thing for later, it becomes twice as much work to fix down the road. 

Figgis302

Members

Amazing job on this. Works flawlessly.

 

In the future, I'd love to see a priority call (perhaps even with a radio flatline tone?) that has the player urgently rushing to help an officer in danger.

SerekgPL

Members

On 6.10.2015, 03:38:36, goigle said:

You didn't update Stealth.Common.dll to 1.3

Where can I update Stealth.Common.dll 1,3?

goigle

Members

2 hours ago, SerekgPL said:

Where can I update Stealth.Common.dll 1,3?

It's included

SteelPolice223

Members

Hmm, very cool and interesting set of callouts. But, it seems as if Code3 Callouts are crashing LSPDFR when I call in Coroner. Weird. Also, when I deleted Stealth.Common.Dll and Code 3 Callouts Coroner works fine. Help?

SomeCanadian87

Members

31k downloads no update in 3 months :/ Now it causes a lot of people to crash their LSPDFR

Kal74

Members

2 hours ago, SomeCanadian87 said:

31k downloads no update in 3 months :/ Now it causes a lot of people to crash their LSPDFR

I don't think your going to see a lot of updating of anything when 0.3 is probably coming soon.. Most of these modders are more than likely waiting for that to release first. Be kind of pointless to waste time updating when 0.3 is just going to pretty much force everyone to update again anyways.. With that said I've not had any crashes because of this Plugin. Most of the issues are caused by people not reading and putting files in the wrong folders..  I only see 7 pages of comments and they aren't all complaining of LSPDFR crashes.. This game is very very easy to crash.. I could crash it without this Plugin.. 

Defalt1324

Members

are there going to be new updates?

Stealth22

Friends of LSPDFR Author

VERSION 0.5.0

  • This is simply a re-packaged version of v0.4.0, which is compatible with RPH 34 and LSPDFR 0.3.
  • There are NO new callouts or features, aside from:
    • The plugin will now check for updates
    • And the plugin will not run if you are not running at least v1.4.1.0 of the Stealth.Common DLL
  • Version 1.0 is the next update, and will be coming soon

ToastinYou

Members

16 minutes ago, Stealth22 said:

VERSION 0.5.0

  • This is simply a re-packaged version of v0.4.0, which is compatible with RPH 34 and LSPDFR 0.3.
  • There are NO new callouts or features, aside from:
    • The plugin will now check for updates
    • And the plugin will not run if you are not running at least v1.4.1.0 of the Stealth.Common DLL
  • Version 1.0 is the next update, and will be coming soon

Awesome! So glad you updated it for v0.3 of LSPDFR and RPH 0.34 :)

Thomas199920

Members

Stealth you're amazing! Thanks for the quick update!

Kal74

Members

Thanks for quick Update Stealth22.. Appreciate it considering 0.3 just released an hour or so ago.:thumbsup:

J T

Members

I would work on adding better spawn locations other then that pretty cool plugin

J.J Designs

Members

i keep getting these error when i get a police impersonator call and other as well

 

GTA5 2016-01-17 16-34-45-457.jpg

TheDude

Members

2 hours ago, J.J Designs said:

i keep getting these error when i get a police impersonator call and other as well

 

GTA5 2016-01-17 16-34-45-457.jpg

same here. log in spoiler

[1/17/2016 6:28:29 PM.546] LSPD First Response:
[1/17/2016 6:28:29 PM.547] LSPD First Response: ==============================
[1/17/2016 6:28:29 PM.547] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[1/17/2016 6:28:29 PM.550] LSPD First Response: ------------------------------
[1/17/2016 6:28:29 PM.550] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[1/17/2016 6:28:29 PM.551] LSPD First Response: ------------------------------
[1/17/2016 6:28:29 PM.551] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[1/17/2016 6:28:29 PM.551] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Ped is invalid.
[1/17/2016 6:28:29 PM.552] LSPD First Response: ------------------------------
[1/17/2016 6:28:29 PM.552] LSPD First Response: Inner exceptions:
[1/17/2016 6:28:29 PM.552] LSPD First Response: ------------------------------
[1/17/2016 6:28:29 PM.552] LSPD First Response: Stack trace:
[1/17/2016 6:28:29 PM.553] LSPD First Response: at Rage.Entity.get_Model()
[1/17/2016 6:28:29 PM.553] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 1241
[1/17/2016 6:28:29 PM.553] at LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 193
[1/17/2016 6:28:29 PM.553] at LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 70
[1/17/2016 6:28:29 PM.553] at ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 90
[1/17/2016 6:28:29 PM.553] at NK7>L$j\&2e\&6)>yunUnF\&_I{'.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 31
[1/17/2016 6:28:29 PM.553] at ?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 195
[1/17/2016 6:28:29 PM.553] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 89
[1/17/2016 6:28:29 PM.554] at Rage.GameFiber.Main()
[1/17/2016 6:28:29 PM.554] LSPD First Response: ==============================
[1/17/2016 6:28:29 PM.554] LSPD First Response:
Back to top

SniperA236

Members

Love this mod  but it causes my game to crash completely. I am on RAGE 32

AMSAGENT000

Members

I get an error with the "person with a gun" callout. 

Spoiler

[17/01/2016 4:39:57 PM.184] LSPD First Response: 
[17/01/2016 4:39:57 PM.184] LSPD First Response: ==============================
[17/01/2016 4:39:57 PM.184] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[17/01/2016 4:39:57 PM.184] LSPD First Response: ------------------------------
[17/01/2016 4:39:57 PM.184] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[17/01/2016 4:39:57 PM.184] LSPD First Response: ------------------------------
[17/01/2016 4:39:57 PM.184] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[17/01/2016 4:39:57 PM.184] LSPD First Response: Exception message: Operation is not valid because the specified  Stealth.Plugins.Code3Callouts.Models.Peds.Suspect is invalid.
[17/01/2016 4:39:57 PM.185] LSPD First Response: ------------------------------
[17/01/2016 4:39:57 PM.185] LSPD First Response: Inner exceptions:
[17/01/2016 4:39:57 PM.185] LSPD First Response: ------------------------------
[17/01/2016 4:39:57 PM.185] LSPD First Response: Stack trace:
[17/01/2016 4:39:57 PM.192] LSPD First Response: at Rage.Entity.get_Model()
[17/01/2016 4:39:57 PM.193] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 1241
[17/01/2016 4:39:57 PM.193] at LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 193
[17/01/2016 4:39:57 PM.193] at LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 70
[17/01/2016 4:39:57 PM.193] at ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 90
[17/01/2016 4:39:57 PM.193] at NK7>L$j\&2e\&6)>yunUnF\&_I{'.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 31
[17/01/2016 4:39:57 PM.193] at ?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 195
[17/01/2016 4:39:57 PM.193] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 89
[17/01/2016 4:39:57 PM.193] at Rage.GameFiber.Main()
[17/01/2016 4:39:57 PM.193] LSPD First Response: ==============================
[17/01/2016 4:39:57 PM.194] LSPD First Response: 

 

ToastinYou

Members

You might NEED LSPDFR 0.3 and RPH 0.34 for it to work. Works fine for me on 0.3 and 0.34

Stealth22

Friends of LSPDFR Author

4 hours ago, ToastinYou said:

You might NEED LSPDFR 0.3 and RPH 0.34 for it to work. Works fine for me on 0.3 and 0.34

Correct.

As specified in the description, Code 3 Callouts requires LSPDFR 0.3 and RPH 0.34.

AMSAGENT000

Members

2 hours ago, Stealth22 said:

Correct.

As specified in the description, Code 3 Callouts requires LSPDFR 0.3 and RPH 0.34.

That's all up to date on my end. Are you still going to investigate these errors though? 

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