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Code 3 Callouts 1.2.1

(73 reviews)

3 Screenshots

Code 3 Callouts
"Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."

This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!

The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.

In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.

The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!

Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.

It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.

Requirements

  • You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V.
  • YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK!
  • This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions.
  • You must have at least v0.3.1 of LSPDFR

Features

  • TEN different callout situations, each with their own varying scenarios.
  • Fully integrated dispatch audio, to create a realistic experience.
  • Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened.
  • Altered suspect behaviour based on the response of the officer
  • NEW - AMBIENT EVENTS!
  • NEW - INTEGRATION WITH LSPDFR COMPUTER+!

Credits

A very special thank you to...

  • @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other!
  • @FinKone - Same as above, plus testing and showcasing the plugin for me!
  • Erwi - For helping me out with some code issues!
  • @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot!
  • @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version!
  • @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!! :thumbsup:
  • @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos!
  • @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot!
  • @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
     
  • My sincerest apologies if I missed anyone!

Callouts

Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!

If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?

See the PDF documentation for more information on all of the callouts included.
 

Future Development

Follow this thread on the forum for future development plans!

http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 

What's New in Version 1.2.1

Released

VERSION 1.2.1

  • Fixed a bug that would cause a crash when exiting a house during the Burglary callout
    • Callout can now only respawn one of the default/stock police vehicles; GTA V seems to block spawning of standalone vehicles for some reason
    • Thanks to @Ranger61 for reporting this bug
  • Fixed crash bugs in ambient events...wrapped all ambient events with error checking to ensure it does not happen again
  • Fixed a bug with the configuration logic that would cause the EnableDispatchStatusCheck value to be ignored
    • Thanks to @Thehurk and @Polecat324 for reporting this bug
    • Made the status check interval customizable, in case anyone wants to keep it enabled, but make it happen less often
    • Added an extra prompt when Dispatch calls for the player's status, reminding the player how to open the menu

VERSION 1.2.0

  • Updated Computer+ API reference for Computer+ v1.3.2
    • Computer+ v1.3.2 is now required for police computer integration
  • Fixed a bug where responses to Dispatch (via the shortcut keys) were not being recognized
  • Added more error checking to the 'Carjacking' and 'Stolen Vehicle' ambient events, to prevent crashes
  • If the player's vehicle gets deleted by GTA V during the Burglary call, a replacement vehicle will be spawned in the same spot

VERSION 1.1.0.1

  • Optional update
    • Small bug fix for potential crashing at the start of callouts.
    • Thanks to @ConstableSly for finding it!

VERSION 1.1.0

  • Plugin now requires RPH 0.39 in order to run
     
  • New, simplified automatic install process
     
  • Completely re-done INI configuration file (NOTE: Older INI files are not compatible!!)
    • Allows individual callouts to be disabled
    • Allows nearly all keybinds to be modified
    • Allows certain features to be disabled
       
  • Integration with Traffic Policer (Optional; requires v6.9.5.0+ of Traffic Policer)
     
  • Integration with LSPDFR Computer+ (Optional; requires v1.3.0+ of LSPDFR Computer+)
    • This is a very exciting addition to the LSPDFR world!
    • Callouts dispatched to the player will now be visible in the Computer+ interface!!
      • Even calls the player does not accept!
    • The player can view/read all of the details of the callout before responding, and all information is updated in real time, just like a real police computer!
    • The previous "CAD popup" (opened by CTRL+D) has been removed in favour of Computer+
       
  • Interaction menu
    • You can now observe/question subjects in more callouts (previously was only the Burglary call)
    • The menu now allows you to trigger any of my callouts on demand
    • The menu can now be opened at any time, with limited options available
       
  • [NEW!] Dispatch Status Check!
    • Periodically, Dispatch will call you to ask what your current status is. You can respond via the menu, or the INI file allows you to set up shortcut keys to answer dispatch with. (Two possible answers: "I'm OK", or "Help me!")
    • If you don't answer, Dispatch will assume that you are in trouble, and need immediate assistance!
    • This feature can be disabled via the INI if desired, but it is enabled by default
    • It is recommended that this feature be left on for realism
       
  • [NEW!] New Ambient Events!
    • I have added two new ambient events:
      • Person stealing a vehicle
      • Carjacking
    • NEW FEATURE - Dispatch will now receive a 911 call when an ambient event occurs, and you will hear the call being dispatched over the radio
      • There will not be any notification popups, like a normal callout. You will simply see a red transparent blip appear on your map for a few seconds, telling you the general area where the incident occurred. Its up to you to find the perpetrator, or maybe you got lucky and caught him in the act!
      • This feature is enabled by default, but can be turned off in the INI file (again, its recommended that it be left on)
  • Fixed a bug with the Observe Subject window that would crash LSPDFR
  • Added an 'objective' notification at the start of each callout
     
  • Person With a Firearm callout
    • This callout has been ripped apart, and much of the code has been re-written
    • You will now receive a description of the suspect, and its up to you to find them in a certain area
    • The search area will be updated periodically, just like the "Hit and Run" and "Police Impersonator" callouts
    • The "suspect" may also not be a suspect! (Play this call to find out what this means!)
      • Basically, don't open fire on them right away! You don't know who they might be!
    • This callout was re-done especially for you, @Polecat324! Thanks for the feedback in your video a few weeks ago! I'm sure you'll like this callout much more now!
  • Lastly, I want to apologize...I wanted to make some changes to the Burglary callout, and add some more variation to it. But I didn't get time to do it for this release. Next update, I promise!

User Feedback

Recommended Comments

Kal74

Members

the plugin will not load if i load it in the console it says ERROR: could not load plugin from C:\program files\rockstar games\grand theft auto v\plugins\code 3 callouts.dll (code3 callouts, version=0.4.0.0, vulture=neutral, plublickkeytoken=null) does not have the required plugin attrib parameter name: assembypath

 

In the ReadMe it says, "- DO NOT attempt to load this plugin via the RAGE console. LSPDFR will load the callouts automatically."

Gamestear01

Members

the plugin will not load if i load it in the console it says ERROR: could not load plugin from C:\program files\rockstar games\grand theft auto v\plugins\code 3 callouts.dll (code3 callouts, version=0.4.0.0, vulture=neutral, plublickkeytoken=null) does not have the required plugin attrib parameter name: assembypath

 

the plugin it self will not load the plugin as well

Kilyin

Members

the plugin will not load if i load it in the console it says ERROR: could not load plugin from C:\program files\rockstar games\grand theft auto v\plugins\code 3 callouts.dll (code3 callouts, version=0.4.0.0, vulture=neutral, plublickkeytoken=null) does not have the required plugin attrib parameter name: assembypath

 

\plugins\LSPDFR

Try reading the documentation.

Stealth22

Friends of LSPDFR Author

the plugin it self will not load the plugin as well

The DLL file goes in Plugins\LSPDFR. LSPDFR will load the plugin automatically.

OfficerDK

Members

It seems like it does not work with RHP 26.

Stealth22

Friends of LSPDFR Author

It seems like it does not work with RHP 26.

Going to need some more detail (read: a log file) than that...

Kal74

Members

I am having no problems with Code3 Callouts and RPH26..  everything seems to work just fine..I can't speak for others..

OfficerDK

Members

(edited)

Going to need some more detail (read: a log file) than that...

I deleted all files and reinstalled, seems to work now :)

Edited by OfficerDK

Bairc

Members

(edited)

I have no idea why but the ambient events crash my lspdfr without fail. Love the callouts though!

Edited by Bairc

Stealth22

Friends of LSPDFR Author

I have no idea why but the ambient events crash my lspdfr without fail. Love the callouts though!

Can you copy and paste the contents of your RagePluginHook.log file to http://www.pastebin.com, and post the pastebin link here?

Bairc

Members

(edited)

I copied one of the crashes so you didn't have to wade through the miles of text in my log file, if you need more let me know http://pastebin.com/f4vQ0MmV

Edited by Bairc

Stealth22

Friends of LSPDFR Author

I copied one of the crashes so you didn't have to wade through the miles of text in my log file, if you need more let me know http://pastebin.com/f4vQ0MmV

Exception message: Could not load type 'Stealth.Common.Scripting.Peds' from assembly 'Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null'.

That would do it...you've got an old version of Stealth.Common.dll. You need to copy Stealth.Common.dll from the zip file into your root/main GTA V directory. Code 3 Callouts v0.4.0 requires v1.3 of the Common DLL. :thumbsup:

Bairc

Members

Cool, yeah i've been having to reinstall everything except for plugins 'cause my game was corrupted so i must have overwritten the newer one, thanks for the help!

sergeantscooter

Members

Hello Stealth!

Loving this plugin so far!  However, I had the coroner cleaning up a scene, and my first police impersonator callout came in.  I was so excited!  I jumped in my cruiser and started heading for the marker, when LSPDFR crashed :sad:.  Here is the relevant section from my RageHook log:

[9/23/2015 11:48:49 PM.007] LSPD First Response: No more suspects useable, aborting chase
[9/23/2015 11:48:49 PM.007] LSPD First Response: Aborted chase
[9/23/2015 11:50:01 PM.930] LSPD First Response: Creating PoliceImpersonator
[9/23/2015 11:50:26 PM.419] LSPD First Response: 
[9/23/2015 11:50:26 PM.419] LSPD First Response: ==============================
[9/23/2015 11:50:26 PM.419] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[9/23/2015 11:50:26 PM.420] LSPD First Response: ------------------------------
[9/23/2015 11:50:26 PM.420] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/23/2015 11:50:26 PM.420] LSPD First Response: ------------------------------
[9/23/2015 11:50:26 PM.420] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[9/23/2015 11:50:26 PM.420] LSPD First Response: Exception message: Operation is not valid because this Rage.Ped is invalid.
[9/23/2015 11:50:26 PM.421] LSPD First Response: ------------------------------
[9/23/2015 11:50:26 PM.421] LSPD First Response: Inner exceptions:
[9/23/2015 11:50:26 PM.421] LSPD First Response: ------------------------------
[9/23/2015 11:50:26 PM.421] LSPD First Response: Stack trace:
[9/23/2015 11:50:26 PM.422] LSPD First Response: at Rage.Entity.get_Position()
[9/23/2015 11:50:26 PM.422] at ????????????????????????????????????????.????????????????????????????????????????(Entity )
[9/23/2015 11:50:26 PM.422] at ????????????????????????????????????????.????????????????????????????????????????(Ped , Ped )
[9/23/2015 11:50:26 PM.422] at ????????????????????????????????????????.????????????????????????????????????????()
[9/23/2015 11:50:26 PM.422] at Rage.GameFiber.Main()
[9/23/2015 11:50:26 PM.422] LSPD First Response: ==============================
[9/23/2015 11:50:26 PM.423] LSPD First Response: 

 

Stealth22

Friends of LSPDFR Author

Hello Stealth!

Loving this plugin so far!  However, I had the coroner cleaning up a scene, and my first police impersonator callout came in.  I was so excited!  I jumped in my cruiser and started heading for the marker, when LSPDFR crashed :sad:.  Here is the relevant section from my RageHook log:

Hidden Content

I don't see anything in that log pertaining to Code 3 Callouts. I'm thinking the crash was caused by another plugin. See if you can reproduce it. (Hit the X key to force a callout, do that until you get Police Impersonator, and try again)

Kilyin

Members

Hello Stealth!

Loving this plugin so far!  However, I had the coroner cleaning up a scene, and my first police impersonator callout came in.  I was so excited!  I jumped in my cruiser and started heading for the marker, when LSPDFR crashed :sad:.  Here is the relevant section from my RageHook log:

Hidden Content

If you leave the scene before the coroner is done it can cause LSPDFR to crash.

sergeantscooter

Members

If you leave the scene before the coroner is done it can cause LSPDFR to crash.

Ooooh, good to know!  I'll be careful with that in the future, thanks Kilyin.

GreenBlockhead

Members

[24/09/2015 19:51:09.616] Loading plugin from path: D:\Games\Grand Theft Auto V\Plugins\Code 3 Callouts.dll
[24/09/2015 19:51:11.545] <UNLOADED PLUGIN>: Initializing input system
[24/09/2015 19:51:11.548] <UNLOADED PLUGIN>: Initializing game console
[24/09/2015 19:51:11.551] <UNLOADED PLUGIN>: Initializing forms manager
[24/09/2015 19:51:11.555] ERROR: Could not load plugin from "D:\Games\Grand Theft Auto V\Plugins\Code 3 Callouts.dll". Assembly Code 3 Callouts.dll (Code 3 Callouts, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[24/09/2015 19:51:11.555] Parameter name: assemblyPath

 

????

Stealth22

Friends of LSPDFR Author

[24/09/2015 19:51:11.555] ERROR: Could not load plugin from "D:\Games\Grand Theft Auto V\Plugins\Code 3 Callouts.dll". Assembly Code 3 Callouts.dll (Code 3 Callouts, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute

See the installation instructions in the README file...

- Copy the Code 3 Callouts.dll and Code 3 Callouts.ini files into the "Grand Theft Auto V\Plugins\LSPDFR" directory.

- DO NOT attempt to load this plugin via the RAGE console. LSPDFR will load the callouts automatically.

GreenBlockhead

Members

 

See the installation instructions in the README file...

Literally just came to post right after you said that.

Thanks, all good now!

sergeantscooter

Members

I don't see anything in that log pertaining to Code 3 Callouts. I'm thinking the crash was caused by another plugin. See if you can reproduce it. (Hit the X key to force a callout, do that until you get Police Impersonator, and try again)

Yep, mystery solved...I tested several police impersonator callouts and they were fine.  I also left a scene several times while the coroner was on the way, crashed LSPDFR every time.  That said, I think this is the best callout plugin I've tried yet, fantastic work!

Jinja

Members

Does anyone know why I am getting this crash? It seems to be caused by the police impersonator callout. This isn't a one of crash I get it randomly. This leads me to believe that the police impersonator callout is causing it to crash. Any help will be greatly appreciated.

[27/09/2015 9:39:18 AM.171] LSPD First Response: ==============================
[27/09/2015 9:39:18 AM.171] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[27/09/2015 9:39:18 AM.172] LSPD First Response: ------------------------------
[27/09/2015 9:39:18 AM.172] LSPD First Response: Origin: Game fiber "CalloutManager".
[27/09/2015 9:39:18 AM.173] LSPD First Response: ------------------------------
[27/09/2015 9:39:18 AM.174] LSPD First Response: Exception type: System.TypeLoadException
[27/09/2015 9:39:18 AM.175] LSPD First Response: Exception message: Could not load type 'Stealth.Common.Models.VehicleNode' from assembly 'Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null'.
[27/09/2015 9:39:18 AM.175] LSPD First Response: ------------------------------
[27/09/2015 9:39:18 AM.176] LSPD First Response: Inner exceptions:
[27/09/2015 9:39:18 AM.176] LSPD First Response: ------------------------------
[27/09/2015 9:39:18 AM.177] LSPD First Response: Stack trace:
[27/09/2015 9:39:18 AM.204] LSPD First Response: at Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PoliceImpersonator.OnBeforeCalloutDisplayed()
[27/09/2015 9:39:18 AM.205] at ?.?(Callout A_0)
[27/09/2015 9:39:18 AM.207] at ?.?()
[27/09/2015 9:39:18 AM.207] at ?.?()
[27/09/2015 9:39:18 AM.208] at Rage.GameFiber.Main()
[27/09/2015 9:39:18 AM.208] LSPD First Response: ==============================
[27/09/2015 9:39:18 AM.209] LSPD First Response:

Stealth22

Friends of LSPDFR Author

You're running an old version of the Stealth.Common DLL. Update it with the one from the latest download package. 

vynlthrash

Members

crashing with RAGE 26

 

Kal74

Members

crashing with RAGE 26

 

got a log file?

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