Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

pdComp - Police Computer 0.4.3

(47 reviews)

17 Screenshots


Join the Discord Community for tech support and updates

New Feature Showcase:

pdComp — Police Computer for LSPDFR

A full police computer for LSPDFR with live records from Policing Redefined or Stop The Ped.

pdComp adds a police laptop and field tablet to GTA V. Check people and vehicles, file reports, issue citations, review court cases, track BOLOs, and use built-in traffic tools from one system.

New in v0.4.2

  • Added configurable LSPDFR callouts for active vehicle BOLOs and outstanding court warrants.

  • BOLO encounters can feature an abandoned vehicle, a compliant driver, or a vehicle pursuit.

  • Warrant subjects may surrender, flee, or resist, with charge severity and prior history influencing their behavior.

  • Added voiced watch-supervisor radio audio for BOLO and warrant assignments, updates, prior-contact warnings, and resolutions.

  • Citations can now include officer-selected enhancements such as school-zone and work-zone conditions that adjust fines, points, and court-appearance requirements.

  • Ped Lookup can now submit arrest-warrant requests using the charge catalog. Approved requests enter the same warrant-service system as failure-to-appear and failure-to-pay warrants.

  • Outstanding court warrants and their recorded reasons now appear directly on matching Ped Lookup profiles.

  • Expanded the public add-on API with detached ped and vehicle record lookups, collected-record searches, prior-history snapshots, and deeper paperwork, court, and call-context data.

Core Features

  • Police laptop with movable windows, snapping, app icons, and wallpaper

  • Field tablet for use while on foot

  • Ped and vehicle checks with live records, mugshots, and physical ID cards

  • Citations, arrest reports, print previews, and saved history

  • Evidence-linked charges and court results

  • Court hearings, sentencing, appeals, warrants, and federal cases

  • Report Center for incident, use-of-force, vehicle damage, crash, death, and custom reports

  • Dispatch window with live call details and active BOLOs

  • Saved vehicle BOLOs with ALPR-style alerts

  • Standalone ALPR plate reader and speed radar

  • Optional NPCAI and Grammar Police support

  • Mouse, keyboard, and controller support

  • Light and dark themes with support for 1080p, 1440p, 4K, and wide screens

  • Editable charge, citation, and report files

Records Support

pdComp requires either Policing Redefined or Stop The Ped.

Policing Redefined supports shared records, arrest sync, tested evidence, traffic-stop data, transport requests, and radio BOLO alerts. Stop The Ped supplies document status, search results, and found breath, drug, and weapon test results.

Downloads

Most players only need pdComp v0.4.3. The Developer SDK is a separate download intended for mod makers building pdComp add-ons.

Newtonsoft.Json is built into pdComp. No separate Newtonsoft download or fallback installation is required.

Current Version

v0.4.3

Edited by CossackGames
Version Update

What's New in Version 0.4.3

Released

Hey guys, sorry my new job kicked my but last month but I'm hoping to get back on track here soon. Enjoy the update!

pdComp v0.4.3

WHAT’S NEW

* Replaced GTA’s text-entry box with pdComp’s own editor. Citation, arrest, and report fields are now edited directly in place, scale with your resolution, and match the laptop or tablet theme.

* Charge, citation, warrant-charge, and evidence searches now filter as you type.

* Text fields support Ctrl+C, Ctrl+V, Ctrl+X, and Ctrl+A, plus Shift+arrow selection. Multiline fields keep pasted paragraphs.

* Added a registration and insurance viewer for Policing Redefined, NPCI, and Stop The Ped document requests. Handed-over paperwork appears behind a View Documents button on the matching Vehicle Lookup record, opens side by side, and closes with Escape or controller B.

* Registration uses an official DMV-style form, and insurance cards support drop-in fictional carrier artwork.

* Added optional PedTalk AI V2 support. When installed, PedTalk receives scoped context for the exact people involved in stops, searches, citations, arrests, and pdComp callouts. No extra download or setting is required.

* Completed PedTalk AI 1.4.1 ID requests now open the matching Ped Lookup profile when exactly one nearby person matches the confirmed name and date of birth.

* Expanded the public add-on API with an identity handoff that selects a live subject in Ped Lookup by handle, name, and date of birth.

CHARGES & CITATIONS

* Filled the most-requested gaps in the default catalog, based on player submissions through the pdComp website.

* Added assault or battery on a peace officer, firefighter, or EMT. It files as a misdemeanor by default, with options for officer injury or a deadly weapon.

* Burglary (first or second degree) and vehicle theft are their own charges again. The older options under Trespass and Theft still work.

* Added firearm with an altered or removed serial number, machine gun possession (including converting a firearm to automatic), openly carrying an unloaded firearm in public, and federal bank robbery.

* Drug possession can now record the drug involved, such as heroin, fentanyl, cocaine, methamphetamine, prescription pills, hallucinogens, or MDMA and GHB.

* Attempted murder now has a peace officer or firefighter victim option, and manslaughter can be filed as voluntary, involuntary, or vehicular.

* Brandishing now covers knives and other deadly weapons, not just firearms.

* Renamed several charges and citations to the wording officers search for, including expired license, registration, and insurance; failure to maintain lane; failure to obey a traffic control device; felon or prohibited person in possession of a firearm; impersonating a peace officer; resisting or obstructing an officer; and receiving or possessing stolen property.

* Charge and citation codes are unchanged, so existing records and custom catalogs keep working.

IMPROVEMENTS

* The laptop and tablet no longer pause the game while open. With PauseGameWhileTextInputActive enabled, the game pauses only while you type, which keeps typed keys away from plugins such as Policing Redefined.

* The text-entry banner now shows save and cancel controls, clipboard shortcuts, and whether the game is actually paused.

* Moving the mouse saves the current field and returns you to the cursor. It takes one deliberate sweep, so a resting hand will not end a report mid-sentence.

* The page behind an active field keeps drawing, and the caret no longer makes the text shift.

* In CDF mode, the ALPR now reads existing BOLO, stolen, owner-wanted, and registration records instead of generating its own hits. Hit chance and category weights now apply only to Stop The Ped.

FIXES

* Fixed CDF-mode ALPR scans creating offenses, changing a vehicle’s registered owner, or marking the driver wanted.

* Fixed an old wanted status sticking to a vehicle owner after a newer record had cleared it.

* Fixed text from background windows drawing over the window in front.

* Fixed the game and UI flickering while typing.

* Fixed the install instructions leaving out the lspdfr folder, which holds the supervisor radio audio.

plugin is WIP and features will change/evolve/disappear throughout development as I strive more maximum stability and functionality


Short Description

pdComp is an in-game police computer for LSPDFR featuring citations, arrest reports, court hearings, persistent records, and CDF

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Minor)

User Feedback

Recommended Comments

manu450

Members

(edited)

Is this gonna interact with my keybinds in-game when I type in it? Also, would be nice to have peds and vehicles photos with colors etc… (you can probably get AI generated one like many other popular computer like Report plus, and MDTPro) looking promising though. Looking forward to trying it.

Edited by manu450

CossackGames

Members Author

1 minute ago, manu450 said:

Is this gonna interact with my keybind when I type in it? Also, would be nice to have peds and vehicles photos with colors etc… looking promising though. Looking forward to trying it.

It should not interact with your in game keybinds while the computer is active.

I was very much focusing on functionality for initial release to get it out there, UI upgrades and nice to have features are coming in future updates!

manu450

Members

(edited)

I can also interact with my mouse in it, click scroll, open and close windows? Sorry for asking

Edited by manu450

CossackGames

Members Author

Just now, manu450 said:

I can also intersect with my mouse in it, click scroll, open and close windows? Sorry for asking

Yes, there is a cursor that is used to navigate. There are currently no "windows" in the computer, rather each menu section you see on the left functions as a tab that you can click into.

I may explore a true "desktop" feel with windows in a future update depending on community feedback.

BunBoHue

Members

Hey, this looks very interesting, but I am very hesitant of using plugins that completely uses ai code. Was this made by using AI or did you only use Ai for help? I appreciate your time to respond. Thank you.

CossackGames

Members Author

6 minutes ago, BunBoHue said:

Hey, this looks very interesting, but I am very hesitant of using plugins that completely uses ai code. Was this made by using AI or did you only use Ai for help? I appreciate your time to respond. Thank you.

I appreciate your concern with the content of the code. There was certainly some agentic coding involved in creating this, mainly in researching API links and such to make the process more efficient for me.

manu450

Members

Man, I am actually impressed. If you could add a way to resize the window, that would be great. Also, there are no public offences at all. I don't know if you forgot them (Jaywalking, Loitering, Dog not on leash, littering, Disturbing peace, graffiti, etc.) You can add a bunch more, but I must say I like how clean it looks and how easy it is to use. Will definitely be looking to put that in my game.

CossackGames

Members Author

1 minute ago, manu450 said:

Man, I am actually impressed. If you could add a way to resize the window, that would be great. Also, there are no public offences at all. I don't know if you forgot them (Jaywalking, Loitering, Dog not on leash, littering, Disturbing peace, graffiti, etc.) You can add a bunch more, but I must say I like how clean it looks and how easy it is to use. Will definitely be looking to put that in my game.

Thank you! I will revisit the offense codes.

Just fyi all of the offenses are fully customizable

manu450

Members

I started to play with it a little. First, ID is not generated after a patdown. Also, I can't see what I am typing in the manual search, and it tends to freeze for a few seconds each time I click on manual search or my information.

CossackGames

Members Author

30 minutes ago, manu450 said:

I started to play with it a little. First, ID is not generated after a patdown. Also, I can't see what I am typing in the manual search, and it tends to freeze for a few seconds each time I click on manual search or my information.

Looked into the code, I missed having it populate from pat down. I have made the change in the code but I need to test it before I release an update. Should be out later today.

MKHaynes06

Members

Will this work without a pat down? Enjoy this, but when i did a traffic stop, i asked driver for ID and when i got back to my car to run them, typing in their name showed nothing, and it also advised i didnt have any IDs collected.

CossackGames

Members Author

2 minutes ago, MKHaynes06 said:

Will this work without a pat down? Enjoy this, but when i did a traffic stop, i asked driver for ID and when i got back to my car to run them, typing in their name showed nothing, and it also advised i didnt have any IDs collected.

Do you have Policing Redefined installed? That is a requirement for the ID to auto populate. Policing Redefined

I will look into it but in my testing it has always populated if I requested the id from the npc.

@CossackGames is there anyway to set a controller key bind I’m trying to set opening up the computer as left D pad. Any help would be greatly appreciated thank you we’ve been waiting on something like this.

CossackGames

Members Author

Just now, Officer take you outback said:

@CossackGames is there anyway to set a controller key bind I’m trying to set opening up the computer as left D pad. Any help would be greatly appreciated thank you we’ve been waiting on something like this.

I didn't even think about controller as I was initially making this for myself and I play exclusively mouse and keys.... whoops

Give me a little bit of time, I will add controller keybind support

MKHaynes06

Members

1 minute ago, MKHaynes06 said:

Will this work without a pat down? Enjoy this, but when i did a traffic stop, i asked driver for ID and when i got back to my car to run them, typing in their name showed nothing, and it also advised i didnt have any IDs collected.

40 minutes ago, CossackGames said:

Do you have Policing Redefined installed? That is a requirement for the ID to auto populate. Policing Redefined

I will look into it but in my testing it has always populated if I requested the id from the npc.

Believe it was a glitch on my end. Working great now, thank you. Looking forward to any updates that may come

ufwfrosty

Members

Dude I love this plugin I have been waiting on something like this to come out😁

manu450

Members

(edited)

Another suggestion like I mentioned in my previous post and I don't know if you noted it, but a way to make it a window screen/resize it to your liking? I really don't know if it's possible due to RageNative UI limitation, I know Police Menu was able to pulled it off.

Edited by manu450

CossackGames

Members Author

2 hours ago, Haze Studios said:

RageNativeUI & .Json do not belong in the plugins/lspdfr folder, fyi.

You are correct. I will fix that. Thanks!

3 hours ago, manu450 said:

Another suggestion like I mentioned in my previous post and I don't know if you noted it, but a way to make it a window screen/resize it to your liking? I really don't know if it's possible due to RageNative UI limitation, I know Police Menu was able to pulled it off.

I might look into that when I rework the UI depending on if a lot of people prefer it to be windowed rather than full screen.

manu450

Members

(edited)

Thanks for the update. Looks really promising. 👍

Edited by manu450

OfficerNils

Members

I've tested it out, the mouse is a little bit laggy and I can see that I'm looking around when I move my cursor inside the computer. When adding notes in a charge I hit "F" to write "failure" - I got out of the Vehicle as a result, I was hoping all Keybinds get locked like for example CompuLite and I can type away.

CossackGames

Members Author

1 hour ago, OfficerNils said:

I've tested it out, the mouse is a little bit laggy and I can see that I'm looking around when I move my cursor inside the computer. When adding notes in a charge I hit "F" to write "failure" - I got out of the Vehicle as a result, I was hoping all Keybinds get locked like for example CompuLite and I can type away.

Should be fixed, please update.

mitchyd

Members

Awesome stuff. Have noticed the controller inputs are opposite. So if you put DPadUp to open the MDT, its actully DPadDown. And scrolling up is down and vice versa. other than a tiny thing that's easily manageable. I'm loving this.

data.dll

Members

How do you make it so cases never get dismissed or put an chance they get dismissed?

CossackGames

Members Author

11 minutes ago, data.dll said:

How do you make it so cases never get dismissed or put an chance they get dismissed?

Currently the chances are hardcoded with different odds based on charge severity and for realism purposes.

I have plans to make the court system a little more in depth in the future to integrate evidence and potentially reports and witnesses but that will be down the road. I could potentially open up the court odds as a config file for people to adjust as well I suppose.

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.