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27 Screenshots

Replay the story missions from the cops' perspective.

Pack of 25 (+1) callouts based on missions from the story mode.

Callout list

  1. (Prologue, disabled by default)

  2. Franklin and Lamar

  3. The Long Stretch

  4. Carbine Rifles

  5. Bugstars Equipment

  6. BZ Gas Grenades

  7. The Jewel Store Job

  8. Dead Man Walking

  9. Hood Safari

  10. Trash Truck

  11. Tow Truck

  12. Blitz Play

  13. Military Hardware

  14. The Paleto Score

  15. Pack Man

  16. Legal Trouble

  17. The Bureau Raid

  18. Driller

  19. The Big Score

    1. Obvious

    2. Subtle

  20. The Third Way

  21. Paparazzo - The Meltdown

  22. The Hotel Assassination

  23. Grass Roots - The Pickup

  24. Getaway Driver (Random event)

  25. Countryside Robbery (Random event)

  26. Countryside Gang Fight (Random event)

Callouts details

Prologue

Stop the bank robbers in Ludendorff.

Know issues

Pathfinding is limited in North Yankton and may not work.
Disabled by default (can be enabled in the StoryCallout.ini file)

Franklin and Lamar

Chase Franklin and Lamar stolen repossessed cars.

The Long Stretch

Go check out the recycling center where shots have been reported.

Carbine Rifles

An attacked LSPD tactical team truck need backup.

Multiple spawn locations.

Bugstars Equipment

Chase a stolen Bugstars van.

BZ Gas Grenades

A Humane van carrying weapons is being attacked.

Multiple spawn locations.

The Jewel Store Job

A jewelry store was robbed; catch the suspects as they exit the tunnel.

Dead Man Walking

A (living) person escaped from the morgue.

Hood Safari

Gang attack reported on Grove Street.

Trash Truck

Two workers reported that their trash trucks got stolen.

Who steals a trash truck?

Tow Truck

A mechanic reported that one of his tow trucks was stolen. Go see what happened.

Blitz Play

An armored truck was attacked in Cypress Flats. Watch out for the rockets.

Military Hardware

Help a military convoy carrying equipment under attack.

Multiple spawn locations.

The Paleto Score

The Paleto Bay bank is being robbed by three heavily armed suspects.

End variation depending on interior availability.

Pack Man

A truck carrying stolen vehicles was spotted on the highway near the Hookies restaurant.

Legal Trouble

Meet an escort at the airport where someone appears to be following the escort.

The Bureau Raid

Three suspects broke into the FIB Headquarters. An explosion has been reported.

Driller

A truck carrying a cutter was stolen.

The Big Score - Subtle

A shooting has been reported under the highway behind the Vanilla Unicorn.

The Big Score - Obvious

Two suspects who attempted to rob the Union Depository are trying to escape.

Know issues

Suspects may teleport along the way if they do not move fast enough.

The Third Way

Three armed individuals were seen breaking into the foundry.

Know issues

There is an indoor version, but I haven't yet found a way to detect whether the foundry interior is accessible or not. You can enable the forceInteriorsEnabled option if you have a script for interiors.

Paparazzo - The Meltdown

Car chase involving a driver who is driving erratically (possibly drunk).

The Hotel Assassination

Escort a VIP convoy leaving the Von Crastenburg Hotel.

2 versions.

Grass Roots - The Pickup

A vehicle that was under surveillance was stolen.

Know issues

The Duneloader may appear with objects in the back that conflict with the box.

Getaway Driver (Random event)

Robbery in progress in a drugstore.

Countryside Robbery (Random event)

Two armed criminals refuse to surrender after a robbery.

Countryside Gang Fight (Random event)

Two armed gang members were seen threatening someone.

Preview/Trailer

Configuration

  • [General] useStoryModeCharacters : Use characters from Story Mode, or random characters (if you want to avoid repeatedly stopping or killing the same characters).

  • [Difficulty] disablePedRagdollWhenShot : Prevents suspects from ragdolling when they are shot.*

  • [Difficulty] healthMultiplier : Adjust suspects' health.*

  • [Interiors] forceInteriorsEnabled : Some callouts use interiors if available (requires a third-party script); by default, the presence of an interior is detected automatically. If this is not the case, you can enable this option.

  • [Callouts] : Enable/Disable each callout.

*Suggested by @Armouredivision

Know issues

  • See Callouts details list for individual callout issues.

  • ELS option “ElsTrafCtrlOn” can brake the AI driving tasks.

Installation

Prerequisites

  • (Both Legacy and Enhanced should work)

  • RAGE Plugin Hook

  • LSPDFR

  • CalloutInterfaceAPI.dll (included)

  • Recommended: InteriorsV (or any interiors script)

Installation

Open the downloaded .zip archive, then drag and drop the contents of the “Grand Theft Auto V” folder into your game folder.

After installation, you should have the following files:

  • [Game folder]/plugins/LSPDFR/StoryCallouts.dll

  • [Game folder]/plugins/LSPDFR/StoryCallouts.ini

  • [Game folder]/CalloutInterfaceAPI.dll

Contribute

I'm not very good at coming up with appropriate callout descriptions, suitable audio messages for dispatch, and additional messages for the Callout Interface.
Feel free to suggest improvements. (about this or anything else)

Links

Source code: github.com/SSStuart/StoryCallouts_LSPDFRCallouts

Discord: @ssstuart

Fluxer: SSStuart#2026


🇫🇷 La description étant longue, je n'ai pas fourni de version en français. N'hésitez pas à me contacter si vous avez des questions ou des problèmes.

Edited by SSStuart
Added new configuration options

What's New in Version 0.1.3

Released

v0.1.3

  • Added difficulty settings:

    • Whether suspects should ragdoll when shot.

    • Suspects health multiplier.

  • Vehicles owner name are now defined for most of the vehicles used in the callouts.

    • Note: This name may sometimes be replaced by a random name.

  • Countryside Robbery:

    • Improved stability

Previous versions

v0.1.2

  • Removed unused code.

  • Pursuits end when the End key is pressed.

  • Legal Trouble:

    • Improved the beginning of Michael's pursuit of Molly.

    • Improved Michael's behavior if Molly is arrested before reaching the hangar.

  • Pack Man:

    • Fixed a freeze/crash when the JB700 was trying to spawn spikes while too slow.

    • Improved release of vehicles from the trailer (JB700 and Monroe).

  • Paparazzo - The Meltdown:

    • Improved the start of the chase from Franklin.

  • The Big Score - Loud:

    • The robbers have more armor and should fire more often.

  • The Big Score - Subtle:

    • Truck doors now close more quickly.

  • The Paleto Score:

    • Added two backup vehicles (with 3 cops) in front of the bank.

    • Entities used as targets for destroying wooden fences are now properly deleted.

  • Update Checker :

    You can disable the update checks in the /plugins/SSStuart_UpdateChecker.ini file (you need to go on duty at least once to initialize the file)

v0.1.1

  • Added 5 new callouts :

    1. Trash Truck*,

    2. Tow Truck*,

    3. Getaway Driver (Random event),

    4. Countryside Robbery (Random event),

    5. Countryside Gang Fight (Random event).

  • Added a feature to append missing keys to the configuration file.

*Suggested by @Luna Olson


Short Description

Callout pack based on Story mode missions

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Minor)

ChatGPT was used to discuss the best way to store information about the main characters (model name, personas, variations, etc.), but no generated code was used

User Feedback

Recommended Comments

Joe C Wilson

Members

I'm going to give these calls a whirl the next time I play LSPDFR. I never thought about the police's perspective on the story, as this callout pack brings to you. Looking forward to playing this. It certainly feels like it gives the game life in a sense. Downloaded instantly. If you're accepting ideas to expand this callout pack in the future, I'd love some common calls you'd see on patrol, like suspicious persons, and so on. Like the mission 'scouting the port' would be a fun one. That way, we get to do some detective work, if you will. Thank you!

Which mod for interiors do you recommend?

SSStuart

Insiders Author

(edited)

7 hours ago, Joe C Wilson said:

I'm going to give these calls a whirl the next time I play LSPDFR. I never thought about the police's perspective on the story, as this callout pack brings to you. Looking forward to playing this. It certainly feels like it gives the game life in a sense. Downloaded instantly.

Thank you!

7 hours ago, Joe C Wilson said:

If you're accepting ideas to expand this callout pack in the future, I'd love some common calls you'd see on patrol, like suspicious persons, and so on. Like the mission 'scouting the port' would be a fun one. That way, we get to do some detective work, if you will. Thank you!

I have three more callouts to add (based on random events). I'll keep your suggestion in mind for later 🙂


6 hours ago, Narobic on YouTube said:

Which mod for interiors do you recommend?

I use InteriorsV, but I suppose any script that allows access to interiors should work.

Edited by SSStuart

DeDrago

Members

Thats such a cool Idea, I have to try this out!

Luna Olson

Members

I noticed you did add some prep missions to this, it would be neat to have the two prep ones from Blitz Play as well!

SSStuart

Insiders Author

(edited)

17 hours ago, Luna Olson said:

I noticed you did add some prep missions to this, it would be neat to have the two prep ones from Blitz Play as well!

The missions where you have to steal a garbage truck and a tow truck?
Done

Edited by SSStuart

(edited)

  • Community Team

Hey,
very cool callout pack with a new idea! I like that!
I think Enable All Interiors is better than InteriorsV, since InteriorsV was last updated in 2024 and misses a lot of interiors.
I recommend Enable All Interiors for my plugins, too. It has all interiors that are available, including the new ones since 2024 - a lot :)
Enable All Interiors is still updated regularly. Its not open source though

Edited by Yasd

Can you fix the paleto score because it crashed when attempting to do the shootout when arriving on scene

SSStuart

Insiders Author

6 hours ago, ILovelspdfrin2024 said:

Can you fix the paleto score because it crashed when attempting to do the shootout when arriving on scene

Could you send the RPH log from when the crash occurred? (Here, or preferably on Discord (@ssstuart))

voltofthevees

Members

9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:43:41 PM.761] LSPD First Response: [TRACE] Launching new encounter for Maurice Boscorelli

[9/26/2026 2:43:41 PM.761] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle

[9/26/2026 2:43:41 PM.805] LSPD First Response:

[9/26/2026 2:43:41 PM.807] LSPD First Response: ==============================

[9/26/2026 2:43:41 PM.807] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException

[9/26/2026 2:43:41 PM.807] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Object is invalid.

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Inner exceptions:

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Stack trace:

[9/26/2026 2:43:41 PM.807] LSPD First Response: at Rage.Entity.AttachTo(Entity entity, Int32 boneIndex, Vector3 offset, Rotator rotation)

[9/26/2026 2:43:41 PM.807] at StoryCallouts.Callouts.RE_CountrysideRobbery.<Process>b__21_0()

[9/26/2026 2:43:41 PM.807] at Rage.GameFiber.Main()

[9/26/2026 2:43:41 PM.807] LSPD First Response: ==============================

[9/26/2026 2:43:41 PM.807] LSPD First Response:

[9/26/2026 2:43:41 PM.810] LSPD First Response: [FATAL] Forced termination

[9/26/2026 2:43:41 PM.812] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

[9/26/2026 2:43:41 PM.941] LSPD First Response: [INFO] LSPDFR has shut down

this happened when it tried to load the countryside robbery

SSStuart

Insiders Author

43 minutes ago, voltofthevees said:

9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:43:41 PM.761] LSPD First Response: [TRACE] Launching new encounter for Maurice Boscorelli

[9/26/2026 2:43:41 PM.761] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle

[9/26/2026 2:43:41 PM.805] LSPD First Response:

[9/26/2026 2:43:41 PM.807] LSPD First Response: ==============================

[9/26/2026 2:43:41 PM.807] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException

[9/26/2026 2:43:41 PM.807] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Object is invalid.

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Inner exceptions:

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Stack trace:

[9/26/2026 2:43:41 PM.807] LSPD First Response: at Rage.Entity.AttachTo(Entity entity, Int32 boneIndex, Vector3 offset, Rotator rotation)

[9/26/2026 2:43:41 PM.807] at StoryCallouts.Callouts.RE_CountrysideRobbery.<Process>b__21_0()

[9/26/2026 2:43:41 PM.807] at Rage.GameFiber.Main()

[9/26/2026 2:43:41 PM.807] LSPD First Response: ==============================

[9/26/2026 2:43:41 PM.807] LSPD First Response:

[9/26/2026 2:43:41 PM.810] LSPD First Response: [FATAL] Forced termination

[9/26/2026 2:43:41 PM.812] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

[9/26/2026 2:43:41 PM.941] LSPD First Response: [INFO] LSPDFR has shut down

this happened when it tried to load the countryside robbery

Hello,

Could you send the entire log (or at least from the start of the callout*)?
*a line containing "Creating RE_CountrysideRobbery"

voltofthevees

Members

Pasted content

[9/26/2026 2:41:56 PM.729] LSPD First Response: Creating RE_CountrysideRobbery from StoryCallouts.Callouts.RE_CountrysideRobbery, StoryCallouts, Version=0.1.2.0, Culture=neutral, PublicKeyToken=null

[9/26/2026 2:41:56 PM.729] LSPD First Response: [TRACE] Callout created: #2

[9/26/2026 2:41:56 PM.732] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident

[9/26/2026 2:41:56 PM.732] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Countryside Robbery Status = New

[9/26/2026 2:41:56 PM.732] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Countryside Robbery

[9/26/2026 2:41:56 PM.734] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout

[9/26/2026 2:41:56 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting

[9/26/2026 2:41:56 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:41:56 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:41:56 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:41:56 PM.771] LSPD First Response: CalloutInterface: [DEBUG] start time: 9/26/2026 5:00:59 AM for Countryside Robbery

[9/26/2026 2:41:56 PM.771] LSPD First Response: CalloutInterface: [DEBUG] waiting 33 in-game minutes for Countryside Robbery

[9/26/2026 2:42:02 PM.327] LSPD First Response: [TRACE] Cleaning UI

[9/26/2026 2:42:02 PM.327] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner

[9/26/2026 2:42:02 PM.330] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted

[9/26/2026 2:42:02 PM.330] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route

[9/26/2026 2:42:02 PM.330] LSPD First Response: [TRACE] User accepted callout

[9/26/2026 2:42:02 PM.364] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes

[9/26/2026 2:42:02 PM.499] LSPD First Response: [TRACE] New cop added without cop data!

[9/26/2026 2:42:02 PM.499] LSPD First Response: [TRACE] Adrian Eizzard (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:42:02 PM.500] LSPD First Response: [TRACE] New cop added without cop data!

[9/26/2026 2:42:02 PM.500] LSPD First Response: [TRACE] Jeff Hawk (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:42:02 PM.866] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute

[9/26/2026 2:42:02 PM.903] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Countryside Robbery

[9/26/2026 2:42:02 PM.903] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Countryside Robbery

[9/26/2026 2:42:04 PM.319] Strike Emergency Lighting Controller: [Strike ELC] [1704982ms] Vehicle context: 0 -> 612654; released input.

[9/26/2026 2:42:04 PM.319] Strike Emergency Lighting Controller: [Strike ELC] [1704983ms] Vehicle pattern profile: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\StrikeEmergencyLightingController\pattern-profiles\ghost22charger.ini

[9/26/2026 2:42:04 PM.320] Strike Emergency Lighting Controller: [Strike ELC] [1704983ms] Read original secondary presets on entry: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ELS\pack_default\ghost22charger.xml; stages=19,19,19

[9/26/2026 2:42:04 PM.320] Strike Emergency Lighting Controller: [Strike ELC] [1704983ms] Vehicle feedback handle=612654 result=1 stage=0 mode=0 keyLock=False.

[9/26/2026 2:42:04 PM.321] Strike Emergency Lighting Controller: [Strike ELC] [1704983ms] CONTEXT focus=True; paused=False; console=False; driverVCF=True; ELSlock=False; commandsReady=False; pointerRequested=False; pointerVisible=False; controllerVisible=True; settingsVisible=False; ghost22charger | ELS stage 0 | manual

[9/26/2026 2:42:04 PM.362] Strike Emergency Lighting Controller: [Strike ELC] [1705024ms] CONTEXT focus=True; paused=False; console=False; driverVCF=True; ELSlock=False; commandsReady=True; pointerRequested=False; pointerVisible=False; controllerVisible=True; settingsVisible=False; ghost22charger | ELS stage 0 | manual

[9/26/2026 2:42:04 PM.785] LSPD First Response: Policing Redefined: [DEBUG] Setting 'A_M_Y_STLAT_01' as drunk.

[9/26/2026 2:42:04 PM.786] LSPD First Response: Policing Redefined: [DEBUG] PedRuntimeData: Generated.

[9/26/2026 2:42:05 PM.841] Strike Emergency Lighting Controller: [Strike ELC] [1706504ms] Vehicle feedback handle=612654 result=1 stage=1 mode=0 keyLock=False.

[9/26/2026 2:42:07 PM.886] Strike Emergency Lighting Controller: [Strike ELC] [1708549ms] Vehicle feedback handle=612654 result=1 stage=2 mode=0 keyLock=False.

[9/26/2026 2:42:08 PM.072] Strike Emergency Lighting Controller: [Strike ELC] [1708735ms] Vehicle feedback handle=612654 result=1 stage=3 mode=0 keyLock=False.

[9/26/2026 2:42:10 PM.692] Strike Emergency Lighting Controller: [Strike ELC] [1711355ms] PERF update avg/max=0.295/1.828ms (857); draw avg/max=0.329/4.996ms (363); managedMB=94.3; GC=51/5/0; textures=25; ELSqueries=6322; bridgePhase=0; patternStatus=0; dispatchSeen=1

[9/26/2026 2:42:10 PM.693] Strike Emergency Lighting Controller: [Strike ELC] [1711355ms] DISPLAY resolution=1286x755; skin=strike; requestedScale=0.25; effectiveScale=0.1747685; controllerPixels=181x95; fitted=False; settingsScale=0.75; pointerVK=NumPad0 / 0x60

[9/26/2026 2:42:18 PM.664] LSPD First Response: [TRACE] Preloading POLGAUNTLET

[9/26/2026 2:42:18 PM.664] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:19 PM.044] LSPD First Response: [TRACE] Preloading POLGAUNTLET

[9/26/2026 2:42:19 PM.045] LSPD First Response: [TRACE] Created polgauntlet at X:1219.406 Y:-437.172 Z:68.03499

[9/26/2026 2:42:19 PM.045] LSPD First Response: [TRACE] Forced DLC Livery: 0

[9/26/2026 2:42:19 PM.090] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:19 PM.091] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:19 PM.092] LSPD First Response: [TRACE] Elizabeth Murray (MP_F_FREEMODE_01) was set as a cop

[9/26/2026 2:42:19 PM.136] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:19 PM.138] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:19 PM.141] LSPD First Response: [TRACE] Laura Davis (MP_F_FREEMODE_01) was set as a cop

[9/26/2026 2:42:19 PM.178] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] Freeing spawned suspect

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] StageOnFinished

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] Finishing crime Cold cases

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] Finishing all logic for Dominic Braga

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] Crime finished

[9/26/2026 2:42:20 PM.353] LSPD First Response: Policing Redefined: [DEBUG] Setting 'A_M_Y_STBLA_02' as high.

[9/26/2026 2:42:20 PM.354] LSPD First Response: Policing Redefined: [DEBUG] PedRuntimeData: Generated.

[9/26/2026 2:42:33 PM.655] LSPD First Response: [TRACE] Preloading POLICE3

[9/26/2026 2:42:33 PM.655] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:33 PM.691] LSPD First Response: [TRACE] Preloading POLICE3

[9/26/2026 2:42:33 PM.692] LSPD First Response: [TRACE] Created police3 at X:596.1292 Y:58.52507 Z:92.92719

[9/26/2026 2:42:33 PM.724] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:33 PM.727] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:33 PM.728] LSPD First Response: [TRACE] Kim Orange (MP_F_FREEMODE_01) was set as a cop

[9/26/2026 2:42:33 PM.758] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:33 PM.760] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:33 PM.762] LSPD First Response: [TRACE] Kristi Munoz (MP_F_FREEMODE_01) was set as a cop

[9/26/2026 2:42:33 PM.794] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3

[9/26/2026 2:42:39 PM.338] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #1 Content Manager

[9/26/2026 2:42:39 PM.338] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #1)

[9/26/2026 2:42:40 PM.697] Strike Emergency Lighting Controller: [Strike ELC] [1741359ms] PERF update avg/max=0.378/1.558ms (853); draw avg/max=0.322/5.185ms (1707); managedMB=93.2; GC=70/5/0; textures=25; ELSqueries=17060; bridgePhase=0; patternStatus=0; dispatchSeen=1

[9/26/2026 2:42:40 PM.697] Strike Emergency Lighting Controller: [Strike ELC] [1741359ms] DISPLAY resolution=1286x755; skin=strike; requestedScale=0.25; effectiveScale=0.1747685; controllerPixels=181x95; fitted=False; settingsScale=0.75; pointerVK=NumPad0 / 0x60

[9/26/2026 2:42:41 PM.796] LSPD First Response: Policing Redefined: [DEBUG] Setting 'A_M_Y_STBLA_02' as drunk.

[9/26/2026 2:42:41 PM.796] LSPD First Response: Policing Redefined: [DEBUG] PedRuntimeData: Generated.

[9/26/2026 2:42:43 PM.685] LSPD First Response: [TRACE] Preloading POLGREENWOOD

[9/26/2026 2:42:43 PM.685] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:43 PM.843] LSPD First Response: [TRACE] Preloading POLGREENWOOD

[9/26/2026 2:42:43 PM.845] LSPD First Response: [TRACE] Created polgreenwood at X:1124.308 Y:392.8658 Z:91.71774

[9/26/2026 2:42:43 PM.845] LSPD First Response: [TRACE] Forced DLC Livery: 18

[9/26/2026 2:42:43 PM.878] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgreenwood

[9/26/2026 2:42:47 PM.358] LSPD First Response: Policing Redefined: [DEBUG] Setting 'A_M_Y_STBLA_02' as high.

[9/26/2026 2:42:47 PM.359] LSPD First Response: Policing Redefined: [DEBUG] PedRuntimeData: Generated.

[9/26/2026 2:42:48 PM.681] LSPD First Response: [TRACE] Preloading POLIMPALER6

[9/26/2026 2:42:48 PM.681] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:42:48 PM.867] LSPD First Response: [TRACE] Preloading POLIMPALER6

[9/26/2026 2:42:48 PM.867] LSPD First Response: [TRACE] Created polimpaler6 at X:1103.828 Y:404.771 Z:84.01751

[9/26/2026 2:42:48 PM.868] LSPD First Response: [TRACE] Forced DLC Livery: 6

[9/26/2026 2:42:48 PM.905] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:42:48 PM.906] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:48 PM.907] LSPD First Response: [TRACE] Skylar Bottaro (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:42:48 PM.937] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:42:48 PM.938] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:48 PM.939] LSPD First Response: [TRACE] Cody Carter (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:42:48 PM.970] LSPD First Response: [TRACE] AmbientSpawn - spawned: polimpaler6

[9/26/2026 2:42:58 PM.693] LSPD First Response: [TRACE] Preloading POLDORADO

[9/26/2026 2:42:58 PM.693] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:42:58 PM.853] LSPD First Response: [TRACE] Preloading POLDORADO

[9/26/2026 2:42:58 PM.856] LSPD First Response: [TRACE] Created poldorado at X:1202.576 Y:658.7289 Z:100.1671

[9/26/2026 2:42:58 PM.856] LSPD First Response: [TRACE] Forced DLC Livery: 3

[9/26/2026 2:42:58 PM.887] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:42:58 PM.888] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:58 PM.889] LSPD First Response: [TRACE] Jason West (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:42:58 PM.923] LSPD First Response: [TRACE] AmbientSpawn - spawned: poldorado

[9/26/2026 2:43:02 PM.182] Axon Signal: Playing bodycam recording interval sound...

[9/26/2026 2:43:03 PM.736] LSPD First Response: [TRACE] Preloading SHERIFF

[9/26/2026 2:43:03 PM.736] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:43:03 PM.767] LSPD First Response: [TRACE] Preloading SHERIFF

[9/26/2026 2:43:03 PM.769] LSPD First Response: [TRACE] Created sheriff at X:1189.447 Y:939.4981 Z:148.2361

[9/26/2026 2:43:03 PM.803] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:43:03 PM.806] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:43:03 PM.806] LSPD First Response: [TRACE] Edward Velkov (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:43:03 PM.840] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff

[9/26/2026 2:43:08 PM.739] LSPD First Response: [TRACE] Preloading POLGREENWOOD

[9/26/2026 2:43:08 PM.740] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01

[9/26/2026 2:43:08 PM.771] LSPD First Response: [TRACE] Preloading POLGREENWOOD

[9/26/2026 2:43:08 PM.773] LSPD First Response: [TRACE] Created polgreenwood at X:1202.86 Y:1213.48 Z:154.7532

[9/26/2026 2:43:08 PM.773] LSPD First Response: [TRACE] Forced DLC Livery: 18

[9/26/2026 2:43:08 PM.803] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgreenwood

[9/26/2026 2:43:10 PM.699] Strike Emergency Lighting Controller: [Strike ELC] [1771362ms] PERF update avg/max=0.401/1.820ms (903); draw avg/max=0.333/6.334ms (1805); managedMB=95.3; GC=72/6/1; textures=25; ELSqueries=18060; bridgePhase=0; patternStatus=0; dispatchSeen=1

[9/26/2026 2:43:10 PM.699] Strike Emergency Lighting Controller: [Strike ELC] [1771363ms] DISPLAY resolution=1286x755; skin=strike; requestedScale=0.25; effectiveScale=0.1747685; controllerPixels=181x95; fitted=False; settingsScale=0.75; pointerVK=NumPad0 / 0x60

[9/26/2026 2:43:18 PM.783] LSPD First Response: [TRACE] Preloading SHERIFF

[9/26/2026 2:43:18 PM.783] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:43:18 PM.816] LSPD First Response: [TRACE] Preloading SHERIFF

[9/26/2026 2:43:18 PM.817] LSPD First Response: [TRACE] Created sheriff at X:992.3911 Y:1728.445 Z:164.6838

[9/26/2026 2:43:18 PM.817] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff

[9/26/2026 2:43:33 PM.840] LSPD First Response: [TRACE] Spawned with 0.003997803

[9/26/2026 2:43:33 PM.840] LSPD First Response: [TRACE] Using 336.3654, 2627.923, 43.50094 Heading: 290.2058 and 342.3959, 2630.143, 43.49977 Heading: 290.2058 as base positions

[9/26/2026 2:43:33 PM.842] LSPD First Response: [TRACE] Preloading POLICE5

[9/26/2026 2:43:33 PM.842] LSPD First Response: [TRACE] Preloading PATRIOT

[9/26/2026 2:43:33 PM.842] LSPD First Response: [TRACE] Preloading POLICE5

[9/26/2026 2:43:33 PM.844] LSPD First Response: [Story Callouts - 'RE_CountrysideRobbery'] Criminals dead/arrested, picking up briefcases

[9/26/2026 2:43:34 PM.010] LSPD First Response: [TRACE] Created police5 at X:336.3654 Y:2627.923 Z:43.50094

[9/26/2026 2:43:34 PM.010] LSPD First Response: [TRACE] Forced DLC Livery: 8

[9/26/2026 2:43:34 PM.148] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:43:34 PM.149] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd)

[9/26/2026 2:43:34 PM.151] LSPD First Response: [TRACE] Edward Velkov (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:43:34 PM.151] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)

[9/26/2026 2:43:34 PM.151] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)

[9/26/2026 2:43:34 PM.177] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 asked to abort: Too far away

[9/26/2026 2:43:34 PM.177] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: No reason specified

[9/26/2026 2:43:34 PM.177] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager

[9/26/2026 2:43:34 PM.178] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3)

[9/26/2026 2:43:34 PM.178] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)

[9/26/2026 2:43:34 PM.178] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)

[9/26/2026 2:43:34 PM.178] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #3 Content Manager

[9/26/2026 2:43:34 PM.178] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #3)

[9/26/2026 2:43:34 PM.178] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 aborted

[9/26/2026 2:43:34 PM.179] LSPD First Response: [TRACE] Ped Edward Velkov has become idle again

[9/26/2026 2:43:34 PM.179] LSPD First Response: [TRACE] Ped Andrew Washington has become idle again

[9/26/2026 2:43:34 PM.183] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized

[9/26/2026 2:43:34 PM.184] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down

[9/26/2026 2:43:40 PM.719] Strike Emergency Lighting Controller: [Strike ELC] [1801382ms] PERF update avg/max=0.407/2.135ms (878); draw avg/max=0.338/5.517ms (1756); managedMB=96.4; GC=69/5/0; textures=25; ELSqueries=17560; bridgePhase=0; patternStatus=0; dispatchSeen=1

[9/26/2026 2:43:40 PM.719] Strike Emergency Lighting Controller: [Strike ELC] [1801382ms] DISPLAY resolution=1286x755; skin=strike; requestedScale=0.25; effectiveScale=0.1747685; controllerPixels=181x95; fitted=False; settingsScale=0.75; pointerVK=NumPad0 / 0x60

[9/26/2026 2:43:41 PM.752] LSPD First Response: [Story Callouts - 'RE_CountrysideRobbery'] Sending CI message, and appying tasks

[9/26/2026 2:43:41 PM.753] LSPD First Response: CalloutInterface: [DEBUG] received message: Two armed criminals refuse to surrender after a robbery

[9/26/2026 2:43:41 PM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:43:41 PM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:43:41 PM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:43:41 PM.758] LSPD First Response: Error while processing callout: Countryside Robbery: Operation is not valid because the specified Rage.TaskInvoker is invalid. at Rage.TaskInvoker.AimWeaponAt(Entity target, Int32 duration)

[9/26/2026 2:43:41 PM.758] at StoryCallouts.Callouts.RE_CountrysideRobbery.Process()

[9/26/2026 2:43:41 PM.758] at XFRBDVEOmUFRXKTvrEIAdUBcTHLNc.AOMWCyNTqMckirHDdlZDPXxduPGm() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 257

[9/26/2026 2:43:41 PM.758] LSPD First Response: EndCurrentCallout: Finishing...

[9/26/2026 2:43:41 PM.759] LSPD First Response: [Story Callouts - 'RE_CountrysideRobbery'] Ending callout

[9/26/2026 2:43:41 PM.759] LSPD First Response: [TRACE] Cleaning UI

[9/26/2026 2:43:41 PM.759] LSPD First Response: [TRACE] Released 0 entities from #2 Content Manager

[9/26/2026 2:43:41 PM.759] LSPD First Response: [TRACE] Instance cleaned ( #2)

[9/26/2026 2:43:41 PM.760] LSPD First Response: [Story Callouts] 'Countryside Robbery' callout has ended.

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:43:41 PM.761] LSPD First Response: [TRACE] Launching new encounter for Maurice Boscorelli

[9/26/2026 2:43:41 PM.761] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle

[9/26/2026 2:43:41 PM.805] LSPD First Response:

[9/26/2026 2:43:41 PM.807] LSPD First Response: ==============================

[9/26/2026 2:43:41 PM.807] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException

[9/26/2026 2:43:41 PM.807] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Object is invalid.

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Inner exceptions:

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Stack trace:

[9/26/2026 2:43:41 PM.807] LSPD First Response: at Rage.Entity.AttachTo(Entity entity, Int32 boneIndex, Vector3 offset, Rotator rotation)

[9/26/2026 2:43:41 PM.807] at StoryCallouts.Callouts.RE_CountrysideRobbery.<Process>b__21_0()

[9/26/2026 2:43:41 PM.807] at Rage.GameFiber.Main()

[9/26/2026 2:43:41 PM.807] LSPD First Response: ==============================

[9/26/2026 2:43:41 PM.807] LSPD First Response:

[9/26/2026 2:43:41 PM.810] LSPD First Response: [FATAL] Forced termination

[9/26/2026 2:43:41 PM.812] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

SSStuart

Insiders Author

28 minutes ago, voltofthevees said:

Pasted content

[9/26/2026 2:41:56 PM.729] LSPD First Response: Creating RE_CountrysideRobbery from StoryCallouts.Callouts.RE_CountrysideRobbery, StoryCallouts, Version=0.1.2.0, Culture=neutral, PublicKeyToken=null

[9/26/2026 2:41:56 PM.729] LSPD First Response: [TRACE] Callout created: #2

[9/26/2026 2:41:56 PM.732] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Before, creating new incident

[9/26/2026 2:41:56 PM.732] LSPD First Response: CalloutInterface: [DEBUG] Adding new incident to the model, FriendlyName = Countryside Robbery Status = New

[9/26/2026 2:41:56 PM.732] LSPD First Response: CalloutInterface: [DEBUG] simulating incident response for Countryside Robbery

[9/26/2026 2:41:56 PM.734] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected a new callout

[9/26/2026 2:41:56 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting

[9/26/2026 2:41:56 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:41:56 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:41:56 PM.736] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:41:56 PM.771] LSPD First Response: CalloutInterface: [DEBUG] start time: 9/26/2026 5:00:59 AM for Countryside Robbery

[9/26/2026 2:41:56 PM.771] LSPD First Response: CalloutInterface: [DEBUG] waiting 33 in-game minutes for Countryside Robbery

[9/26/2026 2:42:02 PM.327] LSPD First Response: [TRACE] Cleaning UI

[9/26/2026 2:42:02 PM.327] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Accepted, attaching player

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:42:02 PM.328] LSPD First Response: CalloutInterface: [DEBUG] starting silent spawner

[9/26/2026 2:42:02 PM.330] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted

[9/26/2026 2:42:02 PM.330] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route

[9/26/2026 2:42:02 PM.330] LSPD First Response: [TRACE] User accepted callout

[9/26/2026 2:42:02 PM.364] LSPD First Response: CalloutInterface: [DEBUG] spawner waiting 52 minutes

[9/26/2026 2:42:02 PM.499] LSPD First Response: [TRACE] New cop added without cop data!

[9/26/2026 2:42:02 PM.499] LSPD First Response: [TRACE] Adrian Eizzard (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:42:02 PM.500] LSPD First Response: [TRACE] New cop added without cop data!

[9/26/2026 2:42:02 PM.500] LSPD First Response: [TRACE] Jeff Hawk (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:42:02 PM.866] LSPD First Response: GrammarPolice: [DispatchHandler] detected player status: EnRoute

[9/26/2026 2:42:02 PM.903] LSPD First Response: CalloutInterface: [DEBUG] finished waiting for timeout for Countryside Robbery

[9/26/2026 2:42:02 PM.903] LSPD First Response: CalloutInterface: [DEBUG] call no longer open, ending simulation for Countryside Robbery

[9/26/2026 2:42:04 PM.319] Strike Emergency Lighting Controller: [Strike ELC] [1704982ms] Vehicle context: 0 -> 612654; released input.

[9/26/2026 2:42:04 PM.319] Strike Emergency Lighting Controller: [Strike ELC] [1704983ms] Vehicle pattern profile: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\StrikeEmergencyLightingController\pattern-profiles\ghost22charger.ini

[9/26/2026 2:42:04 PM.320] Strike Emergency Lighting Controller: [Strike ELC] [1704983ms] Read original secondary presets on entry: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ELS\pack_default\ghost22charger.xml; stages=19,19,19

[9/26/2026 2:42:04 PM.320] Strike Emergency Lighting Controller: [Strike ELC] [1704983ms] Vehicle feedback handle=612654 result=1 stage=0 mode=0 keyLock=False.

[9/26/2026 2:42:04 PM.321] Strike Emergency Lighting Controller: [Strike ELC] [1704983ms] CONTEXT focus=True; paused=False; console=False; driverVCF=True; ELSlock=False; commandsReady=False; pointerRequested=False; pointerVisible=False; controllerVisible=True; settingsVisible=False; ghost22charger | ELS stage 0 | manual

[9/26/2026 2:42:04 PM.362] Strike Emergency Lighting Controller: [Strike ELC] [1705024ms] CONTEXT focus=True; paused=False; console=False; driverVCF=True; ELSlock=False; commandsReady=True; pointerRequested=False; pointerVisible=False; controllerVisible=True; settingsVisible=False; ghost22charger | ELS stage 0 | manual

[9/26/2026 2:42:04 PM.785] LSPD First Response: Policing Redefined: [DEBUG] Setting 'A_M_Y_STLAT_01' as drunk.

[9/26/2026 2:42:04 PM.786] LSPD First Response: Policing Redefined: [DEBUG] PedRuntimeData: Generated.

[9/26/2026 2:42:05 PM.841] Strike Emergency Lighting Controller: [Strike ELC] [1706504ms] Vehicle feedback handle=612654 result=1 stage=1 mode=0 keyLock=False.

[9/26/2026 2:42:07 PM.886] Strike Emergency Lighting Controller: [Strike ELC] [1708549ms] Vehicle feedback handle=612654 result=1 stage=2 mode=0 keyLock=False.

[9/26/2026 2:42:08 PM.072] Strike Emergency Lighting Controller: [Strike ELC] [1708735ms] Vehicle feedback handle=612654 result=1 stage=3 mode=0 keyLock=False.

[9/26/2026 2:42:10 PM.692] Strike Emergency Lighting Controller: [Strike ELC] [1711355ms] PERF update avg/max=0.295/1.828ms (857); draw avg/max=0.329/4.996ms (363); managedMB=94.3; GC=51/5/0; textures=25; ELSqueries=6322; bridgePhase=0; patternStatus=0; dispatchSeen=1

[9/26/2026 2:42:10 PM.693] Strike Emergency Lighting Controller: [Strike ELC] [1711355ms] DISPLAY resolution=1286x755; skin=strike; requestedScale=0.25; effectiveScale=0.1747685; controllerPixels=181x95; fitted=False; settingsScale=0.75; pointerVK=NumPad0 / 0x60

[9/26/2026 2:42:18 PM.664] LSPD First Response: [TRACE] Preloading POLGAUNTLET

[9/26/2026 2:42:18 PM.664] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:19 PM.044] LSPD First Response: [TRACE] Preloading POLGAUNTLET

[9/26/2026 2:42:19 PM.045] LSPD First Response: [TRACE] Created polgauntlet at X:1219.406 Y:-437.172 Z:68.03499

[9/26/2026 2:42:19 PM.045] LSPD First Response: [TRACE] Forced DLC Livery: 0

[9/26/2026 2:42:19 PM.090] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:19 PM.091] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:19 PM.092] LSPD First Response: [TRACE] Elizabeth Murray (MP_F_FREEMODE_01) was set as a cop

[9/26/2026 2:42:19 PM.136] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:19 PM.138] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:19 PM.141] LSPD First Response: [TRACE] Laura Davis (MP_F_FREEMODE_01) was set as a cop

[9/26/2026 2:42:19 PM.178] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgauntlet

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] Freeing spawned suspect

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] InvokeFinished: Stage CrimeStageEncounterInVehicle finished

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] StageOnFinished

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle finished

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] CurrentStage_Finished: CrimeStageEncounterInVehicle was final stage

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] Finishing crime Cold cases

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] Finishing all logic for Dominic Braga

[9/26/2026 2:42:19 PM.658] LSPD First Response: [TRACE] Crime finished

[9/26/2026 2:42:20 PM.353] LSPD First Response: Policing Redefined: [DEBUG] Setting 'A_M_Y_STBLA_02' as high.

[9/26/2026 2:42:20 PM.354] LSPD First Response: Policing Redefined: [DEBUG] PedRuntimeData: Generated.

[9/26/2026 2:42:33 PM.655] LSPD First Response: [TRACE] Preloading POLICE3

[9/26/2026 2:42:33 PM.655] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:33 PM.691] LSPD First Response: [TRACE] Preloading POLICE3

[9/26/2026 2:42:33 PM.692] LSPD First Response: [TRACE] Created police3 at X:596.1292 Y:58.52507 Z:92.92719

[9/26/2026 2:42:33 PM.724] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:33 PM.727] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:33 PM.728] LSPD First Response: [TRACE] Kim Orange (MP_F_FREEMODE_01) was set as a cop

[9/26/2026 2:42:33 PM.758] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:33 PM.760] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:33 PM.762] LSPD First Response: [TRACE] Kristi Munoz (MP_F_FREEMODE_01) was set as a cop

[9/26/2026 2:42:33 PM.794] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3

[9/26/2026 2:42:39 PM.338] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #1 Content Manager

[9/26/2026 2:42:39 PM.338] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #1)

[9/26/2026 2:42:40 PM.697] Strike Emergency Lighting Controller: [Strike ELC] [1741359ms] PERF update avg/max=0.378/1.558ms (853); draw avg/max=0.322/5.185ms (1707); managedMB=93.2; GC=70/5/0; textures=25; ELSqueries=17060; bridgePhase=0; patternStatus=0; dispatchSeen=1

[9/26/2026 2:42:40 PM.697] Strike Emergency Lighting Controller: [Strike ELC] [1741359ms] DISPLAY resolution=1286x755; skin=strike; requestedScale=0.25; effectiveScale=0.1747685; controllerPixels=181x95; fitted=False; settingsScale=0.75; pointerVK=NumPad0 / 0x60

[9/26/2026 2:42:41 PM.796] LSPD First Response: Policing Redefined: [DEBUG] Setting 'A_M_Y_STBLA_02' as drunk.

[9/26/2026 2:42:41 PM.796] LSPD First Response: Policing Redefined: [DEBUG] PedRuntimeData: Generated.

[9/26/2026 2:42:43 PM.685] LSPD First Response: [TRACE] Preloading POLGREENWOOD

[9/26/2026 2:42:43 PM.685] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01

[9/26/2026 2:42:43 PM.843] LSPD First Response: [TRACE] Preloading POLGREENWOOD

[9/26/2026 2:42:43 PM.845] LSPD First Response: [TRACE] Created polgreenwood at X:1124.308 Y:392.8658 Z:91.71774

[9/26/2026 2:42:43 PM.845] LSPD First Response: [TRACE] Forced DLC Livery: 18

[9/26/2026 2:42:43 PM.878] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgreenwood

[9/26/2026 2:42:47 PM.358] LSPD First Response: Policing Redefined: [DEBUG] Setting 'A_M_Y_STBLA_02' as high.

[9/26/2026 2:42:47 PM.359] LSPD First Response: Policing Redefined: [DEBUG] PedRuntimeData: Generated.

[9/26/2026 2:42:48 PM.681] LSPD First Response: [TRACE] Preloading POLIMPALER6

[9/26/2026 2:42:48 PM.681] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:42:48 PM.867] LSPD First Response: [TRACE] Preloading POLIMPALER6

[9/26/2026 2:42:48 PM.867] LSPD First Response: [TRACE] Created polimpaler6 at X:1103.828 Y:404.771 Z:84.01751

[9/26/2026 2:42:48 PM.868] LSPD First Response: [TRACE] Forced DLC Livery: 6

[9/26/2026 2:42:48 PM.905] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:42:48 PM.906] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:48 PM.907] LSPD First Response: [TRACE] Skylar Bottaro (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:42:48 PM.937] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:42:48 PM.938] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:48 PM.939] LSPD First Response: [TRACE] Cody Carter (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:42:48 PM.970] LSPD First Response: [TRACE] AmbientSpawn - spawned: polimpaler6

[9/26/2026 2:42:58 PM.693] LSPD First Response: [TRACE] Preloading POLDORADO

[9/26/2026 2:42:58 PM.693] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:42:58 PM.853] LSPD First Response: [TRACE] Preloading POLDORADO

[9/26/2026 2:42:58 PM.856] LSPD First Response: [TRACE] Created poldorado at X:1202.576 Y:658.7289 Z:100.1671

[9/26/2026 2:42:58 PM.856] LSPD First Response: [TRACE] Forced DLC Livery: 3

[9/26/2026 2:42:58 PM.887] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:42:58 PM.888] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:42:58 PM.889] LSPD First Response: [TRACE] Jason West (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:42:58 PM.923] LSPD First Response: [TRACE] AmbientSpawn - spawned: poldorado

[9/26/2026 2:43:02 PM.182] Axon Signal: Playing bodycam recording interval sound...

[9/26/2026 2:43:03 PM.736] LSPD First Response: [TRACE] Preloading SHERIFF

[9/26/2026 2:43:03 PM.736] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:43:03 PM.767] LSPD First Response: [TRACE] Preloading SHERIFF

[9/26/2026 2:43:03 PM.769] LSPD First Response: [TRACE] Created sheriff at X:1189.447 Y:939.4981 Z:148.2361

[9/26/2026 2:43:03 PM.803] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:43:03 PM.806] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice ()

[9/26/2026 2:43:03 PM.806] LSPD First Response: [TRACE] Edward Velkov (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:43:03 PM.840] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff

[9/26/2026 2:43:08 PM.739] LSPD First Response: [TRACE] Preloading POLGREENWOOD

[9/26/2026 2:43:08 PM.740] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01

[9/26/2026 2:43:08 PM.771] LSPD First Response: [TRACE] Preloading POLGREENWOOD

[9/26/2026 2:43:08 PM.773] LSPD First Response: [TRACE] Created polgreenwood at X:1202.86 Y:1213.48 Z:154.7532

[9/26/2026 2:43:08 PM.773] LSPD First Response: [TRACE] Forced DLC Livery: 18

[9/26/2026 2:43:08 PM.803] LSPD First Response: [TRACE] AmbientSpawn - spawned: polgreenwood

[9/26/2026 2:43:10 PM.699] Strike Emergency Lighting Controller: [Strike ELC] [1771362ms] PERF update avg/max=0.401/1.820ms (903); draw avg/max=0.333/6.334ms (1805); managedMB=95.3; GC=72/6/1; textures=25; ELSqueries=18060; bridgePhase=0; patternStatus=0; dispatchSeen=1

[9/26/2026 2:43:10 PM.699] Strike Emergency Lighting Controller: [Strike ELC] [1771363ms] DISPLAY resolution=1286x755; skin=strike; requestedScale=0.25; effectiveScale=0.1747685; controllerPixels=181x95; fitted=False; settingsScale=0.75; pointerVK=NumPad0 / 0x60

[9/26/2026 2:43:18 PM.783] LSPD First Response: [TRACE] Preloading SHERIFF

[9/26/2026 2:43:18 PM.783] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:43:18 PM.816] LSPD First Response: [TRACE] Preloading SHERIFF

[9/26/2026 2:43:18 PM.817] LSPD First Response: [TRACE] Created sheriff at X:992.3911 Y:1728.445 Z:164.6838

[9/26/2026 2:43:18 PM.817] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff

[9/26/2026 2:43:33 PM.840] LSPD First Response: [TRACE] Spawned with 0.003997803

[9/26/2026 2:43:33 PM.840] LSPD First Response: [TRACE] Using 336.3654, 2627.923, 43.50094 Heading: 290.2058 and 342.3959, 2630.143, 43.49977 Heading: 290.2058 as base positions

[9/26/2026 2:43:33 PM.842] LSPD First Response: [TRACE] Preloading POLICE5

[9/26/2026 2:43:33 PM.842] LSPD First Response: [TRACE] Preloading PATRIOT

[9/26/2026 2:43:33 PM.842] LSPD First Response: [TRACE] Preloading POLICE5

[9/26/2026 2:43:33 PM.844] LSPD First Response: [Story Callouts - 'RE_CountrysideRobbery'] Criminals dead/arrested, picking up briefcases

[9/26/2026 2:43:34 PM.010] LSPD First Response: [TRACE] Created police5 at X:336.3654 Y:2627.923 Z:43.50094

[9/26/2026 2:43:34 PM.010] LSPD First Response: [TRACE] Forced DLC Livery: 8

[9/26/2026 2:43:34 PM.148] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01

[9/26/2026 2:43:34 PM.149] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CityPolice (lssd)

[9/26/2026 2:43:34 PM.151] LSPD First Response: [TRACE] Edward Velkov (S_M_Y_SHERIFF_01) was set as a cop

[9/26/2026 2:43:34 PM.151] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)

[9/26/2026 2:43:34 PM.151] LSPD First Response: [TRACE] Assigned ped to ScenarioFakeTrafficStop #3 (Ambient)

[9/26/2026 2:43:34 PM.177] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 asked to abort: Too far away

[9/26/2026 2:43:34 PM.177] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #3 to abort: No reason specified

[9/26/2026 2:43:34 PM.177] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #3 Content Manager

[9/26/2026 2:43:34 PM.178] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #3)

[9/26/2026 2:43:34 PM.178] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)

[9/26/2026 2:43:34 PM.178] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #3 (Ambient)

[9/26/2026 2:43:34 PM.178] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #3 Content Manager

[9/26/2026 2:43:34 PM.178] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #3)

[9/26/2026 2:43:34 PM.178] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #3 aborted

[9/26/2026 2:43:34 PM.179] LSPD First Response: [TRACE] Ped Edward Velkov has become idle again

[9/26/2026 2:43:34 PM.179] LSPD First Response: [TRACE] Ped Andrew Washington has become idle again

[9/26/2026 2:43:34 PM.183] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 initialized

[9/26/2026 2:43:34 PM.184] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #3 has been shut down

[9/26/2026 2:43:40 PM.719] Strike Emergency Lighting Controller: [Strike ELC] [1801382ms] PERF update avg/max=0.407/2.135ms (878); draw avg/max=0.338/5.517ms (1756); managedMB=96.4; GC=69/5/0; textures=25; ELSqueries=17560; bridgePhase=0; patternStatus=0; dispatchSeen=1

[9/26/2026 2:43:40 PM.719] Strike Emergency Lighting Controller: [Strike ELC] [1801382ms] DISPLAY resolution=1286x755; skin=strike; requestedScale=0.25; effectiveScale=0.1747685; controllerPixels=181x95; fitted=False; settingsScale=0.75; pointerVK=NumPad0 / 0x60

[9/26/2026 2:43:41 PM.752] LSPD First Response: [Story Callouts - 'RE_CountrysideRobbery'] Sending CI message, and appying tasks

[9/26/2026 2:43:41 PM.753] LSPD First Response: CalloutInterface: [DEBUG] received message: Two armed criminals refuse to surrender after a robbery

[9/26/2026 2:43:41 PM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:43:41 PM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:43:41 PM.754] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:43:41 PM.758] LSPD First Response: Error while processing callout: Countryside Robbery: Operation is not valid because the specified Rage.TaskInvoker is invalid. at Rage.TaskInvoker.AimWeaponAt(Entity target, Int32 duration)

[9/26/2026 2:43:41 PM.758] at StoryCallouts.Callouts.RE_CountrysideRobbery.Process()

[9/26/2026 2:43:41 PM.758] at XFRBDVEOmUFRXKTvrEIAdUBcTHLNc.AOMWCyNTqMckirHDdlZDPXxduPGm() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 257

[9/26/2026 2:43:41 PM.758] LSPD First Response: EndCurrentCallout: Finishing...

[9/26/2026 2:43:41 PM.759] LSPD First Response: [Story Callouts - 'RE_CountrysideRobbery'] Ending callout

[9/26/2026 2:43:41 PM.759] LSPD First Response: [TRACE] Cleaning UI

[9/26/2026 2:43:41 PM.759] LSPD First Response: [TRACE] Released 0 entities from #2 Content Manager

[9/26/2026 2:43:41 PM.759] LSPD First Response: [TRACE] Instance cleaned ( #2)

[9/26/2026 2:43:41 PM.760] LSPD First Response: [Story Callouts] 'Countryside Robbery' callout has ended.

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.Finished, marking incident as closed

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for Countryside Robbery

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item

[9/26/2026 2:43:41 PM.760] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updating the details for Countryside Robbery

[9/26/2026 2:43:41 PM.761] LSPD First Response: [TRACE] Launching new encounter for Maurice Boscorelli

[9/26/2026 2:43:41 PM.761] LSPD First Response: [TRACE] New stage is: CrimeStageEncounterInVehicle

[9/26/2026 2:43:41 PM.805] LSPD First Response:

[9/26/2026 2:43:41 PM.807] LSPD First Response: ==============================

[9/26/2026 2:43:41 PM.807] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException

[9/26/2026 2:43:41 PM.807] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Object is invalid.

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Inner exceptions:

[9/26/2026 2:43:41 PM.807] LSPD First Response: ------------------------------

[9/26/2026 2:43:41 PM.807] LSPD First Response: Stack trace:

[9/26/2026 2:43:41 PM.807] LSPD First Response: at Rage.Entity.AttachTo(Entity entity, Int32 boneIndex, Vector3 offset, Rotator rotation)

[9/26/2026 2:43:41 PM.807] at StoryCallouts.Callouts.RE_CountrysideRobbery.<Process>b__21_0()

[9/26/2026 2:43:41 PM.807] at Rage.GameFiber.Main()

[9/26/2026 2:43:41 PM.807] LSPD First Response: ==============================

[9/26/2026 2:43:41 PM.807] LSPD First Response:

[9/26/2026 2:43:41 PM.810] LSPD First Response: [FATAL] Forced termination

[9/26/2026 2:43:41 PM.812] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

That's weird... it looks like the criminals no longer exist (or are dead) even before the fight starts.

I'll add additional checks in any case to prevent a crash in this scenario.

voltofthevees

Members

thank you awesome callout pack will reinstall when updated

(edited)

Me again forgot to get the rph crash file for the paleto score a while ago. anyways when doing the jewel store heist earlier on the older version of the callout pack the truck got stuck so I was only chasing the bikes but hope it'll work in this new version

Edited by ILovelspdfrin2024

Me again the callout pack man made lspdfr crash completely

Could contain: land vehicle, vehicle, text, outdoor, sky, vehicle registration plate, wheel, tire, mountain, mid-size car, automotive lighting, bumper, family car, automotive light bulb, automotive design, automotive exterior, car, road, ground

SSStuart

Insiders Author

7 minutes ago, ILovelspdfrin2024 said:

Me again the callout pack man made lspdfr crash completely

Could contain: land vehicle, vehicle, text, outdoor, sky, vehicle registration plate, wheel, tire, mountain, mid-size car, automotive lighting, bumper, family car, automotive light bulb, automotive design, automotive exterior, car, road, ground

Hello,
I can't do much without a log of the crash. Does this only happen with the “Pack Man” callout?

On 10/13/2026 at 11:29 PM, SSStuart said:

Hello,
I can't do much without a log of the crash. Does this only happen with the “Pack Man” callout?

Hi yeah as far as I know pack man only

SSStuart

Insiders Author

10 minutes ago, ILovelspdfrin2024 said:

Hi yeah as far as I know pack man only

Weird, I know there was a crash with this callout, but it was fixed in version 0.1.2.

I just tested the callout, and I'm not having any issues on my end. Maybe it's an incompatibility with another plugin or script, but it's hard to say without more context.

19 hours ago, SSStuart said:

Weird, I know there was a crash with this callout, but it was fixed in version 0.1.2.

I just tested the callout, and I'm not having any issues on my end. Maybe it's an incompatibility with another plugin or script, but it's hard to say without more context.

I'll give it to u in 25 mins

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