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Easy Loadout 1.10.1.59

(12 reviews)

2 Screenshots

This plugin is no longer maintained. As with anything that I released, it is open source so if it isn't working and you're a mod dev and want to update it... feel free!

 

You Can Find An Updated Version Here. Special thanks to @HazyTube For Keeping The Plugin Alive!

 

Why Abandon it?!

Since I have graduated from college and have moved onto starting my career I am choosing to put modding behind me. It was a blast and I learned a lot from it (And this project actually helped me land a job!) but with little free time anymore I'd rather spend it playing games than developing mods for those games. Thanks to all of you who downloaded this mod, seeing so many people enjoy it and being able to develop something that many have referred to as being a critical part of their play session is truly awesome.

 

Thanks for the fun times!

 

 

------------------------------------------------------------------

 

 

This plugin allows you to define several different loadouts that you can quickly and easily use while on duty. I made this with the goal of eliminating the long process of giving appropriate weapons after going on duty. This has an easy to use menu that you can use to swap between Loadouts and set which one is active, as well as a quick keybind to refresh your loadout!

 

Note For Update v1.5: This plugin now requires RageNativeUI! You likely already have it, but if not you can find it here! (Easy Loadout was developed and tested on version 1.6.3 of RageNatuveUI)

 

Currently supported weapons (Or things);

Spoiler

Pistols

  • Pistol
  • Combat Pistol
  • Pistol .50
  • AP Pistol
  • Heavy Pistol
  • SNS Pistol
  • Vintage Pistol
  • Marksman Pistol
  • Heavy Revolver
  • Pistol MKII
  • SNS Pistol MKII
  • Heavy Revolver MKII
  • Double-Action Revolver

 

Machine Guns

  • Micro SMG
  • SMG
  • Assault SMG
  • Tommy Gun (Gusenberg Sweeper)
  • MG
  • Combat MG
  • Mini SMG
  • Machine Pistol
  • SMG MKII
  • Combat MG MKII

 

Shotguns

  • Pump Shotgun
  • Sawed-Off Shotgun
  • Assault Shotgun
  • Bullpup Shotgun
  • Heavy Shotgun
  • Musket
  • Double Barrel Shotgun
  • Auto-Shotgun (Sweeper Shotgun)
  • Pump Shotgun MKII

 

Rifles

(As of version 1.6 all rifle attachments are supported, and those attachments with different one available are changeable in the loadout ini)

  • Assault Rifle
  • Carbine Rifle
  • Advanced Rifle
  • Special Carbine
  • Bullpup Rifle
  • Compact Rifle
  • Assault Rifle MKII
  • Carbine Rifle MKII
  • Special Carbine MKII
  • Bullpup Rifle MKII

 

Snipers

  • Sniper Rifle
  • Heavy Sniper
  • Marksman Rifle
  • Heavy Sniper MKII
  • Marksman Rifle MKII

 

Heavy Weapons

  • Grenade Launcher
  • RPG
  • Minigun (MINIGUN IGNORES AMMO AMOUNT SET AND WILL AUTO-GIVE WITH MAX AMMO)
  • Firework Launcher
  • Homing Launcher
  • Rail Gun
  • Compact Launcher

 

Throwables

  • Flare
  • BZ Gas
  • Tear Gas
  • Molotov
  • Grenade
  • Sticky Bomb
  • Proximity Mine
  • Pipe Bomb
  • Snowball
  • Baseball

 

Melee Weapons

  • Nightstick
  • Knife
  • Hammer
  • Baseball Bat
  • Crowbar
  • Golf Club
  • Broken Bottle
  • Antique Dagger
  • Hatchet
  • Brass Knuckles
  • Machete
  • Switcblade
  • Battle Axe
  • Wrench
  • Pool Cue

 

Other

  • Taser
  • Flare Gun
  • Flashlight
  • Fire Extinguisher
  • Jerry Can

 

Misc

  • BodyArmor

 

Default Keybinds (Changeable in the ini!);

Open Menu: F8

Open Menu Modifier: None
Give Loadout: F7

Give Loadout Modifier: None

 

Note: As of 1.10.1 I've removed a lot of comments in my config files as I found them to just add to the confusion. I've made a wiki page that has all weapon components that can be found here aswell as a general page that will be updated to contain any other various information about the plugin that can be found here.

 

This project is an open source project, anyone is welcome to editing it I just ask that you give me credit if you release it. The source code can be found here.

What's New in Version 1.10.1.59

Released

Thank you all for the feedback!

 

Version 1.10.1.59

Changelog;

  • Reworked how boolean options (True/False) are read-in from config files so the plugin will not crash LSPDFR if there is a spelling mistake (Thanks Television78 for bringing this issue to my attention!)
  • Added debug logging, which when enabled, will add additional logging to most functions of the plugin to make finding where the plugin is failing easier.
  • Converted majority of logging to be DebugLogs as to lower the amount of logging going on when it isn't needed in a non-debugging scenario.
  • Updated RPH SDK Dependent Version from 0.61.1204.14469 to 0.62.1216.14731.

 

Version 1.10.1.33

Changelog;

  • Added user-customizable multi-loadout support now allowing you to add more than the base 3 loadouts.
  • Reworked and added additional error checking and value defaulting to combat plugin crashes if a config is incorrect.
  • Reworked updater so it will account for a plugin reporting a newer version than what's on my GitHub repo aswell as if the user isn't able to download the version (IE no internet)
  • Changed Default Loadout to correspond to the Loadout Number as defined in the main .ini file.
  • Removed a lot of the comments in all config files, created a wiki for component strings aswell as eventually will have other information about the plugin added. This can be found here

User Feedback

Recommended Comments

taxi44

Members

(edited)

Please add BZ Gas!

 

EDIT:  To be honest I think the best loadout plugin we could have would be one that just gives you the ability to make a file with a list of the weapon names (like "WEAPON_PISTOL"), one on each line, and then just give you whatever you have listed.  Not sure how difficult that would be to do.

Edited by Asahammer

Alzar

Members Author

(edited)

9 hours ago, Asahammer said:

Please add BZ Gas!

 

EDIT:  To be honest I think the best loadout plugin we could have would be one that just gives you the ability to make a file with a list of the weapon names (like "WEAPON_PISTOL"), one on each line, and then just give you whatever you have listed.  Not sure how difficult that would be to do.

BZ gas, among dozens of other weapons and throwables have been added.

 

And yeah I had started to work with something of that nature, but found it to be easier to just go this route (don't really have to error check as much) but I added pretty much any and all weapons I could find listed that worked so hopefully you won't have an issue of wanting something that's not supported!

Edited by Alzar

taxi44

Members

5 hours ago, Alzar said:

BZ gas, among dozens of other weapons and throwables have been added.

 

And yeah I had started to work with something of that nature, but found it to be easier to just go this route (don't really have to error check as much) but I added pretty much any and all weapons I could find listed that worked so hopefully you won't have an issue of wanting something that's not supported!

You are my hero, dude.  THANK YOU!!

riquebr

Members

Great Plugin Indeed!

 

Is it possible to add mk2 weapons on the list too?

 

thanks!

Alzar

Members Author

(edited)

11 hours ago, riquebr said:

Great Plugin Indeed!

 

Is it possible to add mk2 weapons on the list too?

 

thanks!

Yeah, I'll work on finding their asset names and get them added probably tomorrow.

 

UPDATE: Version 1.3 is uploaded and pending approval. Adds all MK2 variants aswell as Autoshotgun. Enjoy!

Edited by Alzar

riquebr

Members

12 hours ago, Alzar said:

Yeah, I'll work on finding their asset names and get them added probably tomorrow.

 

UPDATE: Version 1.3 is uploaded and pending approval. Adds all MK2 variants aswell as Autoshotgun. Enjoy!

Thank you!

taxi44

Members

The taser you get from this only has one shot before it is out of ammo.  Possible to give it more?

Alzar

Members Author

14 hours ago, Asahammer said:

The taser you get from this only has one shot before it is out of ammo.  Possible to give it more?

What exactly do you mean? Taser doesn't (Shouldn't?) have an ammo count?

 

I'll try to look into this, but never noticed any weird behavior with taser when playing.

taxi44

Members

6 hours ago, Alzar said:

What exactly do you mean? Taser doesn't (Shouldn't?) have an ammo count?

 

I'll try to look into this, but never noticed any weird behavior with taser when playing.

I do one shot with the taser and then it's done.  If I go in my trainer and fill all ammo for the taser, it will start giving me more shots again.

I've got the flashlight to all weapons configured in the .ini but havent noticed any weapons with flashlight attachment. Any ideas?

Alzar

Members Author

7 hours ago, Asahammer said:

I do one shot with the taser and then it's done.  If I go in my trainer and fill all ammo for the taser, it will start giving me more shots again.

Hmmm weird never had issue with it with the current configuration. When I get off work tonight I'll see if I can get it to replicate it and fix it.

 

1 hour ago, FirstThirtyMinutes said:

I've got the flashlight to all weapons configured in the .ini but havent noticed any weapons with flashlight attachment. Any ideas?

What exactly do you have set in the ini? If it's not a valid input for it it'll default to being false so won't put it on any of them.

taxi44

Members

(edited)

26 minutes ago, Alzar said:

Hmmm weird never had issue with it with the current configuration. When I get off work tonight I'll see if I can get it to replicate it and fix it.

 

What exactly do you have set in the ini? If it's not a valid input for it it'll default to being false so won't put it on any of them.

if (Global.Loadout.Taser) {

playerPed.Inventory.GiveNewWeapon("WEAPON_STUNGUN", 1, false);

}

This is in your core.cs.  If I'm right, that second argument to playerPed.Inventory.GiveNewWeapon() is the ammo count.  If so, this might explain.

Edited by Asahammer

4 hours ago, FirstThirtyMinutes said:

I've got the flashlight to all weapons configured in the .ini but havent noticed any weapons with flashlight attachment. Any ideas?

It could be from EUP, if you force duty and get the loadout before you switch character models all your attachments will be removed

This might be the problem! Thanks

Alzar

Members Author

(edited)

10 hours ago, Asahammer said:

if (Global.Loadout.Taser) {

playerPed.Inventory.GiveNewWeapon("WEAPON_STUNGUN", 1, false);

}

This is in your core.cs.  If I'm right, that second argument to playerPed.Inventory.GiveNewWeapon() is the ammo count.  If so, this might explain.

Yeah, from all my testing taser never had any effect with ammo count being different. But I'll increase it and play around to see if I can get what you're experiencing to happen (Currently with the way it's setup it works without any issue for me but I'll mess around with it).

 

OK, I've made a change with the ammo count it gives to you. If you want to try it: https://github.com/sr7066/LoadoutPlus/releases/tag/1.4

 

2 hours ago, FirstThirtyMinutes said:

This might be the problem! Thanks

Yeah, if you go on duty and then do EUP it'll clear your attachments. Have you tried refreshing your loading (default: f8) to see if they showup?

Edited by Alzar

taxi44

Members

8 hours ago, Alzar said:

Yeah, from all my testing taser never had any effect with ammo count being different. But I'll increase it and play around to see if I can get what you're experiencing to happen (Currently with the way it's setup it works without any issue for me but I'll mess around with it).

 

OK, I've made a change with the ammo count it gives to you. If you want to try it: https://github.com/sr7066/LoadoutPlus/releases/tag/1.4

 

Yeah, if you go on duty and then do EUP it'll clear your attachments. Have you tried refreshing your loading (default: f8) to see if they showup?

That fixed it, thanks!

Alzar

Members Author

2 hours ago, Asahammer said:

That fixed it, thanks!

Alright, glad to hear! Thanks for testing!

taxi44

Members

21 hours ago, Alzar said:

Alright, glad to hear! Thanks for testing!

No problem, and thanks for the credit in your change log!  I appreciate it!

Extended mags on the rifles isn't very realistic for a police patrol

CovertRaptor90

Members

Brilliant, saves messing with a trainer. I do have a suggestion, be able to select a loadout.

 

For example, I tend to play as San Andreas Highway Patrol, and when patrolling as a motorcycle officer, I tend to keep realism by only having the pistol and not a shotgun/carbine rifle.

Alzar

Members Author

1 hour ago, CovertRaptor90 said:

Brilliant, saves messing with a trainer. I do have a suggestion, be able to select a loadout.

 

For example, I tend to play as San Andreas Highway Patrol, and when patrolling as a motorcycle officer, I tend to keep realism by only having the pistol and not a shotgun/carbine rifle.

Sounds like a cool feature, I'll look into adding something that can support multiple loadouts.

 

Classes started so don't be expected this update real soon though, sorry! I'll try my best to get it out ASAP.

minddriver

Members

(edited)

Mr. @Alzar, before the latest update I had the Carabine Rifle with all attachments set in loadout as a regular cop. Now It's not available. I look at settings but I can't find it as an option except in the Loadout 1, 2 and 3 which are not available. Is it possible to back it up?

Edited by minddriver

Alzar

Members Author

14 hours ago, minddriver said:

Mr. @Alzar, before the latest update I had the Carabine Rifle with all attachments set in loadout as a regular cop. Now It's not available. I look at settings but I can't find it as an option except in the Loadout 1, 2 and 3 which are not available. Is it possible to back it up?

What exactly do you mean? I removed extended mags being given as I got feedback of people disliking it. I'm looking into methods of allowing customization for attachments but currently I don't have a lot of time to work on mods so it may be a while before that update is out. But if you'd like to use an old version, click the link above to go to the GitHub page and click on releases and all old versions are up there still.

sodrudin

Members

How do i get it to load? Install it correctly, press the F8 button, nothing happened. The rest of the mods like LSPDFR and etc works just fine.

Alzar

Members Author

On 11/14/2017 at 9:56 PM, sodrudin said:

How do i get it to load? Install it correctly, press the F8 button, nothing happened. The rest of the mods like LSPDFR and etc works just fine.

If installed correctly, the plugin should automatically load when you go on-duty in LSPDFR.

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