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Better EMS 4.1b

(85 reviews)

7 Screenshots

Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.

What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

User Feedback

Recommended Comments

xPredatorz

Members

Might have been asked before but is there a way to effectively add new Fire Stations to the XML without BetterEMS refusing the run?

PNWParksFan

Insiders Author

5 hours ago, xPredatorz said:

Might have been asked before but is there a way to effectively add new Fire Stations to the XML without BetterEMS refusing the run?

 

Yes, you can add new stations to the XML. Just make sure you've formatted it correctly. 

xPredatorz

Members

55 minutes ago, PNWParksFan said:

 

Yes, you can add new stations to the XML. Just make sure you've formatted it correctly. 



Got it to somewhat work 

 

RealTryphonX

Members

Posted about this bug on February 14th; no reply on it yet so I figured I'd repost about it. Revived dead peds will die again when it's the ped's turn to be revived by Better EMS. Would be great to see the peds just be removed from the queue of peds to save, since they are already saved. At the same time, calling for EMS, saving the ped and then cancelling the EMS will also kill the ped for some reason. It's a pretty major bug. It makes it impossible to call EMS realisticly, since that'd require us trying to help the peds until EMS arrive. We are restricted to waiting in front of corpses doing nothing. Please, look into this.

thofue

Members

In the city Better EMS worked for me and it picked FIRETRUK

But then I drove on the freeway and game crashed and I believe it's because of the hash 0x19e80361 vehicle ID.

 

I tried to make sense of it and looked at all the EMS cars and their hashes in OPENIV but I don't know which car Better EMS wanted to pick here that it was unable to spawn. Can you help me here? THX!!!

 

BTW: I use your "my_EMSUnits.xml".

RagePluginHook.log

cristian304

Members

Se io aggiorno dalla versione precedente mi crash. Devo cancellare la precedente o aggiungere e sovrascrivere dato che il nome del file è diverso?? 

Posso usare anche Ped eup mode?? 

Grazie. 

ohbagels

Members

i have a firetruck addon installed and i was wondering if there was a way to make it so that truck spawned at the stations and responded to calls. thanks

PNWParksFan

Insiders Author

On 8/8/2020 at 6:35 AM, ohbagels said:

i have a firetruck addon installed and i was wondering if there was a way to make it so that truck spawned at the stations and responded to calls. thanks

 

Yes, you can edit the EMSUnits.xml file to add your new truck. 

travon

Members

where do i put the xml files and why? please help asap

 

dzlockhead

Members

Is there a way to have better ems units not take people they rescue away in an Ambulance? I'd like to arrest them and then use an ambulance as transport

giop

Members

On 8/10/2020 at 5:44 PM, PNWParksFan said:

 

Sì, è possibile modificare il file EMSUnits.xml per aggiungere il nuovo camion.

please what's the command line where to add the new firetruck-rescue unit?  an example??

DangerousRobot

Members

(edited)

Is it possible to get the vehicles to use all their liveries? So far my vehicles have just been using liveries 1 and 2 instead all 5 of theirs. Is there some entry to put in EMSUnits.xml?

Edited by DangerousRobot

  • Community Team
On 9/22/2020 at 12:51 PM, DangerousRobot said:

Is it possible to get the vehicles to use all their liveries? So far my vehicles have just been using liveries 1 and 2 instead all 5 of theirs. Is there some entry to put in EMSUnits.xml?

You will have to edit all the vehicles in the EMSUnits.xml, add livery options like this: "<Vehicle livery=#, and keep everything else behind it>"

Mike S

Members

(edited)

Hi.

I've noticed that whenever my units respond to a location, they never have their code3 sirens going? in fact they don't have lights on at all.

 

I am using an ELS ambulance model

and I've also made an XML file so I can call for the Better EMS units with GrammarPolice.

 

I can't find anywhere in the .ini files that toggle code 2 or 3 etc. so I was wondering if this is a bug?

Or is it because of the 2 reasons I've mentioned above?

 

Either way, is there any possible help I could get?

(I've attached my BetterEMS callout XML file for Grammar Police just in case I coded it incorrectly.

 

Cheers,

Mike

ems.xml

Edited by Mike S

PNWParksFan

Insiders Author

5 hours ago, Mike S said:

Hi.

I've noticed that whenever my units respond to a location, they never have their code3 sirens going? in fact they don't have lights on at all.

 

I am using an ELS ambulance model

and I've also made an XML file so I can call for the Better EMS units with GrammarPolice.

 

I can't find anywhere in the .ini files that toggle code 2 or 3 etc. so I was wondering if this is a bug?

Or is it because of the 2 reasons I've mentioned above?

 

Either way, is there any possible help I could get?

(I've attached my BetterEMS callout XML file for Grammar Police just in case I coded it incorrectly.

 

Cheers,

Mike

ems.xml 525 B · 2 downloads

 

Can you try with a non-ELS model (or the default ambulance) and see if it still happens? This is likely related to ELS. 

Mike S

Members

1 hour ago, PNWParksFan said:

 

Can you try with a non-ELS model (or the default ambulance) and see if it still happens? This is likely related to ELS. 

I'll try default ambulance as its easier.

I've been putting up with the issue for tonight, and I've noticed that on some occasions, the Ambulance does actually respond Code3. However most of the time it responds without lights or sirens.

 

So its definitely possible for it to spawn code3, but for some reason it's luck as to whether that happens.

 

Of course, I'll test it anyway however I think if it was definitely the ELS model, it wouldn't spawn code3 on some (limited) occasions

 

I'll let you know my findings...

Dalejrfan5150

Members

I use Ultimate backup can I make it to where I call ems from the UB menu it brings better ems instead of the ingame ems?

OpaRotbart

Members

(edited)

Where do I have to install the XMS Files?

Edited by OpaRotbart

SnowmanFred

Members

How to Install Better EMS to LSPDFR

 

https://www.youtube.com/watch?v=KdtZMzRNmtA

ApplePL

Members

does it work with Ultimate Backup?

Officer Toshi

Insiders

Hey I have this set in the ini:

Quote

 

# If a unit spawns further than this far away, it'll be warped closer
# This is measured as DRIVING DISTANCE from the spawn point to you.
MaxSpawnDist = 450

# Distance a unit will be warped to if moved closer. This is measured
# as DIRECT DISTANCE from the unit to you. Actual driving distance may
# be quite a bit higher depending on the terrain and roads. 
WarpToDistance = 100

 

 

But in game they're still spawning from 1,000m away. Any idea why please? Thanks 🙂

Mannybegaming

Members

How do I make only the ambulance show up when using Immersive Dispatch/Grammar Police? 

RevReese

Members

On 1/3/2021 at 12:37 PM, ApplePL said:

does it work with Ultimate Backup?

 

Did you ever get this working with Ultimate Backup? I would also love to find a way.

Can I modify the units? f.e. Firetruk to fire3? And how?

PNWParksFan

Insiders Author

6 hours ago, PriemstavFighter said:

Can I modify the units? f.e. Firetruk to fire3? And how?

Edit the file EMSUnits.xml

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