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Better EMS 4.1b

   (84 reviews)

7 Screenshots

Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.


What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

Modification by PNWParksFan
CPR animation help from Fiskey111
Coding advice from Albo1125, alexguirre, khorio, LukeD, stealth22, Darkmyre, and many others
Optional custom dispatch audio: coastiestevie

Beta testers:
darkmyre
firebog6117
bardo2014
requies
alexguirre
frosty19
aler360
vampyre
unison
mazednik
SoUThPHiLLY20
OfficerEight
McAwesome6934
Lawdy
TmBB101TheUniT
DroidRZRLover
ScottehBoyy
IndianaJoe
Steiger4044
Code5x
luminouscarcass
Quakex64

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  • User Feedback

    Recommended Comments



    On 3/6/2020 at 10:54 PM, PNWParksFan said:

     

    Thanks for describing the specific steps to reproduce the issue. I will look into this. 

    First of all, thank you for looking into it. I have the same issue as others, except I can't see the damn prompt... So it's grey-scaled like the prompt is there but I don't see it, and when I look into the Ragehook console it says:

     

    Parktools requesting a policesmartradio action to be added to ems_request
    Policesmartradio is not done setting up. adding to queue

    added to queue. Length 1

    And then same with ems_cancel with lenght 2 this time.

    I hope this can help.

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    2 hours ago, PNWParksFan said:

     

    Try not loading LSPDFR automatically when GTA starts up, and loading it manually from the command line after the game loads. 

     

    Working now, super easy fix thanks!

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    On 3/6/2020 at 12:46 PM, volten8720 said:

    Yes exactly though if you go into ragehook console you do get some info on the process.  I think its the agreement that is messing it up.  here is what I did to finally get it working. untick lspdfr in starting plugins in ragehook. use ragehook to start gta. zOnce loaded use ragehook to load lspdfr by typing loadplugin lspdfr (just scroll to lspdfr and hit tb to auto type). then you'll get a prompt to agree to something about tracking info. and the buttons will process normally. once you agree you don't have to do this again. 

     

    On 3/10/2020 at 7:02 PM, Aumenarys said:

    Damn it... Did you have to wait long before you get the prompt ? Because it doesn't show for me 😢 I see the screen being grey-scaled but nothing shows up...

     

    8 hours ago, paroxyhemoccult said:

    LSPDFR refusing to load for me 

     

    This issue should be fixed with the update which is now available. 

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    On 10/7/2019 at 9:03 PM, PNWParksFan said:

    Here is the Better EMS for EUP config file. Requires EUP and SUP: https://cdn.discordapp.com/attachments/224633293859979264/325184733300654083/EMSUnits.xml

      Hi, I  installed the EUP config file and as soon as I call for EMS LSPDFR crashes... here's the crash text

    Spoiler

     ==============================
    [3/15/2020 1:06:06 AM.649] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [3/15/2020 1:06:06 AM.649] LSPD First Response: ------------------------------
    [3/15/2020 1:06:06 AM.649] LSPD First Response: Origin: Game fiber "ResponseManager Respond".
    [3/15/2020 1:06:06 AM.649] LSPD First Response: ------------------------------
    [3/15/2020 1:06:06 AM.649] LSPD First Response: Exception type: System.NullReferenceException
    [3/15/2020 1:06:06 AM.649] LSPD First Response: Exception message: Object reference not set to an instance of an object.
    [3/15/2020 1:06:06 AM.649] LSPD First Response: ------------------------------
    [3/15/2020 1:06:06 AM.649] LSPD First Response: Inner exceptions:
    [3/15/2020 1:06:06 AM.649] LSPD First Response: ------------------------------
    [3/15/2020 1:06:06 AM.649] LSPD First Response: Stack trace:
    [3/15/2020 1:06:06 AM.649] LSPD First Response: at ‬‭‭‬‪‌‫‌‭‭‫‌‪‫‏‎‮.‬‫‪‌‪‫‏‭‭‌‭‍‬‌‭‍‏‍‏‫‎‎‭‍‫‮() in C:\GTA Dev\devel\projects\BetterEMS\BetterEMS\Response\ResponseTeam.cs:line 189
    [3/15/2020 1:06:06 AM.649] at ‬‭‭‬‪‌‫‌‭‭‫‌‪‫‏‎‮..ctor(‪‮‌‮‏‬‎‌‭‏‫‏‬‏‫‪‮‫‪‌‬‌‮ , ‪‮‫‬‮‬‭‬‪‬‭‭‭‭‍‍‮‌‬‫‭‮‮ , Vector3 , Boolean ) in C:\GTA Dev\devel\projects\BetterEMS\BetterEMS\Response\ResponseTeam.cs:line 90
    [3/15/2020 1:06:06 AM.649] at ‪‮‌‮‏‬‎‌‭‏‫‏‬‏‫‪‮‫‪‌‬‌‮.‏‍‏‏‫‫‍‏‍‏‮‎‌‏‏‌‫‮‎‎‎‭‫‫‫‮.‫‬‎‮‮‎‪‏‍‎‏‫‪‪‪‮‌‫‭‪‬‮‌‬‎‎‎‮() in C:\GTA Dev\devel\projects\BetterEMS\BetterEMS\Response\ResponseManager.cs:line 281
    [3/15/2020 1:06:06 AM.649] at Rage.GameFiber.Main()

     

     

    Is there an updated version of the EUP config file? Thanks in advance!

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    Someone should make a mod where ambulance knows how to drive and dosen't ram into every single car, run over 3 civs and a cop while trying to save one civillian 😕

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    On 3/26/2020 at 1:47 AM, PNWParksFan said:

     

    Care to be more specific? 

    I can't close the menu that pops up after loading about the ParksTools web. I press ESC or Backspace and nothing

    NVM I'm autist

    Edited by Insus100
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    Hey, I love the mod but I have a 60% keyboard so i cant use the 'divide' key to warp ems closer. Is there anyway to change keybind?

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    3 hours ago, 1luke said:

    Hey, I love the mod but I have a 60% keyboard so i cant use the 'divide' key to warp ems closer. Is there anyway to change keybind?

    To answer your question yes check the ini file. To find the file reread the readme and look inside the install folder. also download notepad++  it makes things easier and it's free.

     

     

     

     

     

     

     

     

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    On 6/11/2016 at 4:07 AM, liberto said:

    Awesome! Simply awesome! I never felt the desire to have things related to ambulances, but this makes me want to call them for every situation now 😄

    I have a few suggestion if you don't mind. I guess some of them can most likely not be done easily, but oh well 🙂

    • It would be sweet to choose which of the ambulance and firedepartment you want. For now, it dispatches both, but sometimes you just need ambulance (maybe it's the "law" in the US to send both, I don't know)
    • Sometimes I want to call an ambulance just so that they check the ped, even if he's not lying down half dead. For instance, at the end of the kidnapping call. It would be nice if they would check a particular ped (I guess this one is tricky to do as you need to figure out a way to point a ped... Maybe like the towtruck system?)
    • When they arrive on scene, make them go out of the car/truck even if there's no injury. Like maybe get them walk to me (the officer who called) and then make them leave the scene. So then from that on we can roleplay a bit more 🙂

    Really looking forward to future versions 🙂

    It's not a law to send both but the firetruck always shows up first because there's more people to help out or something like that 

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    On 5/21/2020 at 10:55 PM, KnightHawkOne said:

    To answer your question yes check the ini file. To find the file reread the readme and look inside the install folder. also download notepad++  it makes things easier and it's free.

     

     

     

     

    Thank you

     

     

     

     

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