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Better EMS 4.1b

   (84 reviews)

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Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.


What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

Modification by PNWParksFan
CPR animation help from Fiskey111
Coding advice from Albo1125, alexguirre, khorio, LukeD, stealth22, Darkmyre, and many others
Optional custom dispatch audio: coastiestevie

Beta testers:
darkmyre
firebog6117
bardo2014
requies
alexguirre
frosty19
aler360
vampyre
unison
mazednik
SoUThPHiLLY20
OfficerEight
McAwesome6934
Lawdy
TmBB101TheUniT
DroidRZRLover
ScottehBoyy
IndianaJoe
Steiger4044
Code5x
luminouscarcass
Quakex64

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  • User Feedback

    Recommended Comments



    Absolutely amazing mod. I don't know how this can be implemented but it would be awesome if we can have Fire/EMS  Stage nearby or lower the code and continue quietly to the scene. 

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    This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

    Except for you know.... RAGENativeUI.... which doesn't ship with LSPDFR and this mod requires....

     

    Also I don't know if it's a NativeUI bug or this mod's bug but the menu shows up twice, one lower than the other and they both merge.

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    On 1/18/2020 at 4:19 PM, lowqualitymodpolice said:
    
    This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

    Except for you know.... RAGENativeUI.... which doesn't ship with LSPDFR and this mod requires....

     

    Also I don't know if it's a NativeUI bug or this mod's bug but the menu shows up twice, one lower than the other and they both merge.

     

    "Besides LSPDFR and the files included with the download". RNUI is included with the download. 

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    • Community Team

    I feel this new update just make it worse...

     

    Most of the time when wrapping EMS closer the ambulance will crash into a wall or run over a dozen of peds. The previous spawn locations were perfect.

     

    And also,  AI driver in this new update doesn't know how to park their cars; sometimes a text box will pop out to indicate either the AI finished the parking task or not, which is useless.

     

    Lastly, after go on duty, there will be a text box pop out with the author's name(your name) on it and causing a few seconds lag... Honestly I don't really care whatever was written on that text box, but why not load it with other plugin's notifications when selecting characters, instead of causing a few seconds unnecessary lag. 

     

    In summary the new update is lack of effort...at least in my opinion. 

     

     

    Edited by unitedOrange66
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    Got one bug and one small request for feature:

     

    Bug:

    Many times I'll immediately call for EMS and then, using Stop The Ped, I'll start CPR on some of the victims. The issue is, if I'm successful and save the victim, they will still die later again when EMS arrives. I've tried cancelling EMS to see if that'd keep the victim alive, but they died again instantly after cancelling.

     

    Feature:

    Despite the fact you usually want the person immediately transported by the paramedics, there are many times I want to arrest some of the victims. Currently even if I manage to stop/arrest the ped (post-revival) the ped is teleported seconds later. That said, my request would be making it so if we stop a ped, the paramedics let them be and move on to the next task.

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    Hey, I was just wondering if there was any way to make BetterEMS peds use the same uniforms that the lspdfr default ems peds use... and if there is how would i go about doing so? Thanks in advance!

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    Please help. LSPDFR still hangs whenever I use BetterEms 4 gets to here:
    [2/23/2020 8:20:21 PM.018] LSPD First Response: [Better EMS]: Adding station point: station
    [2/23/2020 8:20:21 PM.020] LSPD First Response: [Better EMS]: Settings loaded from H:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\BetterEMS.ini
    [2/23/2020 8:20:21 PM.020] LSPD First Response: [Better EMS]: Started loading Better EMS
    [2/23/2020 8:20:21 PM.214] LSPD First Response: [Better EMS]: Registering smart radio buttons

     

    I waited at least 10 mins. I tried with and with smartradio which I do not use. I wish there was a way to disablebuttons in BetterEms. for now going back to 3which works,.

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    This might be a dumb question, but I've tried searching online for my answer and found nada. Are the firefighters in this supposed to be able to put out fires? I have some callouts which need fires to be snuffed out, and when I try using Better EMS for it, they show up and leave immediately,unless there is someone injured. I love the realism and would love to be able to use the fire dept. option in this as opposed to the one in Ultimate Backup.

     

    Otherwise, though, I love the mod my man!

     

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    7 minutes ago, Proffit91 said:

    This might be a dumb question, but I've tried searching online for my answer and found nada. Are the firefighters in this supposed to be able to put out fires? I have some callouts which need fires to be snuffed out, and when I try using Better EMS for it, they show up and leave immediately,unless there is someone injured. I love the realism and would love to be able to use the fire dept. option in this as opposed to the one in Ultimate Backup.

     

    Otherwise, though, I love the mod my man!

     

     

    The firefighters do not put out fires. LSPDFR has built in fire backup now though. It's something I might look into adding support for in the future. 

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    Just now, PNWParksFan said:

     

    The firefighters do not put out fires. LSPDFR has built in fire backup now though. It's something I might look into adding support for in the future. 

    Ok perfect. Thanks for the quick response. That would make this an even more "must have" mod. 

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    Is there any way to add EUP peds instead of the regular ones?

    Edited by FluFFeh
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    I solved lspdfr getting stuck on loading Better EMS 4.0 particularly registering buttons. I had to manually load LSPDFR after gta and ragehook. It was your agreement hanging things up. I would really appreciate it if modders not put in agreement causes because it really messes things up. If you want to warn people that you're tracking stuff it can be put in the page in bold print or work with Sam and figure out a better way.  Other than I think you are talented. 

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    46 minutes ago, cooltheme said:

    Is this integrated with UB or just default lspdfr ambulances?

     

    It uses its own XML file to customize the units. 

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    On 3/1/2020 at 11:16 PM, volten8720 said:

    I solved lspdfr getting stuck on loading Better EMS 4.0 particularly registering buttons. I had to manually load LSPDFR after gta and ragehook. It was your agreement hanging things up. I would really appreciate it if modders not put in agreement causes because it really messes things up. If you want to warn people that you're tracking stuff it can be put in the page in bold print or work with Sam and figure out a better way.  Other than I think you are talented. 

     

    Is this what you're talking about when you get stuck on loading Better EMS 4.0 when you see the image below ?

    When I'm loading LSPDFR with BetterEMS 4.0 or 4.1 installed, I get stuck on this screen forever and I have no error in my log (it loads correctly), but when I remove the mod, I can load and play LSPDFR.

     

    First, I thought my GTA folder was so messed up with all the mods I installed, but I did a fresh install yesterday and I have the same problem.

    IMG_0267.jpg

     

    What I installed :

     

    Plugins

    Stop The Ped

    Ultimate Backup

    Compulite

    Police Smart Radio

    ALPR Lite

    Automatic Siren Cutout

    ELS

    EUP

    Open All Interiours

    Callout Manager

     

    Callouts

    Assorted Callouts

    Simple Callouts

    United Callouts

    Super Callouts

    Super Events

    Chill Callouts

    Variety Callouts

    Red Callouts

    Edited by BoMFuuNk
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    On 3/5/2020 at 9:33 AM, BoMFuuNk said:

     

    Is this what you're talking about when you get stuck on loading Better EMS 4.0 when you see the image below ?

    When I'm loading LSPDFR with BetterEMS 4.0 or 4.1 installed, I get stuck on this screen forever and I have no error in my log (it loads correctly), but when I remove the mod, I can load and play LSPDFR.

     

    First, I thought my GTA folder was so messed up with all the mods I installed, but I did a fresh install yesterday and I have the same problem.

    IMG_0267.jpg

     

    What I installed :

     

    Plugins

    Stop The Ped

    Ultimate Backup

    Compulite

    Police Smart Radio

    ALPR Lite

    Automatic Siren Cutout

    ELS

    EUP

    Open All Interiours

    Callout Manager

     

    Callouts

    Assorted Callouts

    Simple Callouts

    United Callouts

    Super Callouts

    Super Events

    Chill Callouts

    Variety Callouts

    Red Callouts

    Yes exactly though if you go into ragehook console you do get some info on the process.  I think its the agreement that is messing it up.  here is what I did to finally get it working. untick lspdfr in starting plugins in ragehook. use ragehook to start gta. zOnce loaded use ragehook to load lspdfr by typing loadplugin lspdfr (just scroll to lspdfr and hit tb to auto type). then you'll get a prompt to agree to something about tracking info. and the buttons will process normally. once you agree you don't have to do this again. 

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    1 hour ago, volten8720 said:

    Yes exactly though if you go into ragehook console you do get some info on the process.  I think its the agreement that is messing it up.  here is what I did to finally get it working. untick lspdfr in starting plugins in ragehook. use ragehook to start gta. zOnce loaded use ragehook to load lspdfr by typing loadplugin lspdfr (just scroll to lspdfr and hit tb to auto type). then you'll get a prompt to agree to something about tracking info. and the buttons will process normally. once you agree you don't have to do this again. 

     

    Thanks for describing the specific steps to reproduce the issue. I will look into this. 

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    19 hours ago, volten8720 said:

    Yes exactly though if you go into ragehook console you do get some info on the process.  I think its the agreement that is messing it up.  here is what I did to finally get it working. untick lspdfr in starting plugins in ragehook. use ragehook to start gta. zOnce loaded use ragehook to load lspdfr by typing loadplugin lspdfr (just scroll to lspdfr and hit tb to auto type). then you'll get a prompt to agree to something about tracking info. and the buttons will process normally. once you agree you don't have to do this again. 

     

    Thank you, it worked for me loading lspdfr after launching the game with ragehook. You're right this is the agreement that doesn't popup at the begining.

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    On 3/6/2020 at 9:46 PM, volten8720 said:

    Yes exactly though if you go into ragehook console you do get some info on the process.  I think its the agreement that is messing it up.  here is what I did to finally get it working. untick lspdfr in starting plugins in ragehook. use ragehook to start gta. zOnce loaded use ragehook to load lspdfr by typing loadplugin lspdfr (just scroll to lspdfr and hit tb to auto type). then you'll get a prompt to agree to something about tracking info. and the buttons will process normally. once you agree you don't have to do this again. 

    Damn it... Did you have to wait long before you get the prompt ? Because it doesn't show for me 😢 I see the screen being grey-scaled but nothing shows up...

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