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Mike S

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  1. Hello all. As title suggests, as I exit the vehicle with Stage 3 lighting on, the lights go off when I exit the vehicle (as though they are tied to the ignition somehow) I've spent the best part of the day uninstalling ELS and adding the lore-friendly cars by 11john11. And this issue is really ruining it for me. I would hate to uninstall all of this just for one problem with the DLS mod. Does anybody have anything I can try in order fix it? I've played around with the .ini file but nothing seems to make a difference, and even after changing the keybindings to get in/out of the vehicle (because for some reason "F" by default does something to the lights that isn't listed in the config) the problem still persists. I'd appreciate any help. Posted here because the discord, as usual, is mega busy. Cheers, Mike
  2. BUG REPORT: [16.06.2021] DLS does something to the in-game radio (music) so it is permanently on. Even if you have it turned off in your settings via the slider, it will still play in AI vehicles (police or civilian) at full volume. -- Pros: There are settings within LSPDFR that mean it doesn't affect the car you spawn into. Cons: If you take control of a car that isn't a police vehicle, or any vehicle that the AI has previously driven, the radio will be on. From my testing, 100% of AI has the radio turned on. So when you arrest someone from a pursuit, or if the AI are queueing behind you, all you hear is music. It kind of ruins the immersion. Let's hope development for this mod are still ongoing considering ELS has reached EOL. The Lore-Friendly community rely on this mod for the sirens! ~ Mike S
  3. Started happening today. I have my audio music volume turned all the way down (OFF) in the pause/settings menu. For some reason, this doesn't work anymore. Even when I try to change the slider in the menu, the music volume doesn't change as it normally should. Luckily, the "M > Vehicle > Police Radio" feature disables this when I'm driving a police car. But any other car, no. Much worse, every AI, police and civilian has the radios on full blast as though I never turned down my music audio at all. This mean when I'm arresting someone or when backup arrives, all I hear is very loud music coming from at least 3 AI cars around me. And so far, 100% of AI cars has the radio on. Everything is fine in standard single player. Its only when I use RPH to play LSPDFR that this happens. I have disabled the mods folder, which changed nothing. I have even done "UnloadAllPlugins" to see if it was a specific mod that was causing it. Again, I still had the music issue. I want to say its more of an RPH issue than an LSPDFR one, but I'm not sure what plugins or other things are running in the background when I use the unload plugins command. even if it seems LSPDFR itself isn't running. This is making the game borderline impossible to play, so I'm needing a fix or an idea as to what's suddenly changed ASAP. I'm happy to provide a video outlining my issue if needed... Cheers, Mike
  4. First of all, this compared to many posts is going to sound petty. I accept that. Allow me to put into context why this is of annoyance. I like pulling the car over, using a speed radar and catching speeders etc. I have a fuel script that uses fuel whenever the engine is turned on (duh physics). I don't know if its an LSPDFR 0.4.8 thing, but the previous version had it where I could go into the interaction menu, and turn my vehicle's engine off from there, thus saving fuel. The interaction now doesn't have that option. Just "On" and "Always On". the option to turn it off simply doesn't exist. Just want to know a couple of things, since this was the most reliable way to turn the engine off without downloading a plugin that breaks other functions of the car. a) Have I broken something? b) If its a feature that has been taken out... why? This isn't a MAJOR issue, but I'm yet to find a plugin that works well that lets me turn the engine off. So far all the ones I've tried turn the engine off, but leave it sounding as though its trying to start the engine constantly (basically the constant starter motor), which is arguably worse. Just for the sake of realism is why I'm asking. Cheers, Mike
  5. Hi mate. Sorry for delayed replies. I have tried taking out callout packs and of course the problem still arises. my issue is that the crashes happen randomly, sometimes it can be a minute, others I manage to drive a few blocks away from the station. Rarely I can play a couple of callouts before the crash. With such a topsy turvy crash schedule I'm stuck.
  6. I got 1 crash. Which is what the log is from. I renamed the mods folder and no crashes. However, I then put the mod folder back in, and no crashes. I've had to reboot my computer a couple of times yes - but only had that one crash. You asked earlier what I modified in OpenIV. Here's the full list: - EUP/SUP - Glock17 Gen3 - Realistic Weapon Sounds - Master Siren Pack - RadianceV - Gameconfig Because they are OpenIV files, they affect story mode too. So in theory, it cant be the OIV modifications because otherwise I would've been crashing constantly in base-game GTAV as well. Even when I load the LSPDFR plugin itself, my problems don't start until I go ON DUTY (and it loads all those plugins) RagePluginHook.log
  7. I turned standard pistol into Glock17 Weapon and Siren Sounds. Apart from that. not really
  8. WAHEY! Had a crash. This time it was as soon as I clicked "Police Garage" RagePluginHook.log
  9. Yeah I noticed as I watched the coroner get pinged into space by a Mule that it just brake checked. Still, the must be a way to get my backup to not just stop aimlessly in the road. unless that's a limitation of the game. Its not a game-breaking issue, its just annoying.
  10. Just a side note: Is there anyway of getting the backup you call to not park in the middle of the road and block traffic? I just used UltimateBackup to call a coroner, and it parked right in the middle of the two waypoints I'd set in Scene Manager for the traffic control. I'm guessing that's what crashed my LSPDFR at least. Is there a way of getting them to per sé park up behind my patrol car so they aren't blocking the road. Cheers RagePluginHook.log P.S. Full game crashes seem to be fixed now. LSPDFR crashes I've just stopped caring at this point lol. There's always some AI-related crap that makes the game yeet itself
  11. ah thats grand. didn't know that. thanks. Everything seems to be working, but like I said in OP, it can sometimes be 20 - 30 minutes between crashes. So for now lets say it's sorted, I'll post on this thread again if it crashes :)) Thanks for your help @evandatpotato@Charlie686
  12. Yep. doing that now. Traffic Policer had a road management system that I used often. Got any possible replacement ideas that you recommend?
  13.    EvanGaming2022 reacted to a post in a topic: Rage Plugin Hook Crashing Randomly
  14. no but I have now lol I noticed it literally as you replied
  15.    Mike S reacted to a post in a topic: Rage Plugin Hook Crashing Randomly
  16. Okay so I deleted Wilderness and the game still crashed. I realise I didn't delete traffic policer so I'll do that now and try again. Posting this log because I was getting SERIOUS texture issues and all sorts of shenanigans. Even STP was slow. Any ideas? RagePluginHook.log Also, Traffic Policer comes with a road management section (that I use a lot) anyone know any replacements for that?
  17. EvanGaming2022 started following Mike S
  18.    EvanGaming2022 reacted to a post in a topic: Rage Plugin Hook Crashing Randomly
  19. yeah I believe all i have is traffic policer. I have uninstalled everything else. I've only kept that one because I'm yet to find a different plugin that replaces what I can do with it. (STP does breathalyser etc. but I can't move the pulled over vehicle do a different location, or get them to mimic me for example). I've noticed Wilderness Callouts also uses an albo plugin (thats not installed) and I'm going to get rid of it. But its not that causing my problems. as I have already tested without all my callout packs. I'll delete traffic policer now for testing purposes and see if that fixes the issue 🙂

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