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Better EMS 4.1b

   (84 reviews)

7 Screenshots

Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.


What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

Modification by PNWParksFan
CPR animation help from Fiskey111
Coding advice from Albo1125, alexguirre, khorio, LukeD, stealth22, Darkmyre, and many others
Optional custom dispatch audio: coastiestevie

Beta testers:
darkmyre
firebog6117
bardo2014
requies
alexguirre
frosty19
aler360
vampyre
unison
mazednik
SoUThPHiLLY20
OfficerEight
McAwesome6934
Lawdy
TmBB101TheUniT
DroidRZRLover
ScottehBoyy
IndianaJoe
Steiger4044
Code5x
luminouscarcass
Quakex64

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  • User Feedback

    Recommended Comments



    23 minutes ago, Demuth said:

    I can't get it to work, it crashes the same time I get the message it's not compatible.

     

    Weird, it's working just fine for me too

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    I even tried making a clean installation, same issue.

    Indeed it is weird, I guess I'll just wait for the plugin to be updated, can't wait for everything to work with the new LSPDFR

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    4 minutes ago, Demuth said:

    I even tried making a clean installation, same issue.

    Indeed it is weird, I guess I'll just wait for the plugin to be updated, can't wait for everything to work with the new LSPDFR

     

    It works fine with LSPDFR 0.4 already. Post your log please if you're having crashes. 

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    17 minutes ago, PNWParksFan said:

     

    It works fine with LSPDFR 0.4 already. Post your log please if you're having crashes. 

     

    Completely forgot the game creates log tiles, I'm dumb.. I installed NativeUI instead of RAGENativeUI, now it finally works.

    THANK YOU SO MUCH FOR THIS !!!

    Spend all night looking for a solution

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    33 minutes ago, Demuth said:

     

    Completely forgot the game creates log tiles, I'm dumb.. I installed NativeUI instead of RAGENativeUI, now it finally works.

    THANK YOU SO MUCH FOR THIS !!!

    Spend all night looking for a solution

     

    Better EMS doesn't even use RNUI (or NativeUI), it's got no menus. But that was probably causing some other mod to crash. Glad you got it working! 🙂 

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    8 hours ago, PNWParksFan said:

     

    Better EMS doesn't even use RNUI (or NativeUI), it's got no menus. But that was probably causing some other mod to crash. Glad you got it working! 🙂 

     

    I honestely don't know, all the other plugins worked, only BetterEMS crashed when going on duty.

    If you want you can check the log out here: https://www.dropbox.com/s/gtpjalahoej9zxo/RagePluginHook_26022019_064026.log?dl=0

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    When I start a duty, i see this error:
    YfMp77O.png

    Of course, I'm installed the newest version of mod, but not working.

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    32 minutes ago, BishoQ said:

    When I start a duty, i see this error:
    YfMp77O.png

    Of course, I'm installed the newest version of mod, but not working.

     

    Not an error, just a warning. It does work on LSPDFR 0.4, you can ignore that warning. 

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    3 hours ago, DirtSailor said:

    was going to install this since it said compatible with .4....but after reading all this will just wait.  

    It works fine. 

     

    9 hours ago, willy92 said:

    I have this same error but then lspdfr crashes

    It's almost certainly crashing because of some other mod you have installed. All mods do a bunch of stuff when you first go on duty, it's likely a coincidence of the timing. Upload your log if you want me to check, but I can almost guarantee you it's something else. 

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    11 hours ago, PNWParksFan said:

    Not an error, just a warning. It does work on LSPDFR 0.4, you can ignore that warning. 

    But it doesn't work, there is no any notification when I'm playing, keys used to call ambulance not working, too. On 0.3 works fine. 

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    48 minutes ago, BishoQ said:

    But it doesn't work, there is no any notification when I'm playing, keys used to call ambulance not working, too. On 0.3 works fine. 

     

    If something doesn't work, UPLOAD YOUR LOG please. 

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    On 2/25/2019 at 10:49 PM, Demuth said:

    Completely forgot the game creates log tiles, I'm dumb.. I installed NativeUI instead of RAGENativeUI, now it finally works.

    THANK YOU SO MUCH FOR THIS !!!

    Spend all night looking for a solution

     

    On 2/25/2019 at 11:23 PM, PNWParksFan said:

     

    Better EMS doesn't even use RNUI (or NativeUI), it's got no menus. But that was probably causing some other mod to crash. Glad you got it working! 🙂 

     

    1 hour ago, Cory2k said:

    PM'd

     

    So it turns out I'm slightly an idiot... Better EMS does use RageNativeUI, for the progress bars when EMS responds. I'd forgotten about that. I think it's included in the download, but if it isn't, you can get it from https://github.com/alexguirre/RAGENativeUI/releases/tag/1.6.3

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    @PNWParksFan Thanks so much for keeping this mod alive - it's one of my favorites!  I'm struggling with setting up EUP uniforms though - the peds spawn in civies...  Any ideas?  This is an example of what I have put in the EMSUnits.xml

     

    Spoiler

    <Station name="Paleto Bay Medical Center" type="hospital">
        <SpawnPoints>
          <Point name="alley" x="-264.7242" y="6306.375" z="32.15002" h="225.1919" delivery="true" />
        </SpawnPoints>
        <VehicleSet>
          <Vehicles>
            <Vehicle chance="80" livery="1" prep="an" name="ambulance" audio="VEHICLE_AMBULANCE">ambulance2</Vehicle>
            <Vehicle chance="20" livery="2" prep="an" name="ambulance" audio="VEHICLE_AMBULANCE">ambulance2</Vehicle>
          </Vehicles>
          <Peds>
            <Ped chance="70" outfit="bcfd_emt_uniform">mp_m_freemode_01</Ped>
            <Ped chance="30" outfit="bcfd_emt_uniform">mp_f_freemode_01</Ped>
          </Peds>
          <NumPeds min="2" max="2" />
        </VehicleSet>
      </Station>


    Can you please tell me where I'm going wrong?

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    6 hours ago, CaptConfuzed said:

    @PNWParksFan Thanks so much for keeping this mod alive - it's one of my favorites!  I'm struggling with setting up EUP uniforms though - the peds spawn in civies...  Any ideas?  This is an example of what I have put in the EMSUnits.xml

     

      Hide contents

    <Station name="Paleto Bay Medical Center" type="hospital">
        <SpawnPoints>
          <Point name="alley" x="-264.7242" y="6306.375" z="32.15002" h="225.1919" delivery="true" />
        </SpawnPoints>
        <VehicleSet>
          <Vehicles>
            <Vehicle chance="80" livery="1" prep="an" name="ambulance" audio="VEHICLE_AMBULANCE">ambulance2</Vehicle>
            <Vehicle chance="20" livery="2" prep="an" name="ambulance" audio="VEHICLE_AMBULANCE">ambulance2</Vehicle>
          </Vehicles>
          <Peds>
            <Ped chance="70" outfit="bcfd_emt_uniform">mp_m_freemode_01</Ped>
            <Ped chance="30" outfit="bcfd_emt_uniform">mp_f_freemode_01</Ped>
          </Peds>
          <NumPeds min="2" max="2" />
        </VehicleSet>
      </Station>


    Can you please tell me where I'm going wrong?

     

    Do you actually have SUP installed?

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    1 hour ago, PNWParksFan said:

     

    Do you actually have SUP installed?

    Hi. Yes, both EUP packs installed and working normally with the 'standard' backup... 

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