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Better EMS 4.1b

(85 reviews)

7 Screenshots

Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.

What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

User Feedback

Recommended Comments

cityboy

Members

https://www.youtube.com/watch?v=TjwI3BrSUSg&feature=youtu.be

PARA-medic :) 

AlphaJr

Members

You got me good...

Tactical Donut

Members

(edited)

Is the "units responding in hearses and as zombies thing" an April Fools joke?

 

EDIT: Never mind, I need to learn how to read comments above my own

 

It actually appears that they stole the hearse in most cases, the car alarm won't stop going off

Edited by Tactical Donut

Kreemerz

Members

Some of the issues I have:

 

  • is that the ambulance and fire never stick around long enough.  - can I adjust this?
  • Only one ambulance and one firetruck - can I add more engines and ambulances?
  • Sometimes they respond and their lights & siren are off. - I want them on as they respond - can I adjust this too

Not sure if the parameters are configured in Arrest Mgr, LCPDFR, etc...

PNWParksFan

Insiders Author

1 hour ago, Kreemerz said:

Some of the issues I have:

 

  • is that the ambulance and fire never stick around long enough.  - can I adjust this?
  • Only one ambulance and one firetruck - can I add more engines and ambulances?
  • Sometimes they respond and their lights & siren are off. - I want them on as they respond - can I adjust this too

Not sure if the parameters are configured in Arrest Mgr, LCPDFR, etc...

 

They stick around until all peds in the area have been taken care of. Then they leave. 

You can only call one of each currently. Maybe someday I'll change that. 

If their lights are off, it's probably because of ELS acting up, and there's nothing I can do about that. I don't use ELS because it has too many issues. 

Kreemerz

Members

2 minutes ago, PNWParksFan said:

 

They stick around until all peds in the area have been taken care of. Then they leave. 

You can only call one of each currently. Maybe someday I'll change that. 

If their lights are off, it's probably because of ELS acting up, and there's nothing I can do about that. I don't use ELS because it has too many issues. 

 

Appreciate your response. I love the plugin by the way. Good stuff indeed. I'm trying to not to use so many ELS vehicles. But there aren't any instructions on how to configure the NON-ELS vehicle lighting or else I would use those vehicles more frequently. I haven't found any instructions on customizing non-els vehicle lighting. 

Kreemerz

Members

On 4/4/2018 at 12:55 PM, PNWParksFan said:

 

They stick around until all peds in the area have been taken care of. Then they leave. 

You can only call one of each currently. Maybe someday I'll change that. 

If their lights are off, it's probably because of ELS acting up, and there's nothing I can do about that. I don't use ELS because it has too many issues. 

 

I've noticed that a fire truck will respond whether I have your plugin installed or not. Is that fire truck coming from LCPDFR plus or the LCPDFR mod?  The firefighters never have their helmets on when they jump out of the engine. But when I call them using your plugin, they're always wearing their helmets.

cristian304

Members

(edited)

Good morning i have The problem with this mod . When i load this mod The game crash . I have a The vehicle ( so ambulance and firetruck that have The Els ) this can caused The crash ??

Thanks

Edited by cristian304

CaliNative92

Members

Not sure where my problem is coming from but most of the time when I shoot/kill someone and call for the paramedics to come it notifies me that there are "no injured peds" any ideas what is causing this??

allofthelights

Members

i have a game crash. i removed it and my game works so i can def say its this mod causing the issue. i have the custom backup intsalled and it works just fine so im not sure whats going on. any help would be appreciated!

Slushy

Members

18 hours ago, allofthelights said:

any help would be appreciated!

The logs included would also be appreciated 😛

allofthelights

Members

my mistake lol now when i installed it the game doesnt crash however its not working in game. it doesnt integrate with police smart radio.

ok wait just tried again and it did crash this time ill attach the log below 

RagePluginHook.log

JackNorris

Members

I have a question: When I use the Ambulance Entry with CustomBackup the plugin sends a fire truck AND an ambulance. Is it possible to only send an ambulance or only send a fire truck?

Thanks in advance!

outdoorhawk1996

Members

Im trying to replace my ambulance and firetruck in Blaine County so that different vehicles show up when I call them through this mod. Does anyone know how to do this?

CDM.GAMING

Members

I'm totally new to LSPDFR and downloaded the Better EMS. I read its for an older RAGE Plugin but wanted to try anyway. (I have the RAGE 062) Sadly it isn't working. Can I get this to work anyhow? I'm totally new to modding so please be nice to me I'm just asking 🙂 I really would like to have it.

PNWParksFan

Insiders Author

4 hours ago, Aussie.Sunset said:

I'm totally new to LSPDFR and downloaded the Better EMS. I read its for an older RAGE Plugin but wanted to try anyway. (I have the RAGE 062) Sadly it isn't working. Can I get this to work anyhow? I'm totally new to modding so please be nice to me I'm just asking 🙂 I really would like to have it.

Post your ragepluginhook.log. It works fine on RPH 0.62. 

CDM.GAMING

Members

(edited)

I will just try it again if it still doesn't work I'll post the log. (You have then please tell me how to post the log) 🙂

 

UPDATE: It's working. I have it in my Police Smart Radio 🙂 

Edited by Aussie.Sunset

matthewforeal

Members

Helloe, hello! I guess I need some help. Since I'm using medic4523's Fire & EMS pack I would love to change and match the liveries with all the stations and hospitals. For example that Airport Fire Station dispatches a firetruck with airport livery. I figured I would need to edit the "EMSUnits.xml" but that's as far as I can get. Would you mind telling me what line I would need to add in order to make that happen? 

Would be very, very much appreciated! 😍

Deactivated Member

Deactivated

(edited)

.

Edited by William340

medic4523

Members

16 hours ago, William340 said:

Hi, I came here to ask the same exact thing 😮 If you figure out how to do this, please let me know! Or if anyone else has any idea as to how to do this, I too would greatly appreciate it! 🙂 Thus far, I've only figured out (I think?) how to modify the"EMSUnits.xml" file slightly; I believe that you are able to change the defaults (e.g. "<vehicle>firetruk</vehicle>," "<vehicle>VEHICLE_SUV</vehicle>," "<vehicle color="red" [...]>fbi2</vehicle>") to "<vehicle>firetruk2</vehicle>," but I have no clue if there's a "metadata" type of thing or something to specify the "texture" (e.g. Blain County, Los Santos, Paleto Bay, Sandy Shores while remaining the same "model" spawned in by "firetruk2," "firetruk3," "ambulance2," and so on).

 

@medic4523

@PNWParksFan

There is a way! I'm at work right now and don't have access to my files, BUT look at the sample documents included with the Better EMS download... I think Parks had that very thing in the sample.

PNWParksFan

Insiders Author

Basically, you can add Livery=1 (or whatever number you want) to any <Vehicle> definition in the EMSUnits.xml file. The model has to be multi-livery of course and have multiple liveries configured. You can add as many <Vehicle> entries as you want at each station, so you can have e.g. firetruk, firetruk2, and firetruk3 (or whatever they're called), each with its own livery definition. You can also put the same model multiple times with different liveries if you want 2+ liveries to spawn from the same station. 

 

RDE has a very detailed EMSUnits.xml file which is a good example to look at. I think someone may have also already made an EMSUnits.xml file for medic4523's pack, but I'm not sure where it is or if it was released publicly. 

Pawss

Members

(edited)

Hey Im relatively new to this community (been here for like 2 weeks) and I'm still getting to know things. I have an EMS ambulance, Pumper, and Tahoe installed but sometimes they show up non code. I saw a message appear that said something about ELS breaking, and a spawn distance limit, but I couldn't read it before it went away. Haven't been able to make it reappear. Ive made the warp distance if greater than 500 lower to 400. Thanks for any help in advance!

Edited by Pawss

Miniz

Members

How would I change the responding units and/or add add-on cars? Also how could I change the livery? I briefly fiddled with the backup.xml, with no success.

 

I have the fire + ems pack by the medic dude, and I would like to make it so there's a chance of the engine (firetruk), rescue and/or ladder trucks to come. (aswell as different ambulance liveries) Some also have multiple liveries, so I would need to select the livery for Blaine, Los Santos, etc...

 

FYI - I have successfully edited the backup.xml for lspdfr, not sure if betterems's backup.xml functions in a similar way.

Shawnyg

Members

Revived people ended up attacking SWAT units, causing all of them to shoot at him, but no damage was dealt since he's invincible.

Dbarb13

Members

keeps saying error reading EMSUnits.xml, the xml file is fine though cuz i checked it on that website, but i also get an error saying error loading better ems stations. Anyone know how to fix?

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