Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Code 3 Callouts 1.2.1

(73 reviews)

3 Screenshots

Code 3 Callouts
"Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."

This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!

The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.

In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.

The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!

Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.

It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.

Requirements

  • You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V.
  • YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK!
  • This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions.
  • You must have at least v0.3.1 of LSPDFR

Features

  • TEN different callout situations, each with their own varying scenarios.
  • Fully integrated dispatch audio, to create a realistic experience.
  • Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened.
  • Altered suspect behaviour based on the response of the officer
  • NEW - AMBIENT EVENTS!
  • NEW - INTEGRATION WITH LSPDFR COMPUTER+!

Credits

A very special thank you to...

  • @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other!
  • @FinKone - Same as above, plus testing and showcasing the plugin for me!
  • Erwi - For helping me out with some code issues!
  • @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot!
  • @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version!
  • @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!! :thumbsup:
  • @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos!
  • @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot!
  • @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
     
  • My sincerest apologies if I missed anyone!

Callouts

Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!

If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?

See the PDF documentation for more information on all of the callouts included.
 

Future Development

Follow this thread on the forum for future development plans!

http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 

What's New in Version 1.2.1

Released

VERSION 1.2.1

  • Fixed a bug that would cause a crash when exiting a house during the Burglary callout
    • Callout can now only respawn one of the default/stock police vehicles; GTA V seems to block spawning of standalone vehicles for some reason
    • Thanks to @Ranger61 for reporting this bug
  • Fixed crash bugs in ambient events...wrapped all ambient events with error checking to ensure it does not happen again
  • Fixed a bug with the configuration logic that would cause the EnableDispatchStatusCheck value to be ignored
    • Thanks to @Thehurk and @Polecat324 for reporting this bug
    • Made the status check interval customizable, in case anyone wants to keep it enabled, but make it happen less often
    • Added an extra prompt when Dispatch calls for the player's status, reminding the player how to open the menu

VERSION 1.2.0

  • Updated Computer+ API reference for Computer+ v1.3.2
    • Computer+ v1.3.2 is now required for police computer integration
  • Fixed a bug where responses to Dispatch (via the shortcut keys) were not being recognized
  • Added more error checking to the 'Carjacking' and 'Stolen Vehicle' ambient events, to prevent crashes
  • If the player's vehicle gets deleted by GTA V during the Burglary call, a replacement vehicle will be spawned in the same spot

VERSION 1.1.0.1

  • Optional update
    • Small bug fix for potential crashing at the start of callouts.
    • Thanks to @ConstableSly for finding it!

VERSION 1.1.0

  • Plugin now requires RPH 0.39 in order to run
     
  • New, simplified automatic install process
     
  • Completely re-done INI configuration file (NOTE: Older INI files are not compatible!!)
    • Allows individual callouts to be disabled
    • Allows nearly all keybinds to be modified
    • Allows certain features to be disabled
       
  • Integration with Traffic Policer (Optional; requires v6.9.5.0+ of Traffic Policer)
     
  • Integration with LSPDFR Computer+ (Optional; requires v1.3.0+ of LSPDFR Computer+)
    • This is a very exciting addition to the LSPDFR world!
    • Callouts dispatched to the player will now be visible in the Computer+ interface!!
      • Even calls the player does not accept!
    • The player can view/read all of the details of the callout before responding, and all information is updated in real time, just like a real police computer!
    • The previous "CAD popup" (opened by CTRL+D) has been removed in favour of Computer+
       
  • Interaction menu
    • You can now observe/question subjects in more callouts (previously was only the Burglary call)
    • The menu now allows you to trigger any of my callouts on demand
    • The menu can now be opened at any time, with limited options available
       
  • [NEW!] Dispatch Status Check!
    • Periodically, Dispatch will call you to ask what your current status is. You can respond via the menu, or the INI file allows you to set up shortcut keys to answer dispatch with. (Two possible answers: "I'm OK", or "Help me!")
    • If you don't answer, Dispatch will assume that you are in trouble, and need immediate assistance!
    • This feature can be disabled via the INI if desired, but it is enabled by default
    • It is recommended that this feature be left on for realism
       
  • [NEW!] New Ambient Events!
    • I have added two new ambient events:
      • Person stealing a vehicle
      • Carjacking
    • NEW FEATURE - Dispatch will now receive a 911 call when an ambient event occurs, and you will hear the call being dispatched over the radio
      • There will not be any notification popups, like a normal callout. You will simply see a red transparent blip appear on your map for a few seconds, telling you the general area where the incident occurred. Its up to you to find the perpetrator, or maybe you got lucky and caught him in the act!
      • This feature is enabled by default, but can be turned off in the INI file (again, its recommended that it be left on)
  • Fixed a bug with the Observe Subject window that would crash LSPDFR
  • Added an 'objective' notification at the start of each callout
     
  • Person With a Firearm callout
    • This callout has been ripped apart, and much of the code has been re-written
    • You will now receive a description of the suspect, and its up to you to find them in a certain area
    • The search area will be updated periodically, just like the "Hit and Run" and "Police Impersonator" callouts
    • The "suspect" may also not be a suspect! (Play this call to find out what this means!)
      • Basically, don't open fire on them right away! You don't know who they might be!
    • This callout was re-done especially for you, @Polecat324! Thanks for the feedback in your video a few weeks ago! I'm sure you'll like this callout much more now!
  • Lastly, I want to apologize...I wanted to make some changes to the Burglary callout, and add some more variation to it. But I didn't get time to do it for this release. Next update, I promise!

User Feedback

Recommended Comments

THEDJMX

Members

I thought police radio was down?

I`ll backup my game and try to get all mods working with the newest rph

thanks !

ToastinYou

Members

3 minutes ago, THEDJMX said:

I thought police radio was down?

I`ll backup my game and try to get all mods working with the newest rph

thanks !

Use this updated one:

 

 

Soppy Pancakes

Members

I got the "Unknown Trouble" with the dead body callout again. I made sure I was extra attentive but I did not receive any help messages on what to do (all my notifications are on). Ctrl+Y does nothing to end the callout, Y does nothing to advance dialog/do anything. It isn't entirely game breaking as you can force another callout and it continue from there, other callouts will automatically come in after you complete one. 

Stealth22

Friends of LSPDFR Author

1 hour ago, WmsK411 said:

I got the "Unknown Trouble" with the dead body callout again. I made sure I was extra attentive but I did not receive any help messages on what to do (all my notifications are on). Ctrl+Y does nothing to end the callout, Y does nothing to advance dialog/do anything. It isn't entirely game breaking as you can force another callout and it continue from there, other callouts will automatically come in after you complete one. 

Did you go close up to the dead body?

Soppy Pancakes

Members

3 minutes ago, Stealth22 said:

Did you go close up to the dead body?

Yes, I had to get it out of the LS River haha. Tried a lot of key combos but non worked. 

joe25

Members

i think its funny how you said "You must have at least v0.3 of LSPDFR", so does that mean there could be an 0.4 version soon ? i thought the first was 0.98 ??

ToastinYou

Members

10 minutes ago, joe25 said:

i think its funny how you said "You must have at least v0.3 of LSPDFR", so does that mean there could be an 0.4 version soon ? i thought the first was 0.98 ??

He means you can't use any other version other than v0.3.

Murphy909

Members

I've just been testing callouts to see which ones are working and which to avoid. Likewise to some of the other reports posted above, I have had trouble with 'Unknown Trouble' revolving around the dead body. In one play setting, I received the callout twice, but each time, I received no prompts no matter how you deal with the body. Ctrl+Y does not work to end the call and the yellow search blip remains even when the next callout is broadcast. Pre 0.3 I had no problem with the callout and would get the detective prompt. Its an awesome callout, but it does seem bugged currently, but only the 'Unknown Trouble' callout with the dead body. Everything else is perfect.

Stealth22

Friends of LSPDFR Author

1 hour ago, Murphy909 said:

I've just been testing callouts to see which ones are working and which to avoid. Likewise to some of the other reports posted above, I have had trouble with 'Unknown Trouble' revolving around the dead body. In one play setting, I received the callout twice, but each time, I received no prompts no matter how you deal with the body. Ctrl+Y does not work to end the call and the yellow search blip remains even when the next callout is broadcast. Pre 0.3 I had no problem with the callout and would get the detective prompt. Its an awesome callout, but it does seem bugged currently, but only the 'Unknown Trouble' callout with the dead body. Everything else is perfect.

Thanks for the detailed info. Sounds like it broke with 0.3. I'll look into it 

Osopoderoso

Members

(edited)

The version of the .dll is correct and works well.

Thanks for your work, I like very much

Edited by Osopoderoso

doradosjenkins

Members

(edited)

On 1/22/2016 at 2:50 PM, Stealth22 said:

[1/22/2016 12:18:38 PM.911] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Code 3 Callouts.dll". Assembly Code 3 Callouts.dll (Code 3 Callouts, Version=0.5.1.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.

You've installed it incorrectly. It goes in the Plugins\LSPDFR folder, and you should not be loading it with RPH, LSPDFR loads it automatically.

The instructions in the readme clearly say:

- Copy the Code 3 Callouts.dll and Code 3 Callouts.ini files into the "Grand Theft Auto V\Plugins\LSPDFR" directory.

You have to create a new lspdfr folder in your plugins folder because the new version no longer creates one automatically, I suggest updating the installation instructions to avoid this confusion. 

Edited by doradosjenkins

Stealth22

Friends of LSPDFR Author

3 minutes ago, doradosjenkins said:

You have to create a new lspdfr folder in your plugins folder because the new version no longer creates one automatically, I suggest updating the installation instructions to avoid this confusion. 

The installation process is manual; folders were never created automatically.

fireboy6117

Members

For unknown trouble call out the yellow search area on the map never disappears after you end the call

Stealth22

Friends of LSPDFR Author

29 minutes ago, fireboy6117 said:

For unknown trouble call out the yellow search area on the map never disappears after you end the call

Do you know which variant of the call you got? When precisely did you end it? (Was it the homicide, or the false call?)

I'll see if I can reproduce that in testing.

fireboy6117

Members

Some were false calls and some where homicides I pressed end key and it said scene clear and the yellow search thing stayed on the mini map

Stealth22

Friends of LSPDFR Author

On 1/25/2016 at 6:21 PM, Murphy909 said:

I've just been testing callouts to see which ones are working and which to avoid. Likewise to some of the other reports posted above, I have had trouble with 'Unknown Trouble' revolving around the dead body. In one play setting, I received the callout twice, but each time, I received no prompts no matter how you deal with the body. Ctrl+Y does not work to end the call and the yellow search blip remains even when the next callout is broadcast. Pre 0.3 I had no problem with the callout and would get the detective prompt. Its an awesome callout, but it does seem bugged currently, but only the 'Unknown Trouble' callout with the dead body. Everything else is perfect.

 

6 hours ago, fireboy6117 said:

Some were false calls and some where homicides I pressed end key and it said scene clear and the yellow search thing stayed on the mini map

I tested the Unknown Trouble call several times tonight. I forced it to spawn the homicide and false call variants only. Each time, the homicide detective popup appeared (you have to walk right up to the body though), and the search blip cleared properly, whether I ended the call prematurely or not.

I also inspected the source code for this call, and it seems fine; I have several lines in there cleaning up the blip, especially whenever the callout is ended.

Has anyone else seen this at all? What versions of GTA V, RPH and LSPDFR are you guys running?

I was testing with GTA build 573, RPH 34, and LSPDFR 0.3.

Murphy909

Members

6 hours ago, Stealth22 said:

 

I tested the Unknown Trouble call several times tonight. I forced it to spawn the homicide and false call variants only. Each time, the homicide detective popup appeared (you have to walk right up to the body though), and the search blip cleared properly, whether I ended the call prematurely or not.

I also inspected the source code for this call, and it seems fine; I have several lines in there cleaning up the blip, especially whenever the callout is ended.

Has anyone else seen this at all? What versions of GTA V, RPH and LSPDFR are you guys running?

I was testing with GTA build 573, RPH 34, and LSPDFR 0.3.

I'm running on  RPH 34, and LSPDFR 0.3 build 573. CD retail rather then steam. I also use Law Enforcement Improvements aka Olanovs detectives and Police back on the beats. Do you think that the modified data may effect the ped spawn? I'll do a test later see If I can force unknown trouble and if I get the callout, I'll grab the ragehook notes, see if that gives us a clue. 

Murphy909

Members

2 hours ago, Murphy909 said:

I'm running on  RPH 34, and LSPDFR 0.3 build 573. CD retail rather then steam. I also use Law Enforcement Improvements aka Olanovs detectives and Police back on the beats. Do you think that the modified data may effect the ped spawn? I'll do a test later see If I can force unknown trouble and if I get the callout, I'll grab the ragehook notes, see if that gives us a clue. 

Ok so I tested with only Code 3 running callout wise with the exception of LSPDFRs built in callouts. I had the unknown trouble callout, but when I arrived, there wasnt even a body, normally I would at least find a body. Then with no prompting or doing anything really, I got a second unknown trouble, which left the search area still visible on the map from the first call. I have attached the relevant notes on a pad document that shows both callouts in succession. Hope it makes sense to you, as I havent a clue. 

RageHook.meta

w35

Members

if cause of this is in this callout code, then it has been put there recently. I had this callout in earlier versions (homicide), and everything was working as expected. As of now my GTA 5 has updated itself (so RPH is broken at the moment), so I can tell you much.

Stealth22

Friends of LSPDFR Author

45 minutes ago, Murphy909 said:

Ok so I tested with only Code 3 running callout wise with the exception of LSPDFRs built in callouts. I had the unknown trouble callout, but when I arrived, there wasnt even a body, normally I would at least find a body. Then with no prompting or doing anything really, I got a second unknown trouble, which left the search area still visible on the map from the first call. I have attached the relevant notes on a pad document that shows both callouts in succession. Hope it makes sense to you, as I havent a clue. 

RageHook.meta

There's definitely something going on there...

[29/01/2016 15:02:56.581] LSPD First Response: Error while processing callout: Unknown Trouble: Object reference not set to an instance of an object.   at Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble.OnArrivalAtScene()
[29/01/2016 15:02:56.581] at Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutBase.Process()
[29/01/2016 15:02:56.582] at Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble.Process()
[29/01/2016 15:02:56.582] at ?????????????????????????????????????????.?????????????????????????????????????????() 

I was testing with the newest (un-released) update, although nothing changed with this callout since 0.5.2...I don't think I changed anything, anyway. I can try again with v0.5.2 I guess, or take a look at the code again, since I know its happening on arrival.

The next update will be coming out soon enough, so I'll make sure to take another look before I release it.

Osopoderoso

Members

(edited)

First say that I really like your work.

I have the problem that the call "Unknown Trouble" came to the area, explore the Yellow circle and find nothing. It has already happened several times in the downtown area of the city. Would it be possible in the next version that call could be completed with ctrl + y? Is it also possible that in the .ini file could choose which calls are active and which are not?

I was testing with GTA build 573 and 617 , RPH 34 and 35, and LSPDFR 0.3.

Thanks for your work

Edited by Osopoderoso

Stealth22

Friends of LSPDFR Author

3 hours ago, Osopoderoso said:
First say that I really like your work.

I have the problem that the call "Unknown Trouble" came to the area, explore the Yellow circle and find nothing. It has already happened several times in the downtown area of the city. Would it be possible in the next version that call could be completed with ctrl + y? Is it also possible that in the .ini file could choose which calls are active and which are not?

I was testing with GTA build 573 and 617 , RPH 34 and 35, and LSPDFR 0.3.

Thanks for your work

That's one of the variations of the call. Sometimes you roll up, and nothing is going on. In that case, you take a look around, and if you don't find anything, just end the call. 

Did CTRL + Y not work? 

Osopoderoso

Members

(edited)

16 minutes ago, Stealth22 said:

That's one of the variations of the call. Sometimes you roll up, and nothing is going on. In that case, you take a look around, and if you don't find anything, just end the call. 

Did CTRL + Y not work? 

In none of the cases, and there were several, it was removed from the big yellow circle and worked CTRL + Y. And I could be 15 minutes walking around everywhere to see if it was a matter that had something hidden, but nothing.

Edited by Osopoderoso

w35

Members

Spoiler

[2016-01-31 01:37:38.053] LSPD First Response:
[2016-01-31 01:37:38.053] LSPD First Response: ==============================
[2016-01-31 01:37:38.053] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[2016-01-31 01:37:38.054] LSPD First Response: ------------------------------
[2016-01-31 01:37:38.054] LSPD First Response: Origin: Game fiber "CalloutManager".
[2016-01-31 01:37:38.054] LSPD First Response: ------------------------------
[2016-01-31 01:37:38.054] LSPD First Response: Exception type: System.NullReferenceException
[2016-01-31 01:37:38.054] LSPD First Response: Exception message: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
[2016-01-31 01:37:38.054] LSPD First Response: ------------------------------
[2016-01-31 01:37:38.055] LSPD First Response: Inner exceptions:
[2016-01-31 01:37:38.055] LSPD First Response: ------------------------------
[2016-01-31 01:37:38.055] LSPD First Response: Stack trace:
[2016-01-31 01:37:38.056] LSPD First Response: w Stealth.Common.Models.VehicleColor.????????????????????????????????????????(String , String , String )
[2016-01-31 01:37:38.056] w Stealth.Common.Models.VehicleColor.GetColorName(EPaint paint)
[2016-01-31 01:37:38.056] w Stealth.Common.Models.VehicleColor.get_PrimaryColorName()
[2016-01-31 01:37:38.056] w Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PoliceImpersonator.OnCalloutAccepted()
[2016-01-31 01:37:38.056] w ?????????????????????????????????????????.?????????????????????????????????????????() w E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:wiersz 334
[2016-01-31 01:37:38.057] w ?????????????????????????????????????????.?????????????????????????????????????????() w E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:wiersz 163
[2016-01-31 01:37:38.057] w Rage.GameFiber.Main()
[2016-01-31 01:37:38.057] LSPD First Response: ==============================
[2016-01-31 01:37:38.057] LSPD First Response:

 

I got this just after accepting Police Impersonator, version 0.5.2, LSPDFR 0.3, RPH 0.34 (offline), I never happened earlier (on 0.5.0 for example), at least those few times when I responded to this callout.

Stealth22

Friends of LSPDFR Author

On 29/01/2016 at 8:56 AM, Stealth22 said:

There's definitely something going on there...


[29/01/2016 15:02:56.581] LSPD First Response: Error while processing callout: Unknown Trouble: Object reference not set to an instance of an object.   at Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble.OnArrivalAtScene()
[29/01/2016 15:02:56.581] at Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutBase.Process()
[29/01/2016 15:02:56.582] at Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble.Process()
[29/01/2016 15:02:56.582] at ?????????????????????????????????????????.?????????????????????????????????????????() 

I was testing with the newest (un-released) update, although nothing changed with this callout since 0.5.2...I don't think I changed anything, anyway. I can try again with v0.5.2 I guess, or take a look at the code again, since I know its happening on arrival.

The next update will be coming out soon enough, so I'll make sure to take another look before I release it.

I have not been able to re-produce this error at all. Without being able to see it happen for myself, its impossible to tell what's going on. I'll try to add some more error checking and logging to that callout for the next update.

On 31/01/2016 at 5:42 PM, w35 said:
  Reveal hidden contents

[2016-01-31 01:37:38.053] LSPD First Response:
[2016-01-31 01:37:38.053] LSPD First Response: ==============================
[2016-01-31 01:37:38.053] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[2016-01-31 01:37:38.054] LSPD First Response: ------------------------------
[2016-01-31 01:37:38.054] LSPD First Response: Origin: Game fiber "CalloutManager".
[2016-01-31 01:37:38.054] LSPD First Response: ------------------------------
[2016-01-31 01:37:38.054] LSPD First Response: Exception type: System.NullReferenceException
[2016-01-31 01:37:38.054] LSPD First Response: Exception message: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
[2016-01-31 01:37:38.054] LSPD First Response: ------------------------------
[2016-01-31 01:37:38.055] LSPD First Response: Inner exceptions:
[2016-01-31 01:37:38.055] LSPD First Response: ------------------------------
[2016-01-31 01:37:38.055] LSPD First Response: Stack trace:
[2016-01-31 01:37:38.056] LSPD First Response: w Stealth.Common.Models.VehicleColor.????????????????????????????????????????(String , String , String )
[2016-01-31 01:37:38.056] w Stealth.Common.Models.VehicleColor.GetColorName(EPaint paint)
[2016-01-31 01:37:38.056] w Stealth.Common.Models.VehicleColor.get_PrimaryColorName()
[2016-01-31 01:37:38.056] w Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PoliceImpersonator.OnCalloutAccepted()
[2016-01-31 01:37:38.056] w ?????????????????????????????????????????.?????????????????????????????????????????() w E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:wiersz 334
[2016-01-31 01:37:38.057] w ?????????????????????????????????????????.?????????????????????????????????????????() w E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:wiersz 163
[2016-01-31 01:37:38.057] w Rage.GameFiber.Main()
[2016-01-31 01:37:38.057] LSPD First Response: ==============================
[2016-01-31 01:37:38.057] LSPD First Response:

 

I got this just after accepting Police Impersonator, version 0.5.2, LSPDFR 0.3, RPH 0.34 (offline), I never happened earlier (on 0.5.0 for example), at least those few times when I responded to this callout.

Looks like just a one off...I have not seen that happen at all, and I've been testing Police Impersonator quite a bit lately. Let me know if you see it again.

Create an account or sign in to comment

Latest Mods

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.