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EscapeZZ

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  1. I found that in a older topic with the same issue, maybe that helps:
  2.    Lt.Zan reacted to a comment on a file: pdComp Real Vehicle Pictures
  3. I love this mod. The idea is really cool, especially for traffic stops and felony stops. 2 suggestions: 1: A button to switch between the megaphone and normal speech (especially when transporting suspects in the car and wanting to ask them questions, etc.) 2: Is there a way to trigger the LSPDFR traffic stop using the “pull over” command? Hope you know what I mean :D Just like in NPCAI, where saying “I will pat you down” automatically executes the pat-down command. Greetings :)
  4. Hey, Very nice mod, I have one suggestion: is there a way to make the spotlight more realistic? For now its just a very large bright light and not like a real spotlight :D
  5. very cool :) can you make the same for nexus mtd? thank you
  6. Go to your mods folder, \update\update.rpf\common\data save your visualsettings.dat, dlclist.xml on your desktop. Delete the whole update.rpf from your mods folder. Go to: Grand Theft Auto V\update\update.rpf\. There is a red banner: copy to mods folder. after this place your dlclist.xml, visualsettings.dat back in your update.rpf(in your mods folder). Install the modded gameconfig and launch the game :).
  7. Hi, Maybe I can help you. I had the same problem. Normally, you keep your modded update.RPF file and update the gameconfig inside it. After I completely deleted the old update.rpf from the mods folder, replaced it with the one from the “original GTA,” and replaced the modded gameconfig there, it worked again. I have no idea what exactly caused the issue—maybe something else was changed in the update.rpf. First, rename your mods folder to _mods and see if the game starts that way. greetings
  8.    Gan Ceann reacted to a post in a topic: Common Data Framework broken?
  9. Thank you, you a life saver :D I updatet the RawCanvasUI and delete a RawCanvasUI that´s in the LSPDFR Folder(Idk what plugin put it in there). Now it´s all working fine :)
  10. Hi, i wanted to patrol a little bit and after i go onduty lspdfr crashes. Also Riskier Traffic Stops seems not working anymore because of the Common Date Framework. I try to reinstall the files a few times, with no sucess. When i put Riskier Traffic stops in it tells my that the Common Date Framework cant not be loaded. Without Riskier Traffic stops(that not cause the crash) policing redefined crashes with this log message: Log Message: 6/29/2026 5:52:29 PM.695] LSPD First Response: Policing Redefined: [DEBUG] Setting 'A_F_Y_BUSINESS_03' as high. [6/29/2026 5:52:29 PM.701] LSPD First Response: [6/29/2026 5:52:29 PM.701] LSPD First Response: ============================== [6/29/2026 5:52:29 PM.701] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [6/29/2026 5:52:29 PM.701] LSPD First Response: ------------------------------ [6/29/2026 5:52:29 PM.701] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>". [6/29/2026 5:52:29 PM.701] LSPD First Response: ------------------------------ [6/29/2026 5:52:29 PM.701] LSPD First Response: Exception type: System.NullReferenceException [6/29/2026 5:52:29 PM.701] LSPD First Response: Exception message: Object reference not set to an instance of an object. [6/29/2026 5:52:29 PM.701] LSPD First Response: ------------------------------ [6/29/2026 5:52:29 PM.701] LSPD First Response: Inner exceptions: [6/29/2026 5:52:29 PM.701] LSPD First Response: ------------------------------ [6/29/2026 5:52:29 PM.701] LSPD First Response: Stack trace: [6/29/2026 5:52:29 PM.701] LSPD First Response: at CommonDataFramework.Modules.PedDatabase.PedData..ctor() [6/29/2026 5:52:29 PM.701] at CommonDataFramework.Modules.PedDatabase.PedData..ctor(Ped holder, PedAddress address) [6/29/2026 5:52:29 PM.701] at CommonDataFramework.Modules.PedDatabase.PedDataController.GetPedData(Ped ped) [6/29/2026 5:52:29 PM.701] at PolicingRedefined.Interaction.Assets.PedAttributes.PedRuntimeData..ctor(Ped reference, EPedMood pedMood) in D:\Dev Projects\GTA V\PolicingRedefined\PolicingRedefined\Interaction\Assets\PedAttributes\PedRuntimeData.cs:line 66 [6/29/2026 5:52:29 PM.701] at PolicingRedefined.Interaction.Assets.PedAttributes.PedRuntimeDataController.GenerateAndRegisterPedRuntimeData(Ped ped) in D:\Dev Projects\GTA V\PolicingRedefined\PolicingRedefined\Interaction\Assets\PedAttributes\PedRuntimeDataController.cs:line 28 [6/29/2026 5:52:29 PM.701] at PolicingRedefined.Interaction.Assets.PedAttributes.PedRuntimeDataController.GetPedRuntimeData(Ped ped) in D:\Dev Projects\GTA V\PolicingRedefined\PolicingRedefined\Interaction\Assets\PedAttributes\PedRuntimeDataController.cs:line 51 [6/29/2026 5:52:29 PM.701] at PolicingRedefined.Interaction.Modules.General.AmbientUnderInfluenceController.AmbientOnDrugsProcess() in D:\Dev Projects\GTA V\PolicingRedefined\PolicingRedefined\Interaction\Modules\General\AmbientUnderInfluenceController.cs:line 81 [6/29/2026 5:52:29 PM.701] at Rage.GameFiber.Main() [6/29/2026 5:52:29 PM.701] LSPD First Response: ============================== [6/29/2026 5:52:29 PM.701] LSPD First Response: [6/29/2026 5:52:29 PM.703] LSPD First Response: [FATAL] Forced termination [6/29/2026 5:52:29 PM.708] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager Here a my full log: Pasted content I dont changed anything since i last played. Maybe someone has the same issue :) Greetings
  11. Hi, my game crashes after a few minutes. I think it has something to do with the commondata framework: Log Greetings :)
  12. EscapeZZ changed their profile photo
  13. Hey, I’ve had an idea for a mod for a while now. But since I’m not familiar with creating mods myself, I just wanted to suggest this idea—maybe someone will like it. Everyone knows the NPCs in GTA, especially the backup NPCs. Everyone knows that they sometimes really ruin the immersion. I don’t know to what extent you can influence them, but there are also mods like MTFO that make the NPCs smarter. What I’ve been wanting for years is a plugin that would allow for better organization on the scene. Unfortunately, the backup NPCs are pretty clunky right now and keep bumping into each other. It would be cool if you could set a marker during backup to specify how each unit should be positioned, maybe even with a marker for the direction. That way, you could, for example, block off streets by positioning units across them or lining up all units one after another in a single lane. It would also be cool to be able to assign more tasks to the backup NPCs themselves. Right now, they just either follow you around or guard the suspects. I’m thinking along the lines of being able to place markers to block off a street and stop traffic there—similar to normal traffic control, but instead of a circle, it would be a street, e.g., from point A to point B. Covering certain areas (you place a marker at the spot where the NPC is supposed to monitor the area). Something like that. What do you think of my idea, and is it possible? Best regards, Daniel
  14. Here is my RagePluginHook.log :) LOGFILE If you see some callout packs or something else what maybe can cause the error i will remove it. I also tested different script mods, but on all is the same error with the "GTA.FeedPost:
  15. It depends on which scripts I use. The only ones I've been able to get to work so far are “Enable All Interiors.” With all the others, it shows the error.
  16. Thanks for your response :) I have removed Real Pursuit AI now but the other scripts(shot spotter, more speeders) shows the same error. This is my scripts folder by the way:

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