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Ambient Emergency Traffic (AET)
LSPDFR EDITION
Version 1.1.0
Created By Blood Chief
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Welcome to Ambient Emergency Traffic V1.1.0!
This update focuses heavily on immersion, realism, ambient emergency behavior improvements, world activity, emergency response logic, and expanding the overall emergency ecosystem across San Andreas.
This is one of the largest AET updates so far.
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NEW FEATURES
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[NEW] Optional Zone System
Added an optional zone system allowing players to categorize emergency services into areas.
Examples:
• City Police
• County Sheriff
• Highway Patrol
Examples of use:
• LSPD in Los Santos
• Sheriff units in Blaine County
• Highway patrol units on highways
Fully optional.
Disable in INI:
EnableZoneSystem=false
Keep original AET behavior if preferred.
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[NEW] Ambient Backup System
Ambient emergency units can now assist with backup requests.
Nearby ambient units may respond before default backup systems.
Supports:
• Local Police
• State Police
• Sheriff
• EMS
• Fire
If no ambient units are available:
AET automatically falls back to LSPDFR backup systems.
Creates a more connected emergency ecosystem.
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[NEW] Ambient Unit Availability System
Ambient units now have active availability tracking.
Units responding to incidents become temporarily busy.
Prevents:
• Same unit responding repeatedly
• Unrealistic duplicate responses
• "Magic teleport police"
Units automatically return to service after completion.
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[NEW] Time-Based Density System
Emergency traffic density can now change depending on time of day.
Examples:
Morning:
• Increased EMS activity
Rush Hour:
• Increased patrol presence
• Increased emergency visibility
Late Night:
• Increased police presence
Optional INI setting:
EnableTimeDensity=true
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[NEW] Highway Density System
Added dedicated highway density multiplier.
Highways can now feel more active independently from city traffic.
Supports:
• Highway patrol immersion
• More highway emergency presence
• Better interstate realism
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[NEW] Random Ambient Lighting
Ambient emergency vehicles can now occasionally operate with subtle lighting enabled.
Examples:
• Cruiser lighting
• Scene presence lighting
• Quiet emergency visibility
No constant code 3 spam.
Creates more natural emergency activity.
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[NEW] Service Spawn Cooldowns
Police, EMS, and Fire now support independent spawn timing.
Examples:
Police:
• More frequent presence
EMS:
• Moderate activity
Fire:
• More rare appearances
Creates more believable emergency traffic flow.
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IMPROVEMENTS
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• Improved emergency ecosystem behavior
• Improved immersion systems
• Improved emergency vehicle balancing
• Improved ambient emergency realism
• Improved highway emergency traffic logic
• Improved emergency spawn behavior
• Improved backup logic foundations
• Improved emergency world activity
• Improved emergency density handling
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CONFIG ADDITIONS
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New INI options added:
• EnableZoneSystem
• EnableBackupHook
• PreferAmbientUnits
• EnableTimeDensity
• MorningMultiplier
• RushHourMultiplier
• NightMultiplier
• HighwayMultiplier
• RandomCruiserLights
• CruiserLightChance
• Police Spawn Cooldowns
• EMS Spawn Cooldowns
• Fire Spawn Cooldowns
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COMPATIBILITY
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• LSPDFR Supported
• Grammar Police compatibility foundation expanded
• Existing DLC vehicle support maintained
• Existing add-on vehicle support maintained
• Existing vanilla support maintained
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BUG FIXES
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• Various stability improvements
• Improved system interaction handling
• Improved emergency unit behavior reliability
• Internal optimization improvements
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THANK YOU
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Thank you for supporting Ambient Emergency Traffic.
Your comments, ideas, suggestions, downloads, reviews, and feedback continue shaping the future of AET.
If you experience problems, bugs, or have suggestions:
Please comment down below.
Enjoy your patrols.
- Blood Chief
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Ambient Emergency Traffic V1.1.0
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