I NEED HELP WITH DEBUGGING MY CODE!
IF YOU ARE ABLE TO CODE WITH C# PLEASE CONTACT ME ON DISCORD!!: .kzvny
Hello!
This is my first LSPDFR callout, focused on dynamic hostage situations with an emphasis on roleplay rather than pure action. The mod is being developed with community feedback in mind, so your ideas and suggestions are always welcome. If you have feedback or would like to suggest a feature, feel free to join my discord.
BIG NEW:
F6:
Take control of the hostage situation through an interactive negotiation menu. Choose from 60 dialogue options across different categories, including ransom demands, stalling tactics, and threats.
Your decisions influence Trust, Tension, and Patience, while the negotiation memory system remembers repeated statements and promises. Depending on your choices and the situation, negotiations can lead to surrender, hostage release, escape, betrayal, a gunfight, and other outcomes.
F5:
You can create and customize your own hostage scenarios. Choose from 11 locations, configure suspects and hostages, select rare events, customize getaway vehicles, adjust negotiation conditions, and control backup settings.
You can also load pre-made Quick Tests or save up to five custom presets. During an active callout, the Live Developer Tools allow you to trigger outcomes, rare events, pursuits, hostage actions, and more.
Backup and Tactical Systems
Improved arrival logic and additional tactical features
More INI
Highly customizable
The ini is like the dev tool, just a bit deeper.
You can change:
Backup Vehicle
Suspects
Ped Models
Sound Path (If you want to use your own sound files. (I haven’t tested this, as the code relies on the folder hierarchy within Hostage_sounds.)
If you keep the same folder hierarchy and structure, it should work.
Rare events
Outcomes
(again..)
WIP:
Even more outcomes
Suspect infighting
Hostage escape attempts
Player located callout instead of static location (If community prefers)
Anything the community requests or suggests!
Known issue:
None
(Used sounds are normal sounds by LSPDFR)
(Ai only used for the description)
Edited by .bzqm
First: Misspelled, Second: Proper Description, Third: Description revised
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Description
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