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Crowd Mod 3.0

(1 review)

2 Screenshots

This mod brings more dynamism and realism to your interactions with civilians in Grand Theft Auto V. Whenever you aim your weapon at civilians, the surrounding environment actively reacts to your presence.

Key Features:

  • Crowd Gathering: As soon as you aim your weapon, nearby civilians will begin to gather around your position.

  • Reactive Behavior: NPCs react dynamically, some will film the situation with their phones, while others will just watch you.

  • Escalation System: If you specifically pressure one of the bystanders, an escalation may occur. The NPC may react aggressively, attacking you with a weapon (e.g., a bottle), or they may choose to surrender.

Technical Details:

  • Developed for the ScriptHookVDotNet v3.7.0 API.

  • Provides a smooth gameplay experience through optimized task and event management.

Requirements:
Script Hook V
Script Hook V Dot Net (nightly)

! IF THE SCRIPT DOESN'T ACTIVATE BY ITSELF OPEN THE SCRIPT HOOK V DOT NET CONSOLE AND TYPE "Reload ()" IT WILL THEN RELOAD THE SCRIPT AND ACTIVATE THE SCRIPT. !

(Please be aware that most of the Script is made with AI so If there are any bugs please leave a comment where you describe them and I will try to fix them)

Video:
https://youtu.be/2qsEZ7Lq6VI

Edited by Oberman

What's New in Version 3.0

Released

New: NPC backup units wont react to the script anymore.
Old: Before the fix NPC backup units also reacted to the script and started filming or running away.


Short Description

Crowd Mod-Adds Realism to the game

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Moderate)

I was wondering If AI could do this and yes it can. So the reason why I upload this is because I really like it and want everybody to be able to use it.

User Feedback

Recommended Comments

robin00795

Members

good idea, but the ped just spawn randomly lmao thats immersion breaking

Oberman

Members Author

18 minutes ago, robin00795 said:

good idea, but the ped just spawn randomly lmao thats immersion breaking

Yeah I know I was just about to release a new version where I completely removed the npc spawn function and now every npc in a radius of 40 meters gets a 50/50 chance to run to the officer and form a crowd around him.

Mr.AJ Brown

Members

When is this releasing?

ThatGuySens

Members

2 hours ago, Mr.AJ Brown said:

When is this releasing?

NOw/

Oberman

Members Author

(edited)

15 hours ago, Mr.AJ Brown said:

When is this releasing?

It is already released just click on download :)

Edited by Oberman

Navyboricua

Members

I would have love to keep it, but the moment I saw my police backup pulling their phones out, I deleted it. I will re-download once this is fixed.

Oberman

Members Author

15 hours ago, Navyboricua said:

I would have love to keep it, but the moment I saw my police backup pulling their phones out, I deleted it. I will re-download once this.

Im already working on a fix for it. : )

Oberman

Members Author

17 hours ago, Navyboricua said:

I would have love to keep it, but the moment I saw my police backup pulling their phones out, I deleted it. I will re-download once this is fixed.

The new update is out now, the NPC backup units are now not reacting to the script anymore but can still interact with the crowd if it escalates.

RWieber79

Members

I haven't tried the latest update yet but when I had the previous version installed I was constantly getting the message that a crowd was gathering and dispersing when no weapon was drawn and even while driving in the vehicle. Idk if maybe it was conflict with a mod I use that disables the weapon wheel or what but at the very least the option to turn off the messages would be great. It did not generate an ini that I know of so I assume you didnt create it to do so but I think and ini would be good for the mod so that way players get the option of disabling the messages and any other configurable options you choose to add in.

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