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.bzqm

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  1.    .bzqm reacted to a comment on a file: Hostage Callout
  2.    BJ USA reacted to a file: Hostage Callout
  3. Hi! My new version is under review. I hope you liked my (Not so well first version). The second version doesnt have any big changes, but maybe youd like it more. Thanks for downloading.
  4.    .bzqm reacted to a comment on a file: Hostage Callout
  5.    .bzqm reacted to a comment on a file: Hostage Callout
  6. .bzqm changed their profile photo
    • 687 downloads
    • Version 1
    I NEED HELP WITH DEBUGGING MY CODE! IF YOU ARE ABLE TO CODE WITH C# PLEASE CONTACT ME ON DISCORD!!: .kzvny Hello! This is my first LSPDFR callout, focused on dynamic hostage situations with an emphasis on roleplay rather than pure action. The mod is being developed with community feedback in mind, so your ideas and suggestions are always welcome. If you have feedback or would like to suggest a feature, feel free to join my discord. BIG NEW:F6: Take control of the hostage situation through an interactive negotiation menu. Choose from 60 dialogue options across different categories, including ransom demands, stalling tactics, and threats. Your decisions influence Trust, Tension, and Patience, while the negotiation memory system remembers repeated statements and promises. Depending on your choices and the situation, negotiations can lead to surrender, hostage release, escape, betrayal, a gunfight, and other outcomes. F5: You can create and customize your own hostage scenarios. Choose from 11 locations, configure suspects and hostages, select rare events, customize getaway vehicles, adjust negotiation conditions, and control backup settings. You can also load pre-made Quick Tests or save up to five custom presets. During an active callout, the Live Developer Tools allow you to trigger outcomes, rare events, pursuits, hostage actions, and more. Tools: Outcomes! Don't open if you wanna go in completely blind. Rare events! Don't open if you wanna go in completely blind. Backup and Tactical Systems Improved arrival logic and additional tactical features More INI Highly customizable The ini is like the dev tool, just a bit deeper. You can change: Backup Vehicle Suspects Ped Models Sound Path (If you want to use your own sound files. (I haven’t tested this, as the code relies on the folder hierarchy within Hostage_sounds.) If you keep the same folder hierarchy and structure, it should work. Rare events Outcomes (again..) WIP:Even more outcomes Suspect infighting Hostage escape attempts Player located callout instead of static location (If community prefers) Anything the community requests or suggests! Known issue:None (Used sounds are normal sounds by LSPDFR) (Ai only used for the description)

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