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Callout Interface 1.4.1

Interface with callouts.
   (32 reviews)

7 Screenshots

  • Could contain: vehicle, text, car, land vehicle, screenshot, outdoor, road, wheel, street, city
  • Could contain: text, electronics, screenshot, software, display, font, multimedia software, number, computer icon


Callout Interface
A new way to interact with callouts.
 

Features:

  • RAGENativeUI menu front-end to start a callout
  • Force a random callout via keybind
  • Advanced MDT with multiple status buttons and tabs
  • Callouts can be sent to the MDT while you're on another callout
  • A fully functioning ALPR system with advanced camera layouts
  • External license plate display

 

Support:
Discord Serverhttps://discord.gg/AuJCUag

Developer API https://github.com/Immersive-Plugins-Team/CalloutInterfaceAPI

 

Recommended Callout Packs:

686 Callouts  link
Chaos Calloutslink
Super Calloutslink


New in Version 1.4.1

 

Edited by opus49
added latest dev diary and some new screenshots


What's New in Version 1.4.1

Released

New in Version 1.4.1

Added

  • Dependency checker
  • Hot key for toggling ALPR key on/off
  • Automatic tab switching (when enabled)
  • Automatic blips for ALPR
     

Changed

  • Toggling off MDT will exit interactive mode
  • Delayed and put checks around camera object creation


Fixed

  • Fixed a bug with ALPR debug mode where the graphics would get stuck


New in Version 1.4

Added

  • Realistic multi-camera ALPR system
  • Dynamic traffic stop that nobody someone likes
  • External license plate display widget
  • Silent callout system and log

Changed

  • Completely overhauled the MDT
  • Migrated graphics handling to RawCanvasUI
Written by BenH and Opus49

Special Thanks to HazyTube for ForceACallout, PieRGud for Callout Manager, and AlexGuirre for RAGENativeUI.

Additional thanks:
Apparently Rohan
argg
Astro
Benzo
Charlie
Chris
Cyanotic
DAG403
DuffMan
Dylann
Echooo
ETHBoT2004
Joey S
Lenny
Lt. Shadow Wolf
manu450
PNWParksFan
Project(mat)1
Sly
Stickbug
Tec$15V
WheresWagner
wid3spreadpanic

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  • User Feedback

    Recommended Comments



    6 minutes ago, officerIIIburak said:

    also sometimes i taking call from 2000m away. why this mod not limitting my callout range?

    That would probably more then likely with the callout developers. I too have noticed that. While I love response times and what not, I agree that’s a long ways. 

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    On 4/10/2022 at 3:11 PM, officerIIIburak said:

    Can you add mincalloutdistance to .ini file? And what is this .dll file coming with your mod? Should i delete? What it do?

    .dll files make the mod function, do not delete them

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    Hi guys is anyone havinga glitch where the callout interface layout shows up empty  with no callout info and just stays there i had to restart game to fix it

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    1 hour ago, legendzeox said:

    Hi guys is anyone havinga glitch where the callout interface layout shows up empty  with no callout info and just stays there i had to restart game to fix it

    That could be a callout that's maybe not optimized for callout manager.

     

    Does it happen with any other callouts you got?

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    On 6/3/2022 at 12:59 PM, adam enforcers said:

    That could be a callout that's maybe not optimized for callout manager.

     

    Does it happen with any other callouts you got?

    nah I fixed it i found that if  You have your Numpad numbers active and you press number 8 it will  pullout an empty callout interface menu so just press 8 again and it was gone idk why but yeah thank you tho!

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    When I install it is 3 / 4 plugins do not load and the plugin itself does not work and when I remove it everything is ok

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    Spoiler
    [08/23/2022 16:07:23.417] LSPD First Response: ==============================
    [08/23/2022 16:07:23.418] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [08/23/2022 16:07:23.418] LSPD First Response: ------------------------------
    [08/23/2022 16:07:23.419] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
    [08/23/2022 16:07:23.419] LSPD First Response: ------------------------------
    [08/23/2022 16:07:23.421] LSPD First Response: Exception type: System.Reflection.ReflectionTypeLoadException
    [08/23/2022 16:07:23.421] LSPD First Response: Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
    [08/23/2022 16:07:23.422] LSPD First Response: ------------------------------
    [08/23/2022 16:07:23.422] LSPD First Response: Inner exceptions:
    [08/23/2022 16:07:23.423] LSPD First Response: ------------------------------
    [08/23/2022 16:07:23.423] LSPD First Response: Stack trace:
    [08/23/2022 16:07:23.424] LSPD First Response: at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
    [08/23/2022 16:07:23.424] at System.Reflection.Assembly.GetTypes()
    [08/23/2022 16:07:23.424] at IPT.Common.Callouts.GetCallouts()
    [08/23/2022 16:07:23.425] at CalloutInterface.Handlers.CalloutHandler.Start()
    [08/23/2022 16:07:23.425] at CalloutInterface.CalloutInterface.Start()
    [08/23/2022 16:07:23.426] at IPT.Common.CommonPlugin.Functions_OnOnDutyStateChanged(Boolean onDuty)
    [08/23/2022 16:07:23.426] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)
    [08/23/2022 16:07:23.426] at tpVaDKrHxMEhmSNVSPKRHnbLrfWK.sTgtUsxlOVMFKTyYDNLOJvmDKliu(Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 69
    [08/23/2022 16:07:23.427] at tpVaDKrHxMEhmSNVSPKRHnbLrfWK.xSUvlUYEzjIhRIrZxMIVwdGQsCEp(Boolean , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 371
    [08/23/2022 16:07:23.427] at tpVaDKrHxMEhmSNVSPKRHnbLrfWK.obVcplLiEhEpMNDWbAWrCdLGelUF(Boolean , Boolean , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 291
    [08/23/2022 16:07:23.428] at eilcMlRBmitBeNmgAlpWITnLJwvH.hhfejtGvFgGCKcdxAHEBUxxqYvExB(Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 348
    [08/23/2022 16:07:23.428] at Rage.GameFiber.Main()
    [08/23/2022 16:07:23.428] LSPD First Response: ==============================

     

     

    Hey guys, thought I would let you know about this. Caused a LSPDFR crash during initialization. Not 100% sure what caused it, because it hasn't happened before; but I thought I would let you know regardless.


    Thanks,

    Max

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    2 minutes ago, thatmaxplayle said:
      Hide contents
    [08/23/2022 16:07:23.417] LSPD First Response: ==============================
    [08/23/2022 16:07:23.418] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [08/23/2022 16:07:23.418] LSPD First Response: ------------------------------
    [08/23/2022 16:07:23.419] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
    [08/23/2022 16:07:23.419] LSPD First Response: ------------------------------
    [08/23/2022 16:07:23.421] LSPD First Response: Exception type: System.Reflection.ReflectionTypeLoadException
    [08/23/2022 16:07:23.421] LSPD First Response: Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
    [08/23/2022 16:07:23.422] LSPD First Response: ------------------------------
    [08/23/2022 16:07:23.422] LSPD First Response: Inner exceptions:
    [08/23/2022 16:07:23.423] LSPD First Response: ------------------------------
    [08/23/2022 16:07:23.423] LSPD First Response: Stack trace:
    [08/23/2022 16:07:23.424] LSPD First Response: at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
    [08/23/2022 16:07:23.424] at System.Reflection.Assembly.GetTypes()
    [08/23/2022 16:07:23.424] at IPT.Common.Callouts.GetCallouts()
    [08/23/2022 16:07:23.425] at CalloutInterface.Handlers.CalloutHandler.Start()
    [08/23/2022 16:07:23.425] at CalloutInterface.CalloutInterface.Start()
    [08/23/2022 16:07:23.426] at IPT.Common.CommonPlugin.Functions_OnOnDutyStateChanged(Boolean onDuty)
    [08/23/2022 16:07:23.426] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)
    [08/23/2022 16:07:23.426] at tpVaDKrHxMEhmSNVSPKRHnbLrfWK.sTgtUsxlOVMFKTyYDNLOJvmDKliu(Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 69
    [08/23/2022 16:07:23.427] at tpVaDKrHxMEhmSNVSPKRHnbLrfWK.xSUvlUYEzjIhRIrZxMIVwdGQsCEp(Boolean , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 371
    [08/23/2022 16:07:23.427] at tpVaDKrHxMEhmSNVSPKRHnbLrfWK.obVcplLiEhEpMNDWbAWrCdLGelUF(Boolean , Boolean , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 291
    [08/23/2022 16:07:23.428] at eilcMlRBmitBeNmgAlpWITnLJwvH.hhfejtGvFgGCKcdxAHEBUxxqYvExB(Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 348
    [08/23/2022 16:07:23.428] at Rage.GameFiber.Main()
    [08/23/2022 16:07:23.428] LSPD First Response: ==============================

     

     

    Hey guys, thought I would let you know about this. Caused a LSPDFR crash during initialization. Not 100% sure what caused it, because it hasn't happened before; but I thought I would let you know regardless.


    Thanks,

    Max

     

    Need to see the entire log of course.  I suspect you have a callout pack that is failing to load.

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    I love this addition to the game. Is it possible to set this up to have call-out interface open on a tablet screen if it’s set up as a second monitor? Cheers

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    having issues with the menu popping up. Can anyone help. The plugin works just fine and is really cool but i wanted to resize it however it keeps crashing when i pull up the menu. Fresh restart of GTAV and only plugin running was LSPDFR

    image.thumb.png.536fbec7ad85d065a051aaa35cb29ff1.png

    Edited by She Dummy 7hicc
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    9 hours ago, She Dummy 7hicc said:

    having issues with the menu popping up. Can anyone help. The plugin works just fine and is really cool but i wanted to resize it however it keeps crashing when i pull up the menu. Fresh restart of GTAV and only plugin running was LSPDFR

    image.thumb.png.536fbec7ad85d065a051aaa35cb29ff1.png

    update your Rage Native UI  (the one that comes with callout interface should work)

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    On 10/30/2022 at 12:53 AM, DaddyDios said:

    Once I get a callout, the callout interface never goes away...it stays on my screen. Any help?

    I love this plugin and have been using it for awhile but now all of sudden my MDT stays open and never closes, I've tired changing the disappear time in the ini & in game settings but it did not fix. 

     

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    2 minutes ago, BrendanBuzak19999 said:

    I love this plugin and have been using it for awhile but now all of sudden my MDT stays open and never closes, I've tired changing the disappear time in the ini & in game settings but it did not fix. 

     

    Are you sure you didn't accidentally toggle it on?

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    what are the toggle on keys or buttons? It's possible I have been accidentally toggling it on lol. Thanks for the help! I enjoy all of your plugins! They truly make lspdfr lot more enjoyable to play! 

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    1 hour ago, BrendanBuzak19999 said:

    what are the toggle on keys or buttons? It's possible I have been accidentally toggling it on lol. Thanks for the help! I enjoy all of your plugins! They truly make lspdfr lot more enjoyable to play! 

    I don't remember off the top of my head - you should be able to see the keybinds in the CalloutInterface.ini file.  Off the top of my head that's the most likely reason for the interface staying on the screen, especially if everything was working previously.

    Thanks for the kind words!

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